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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #1001
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    Quote Originally Posted by Killercrusher232 View Post
    Half-loop is deadly, half-loop rev is death...
    The AI is good at rev for some reason... but fwd, they suck a*s. (im gonna record me playing half-loop today)

    Who else downloaded FZEP?

    Now there's two topics. FZEP and New WO. But if everyone gets FZEP we can share tracks easier, huh? Good for Zero, Xpand, and Aspect because they get a interactive 3d Image of the track (and they can edit!).

  2. #1002
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    Here's something really cool to avoid huge terrain textures like I have in my cassandra track:
    For this you just need small mosaic textures..
    http://www.dxstudio.com/guide_conten...8-834f646015ba

  3. #1003
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    Quote Originally Posted by feisar rocket View Post
    Bom saw your zone ship, its like a Pure-HD hybrid...
    thats a bad thing right? i tried to stay away from the HD look but i kept coming back to it somehow....
    ive made 3 versions of it so far, the others have slight differences, eg. the ship is scaled properly, and the other one's "wings" is now attched to the body of the ship.

    i might consider making another one, IF it is bad or it looks to fimilar to HD's
    Last edited by MyNameIsBom; 7th January 2012 at 11:55 PM.

  4. #1004
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    It depends...

  5. #1005
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    well i kind of do like the look of the HD zone ship..... but ill try make another one. as for the tracks... i, at the moment, can only make them in GSK (google sketchup), so i will be making a zone track then.

    @xpand/zero3growlithe hope you guys have GSK, its better then me drawing a track on a peice of paper, it will give you guys a clue of the elivations/heights etc. but i cant make walls, because it would be time consumng. does that sound good?

  6. #1006
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    Im gonna make a zone track... with a pit lane ... just in case

    and weapon pads... if its gonna be like HD (every track has a zone mode)

  7. #1007
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    now the zone ship looks amazing!!!
    @Xpand/Zero3growlithe what do u think of it?

  8. #1008
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    Looks sweet!

    I just started my track (starting area done - 11%)

  9. #1009
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    Looks cool! A bit too blocky though. You should add more curves to that. It looks a bit too like the Fusion ships...

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    Quote Originally Posted by Xpand View Post
    ... A bit too blocky though. You should add more curves to that...
    yeah, i didnt want too many poly in the ship, im trying to make it as simple as possible, but ok i can tune up the shape if you want me to

  11. #1011
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    Is there any time scripting uses Hex?

  12. #1012
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    Quote Originally Posted by MyNameIsBom View Post
    yeah, i didnt want too many poly in the ship, im trying to make it as simple as possible, but ok i can tune up the shape if you want me to
    Lol, but that's taking it way to far! We can handle up to 5000 polys... My solaris ship has around 1500/2000...

  13. #1013
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    Quote Originally Posted by MyNameIsBom View Post
    now the zone ship looks amazing!!!
    @Xpand/Zero3growlithe what do u think of it?
    Try using a soften edges tool, that way it will do most of the work for you when you go to add more curves.

  14. #1014
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    @MyNameIsBom: (btw. Can I write just Bom?) Nice ship! Although it looks a little like hair dryer It's aerodynamically cool for Zone races Just add some smooth lines to end of wings in exchange for flat surface or small hole and it'll be cool How many polis it have?

    btw. I've almost finished all features needed to start, play and end my game so next week I suppose I'll post it here... maybe with simple main menu if I'll get main things right fast I have design for it already in head so I just have to take my Bamboo Tablet and photoshop and do it.
    EDIT: Oh, and i've fixed ALL things that has been criticised.
    btw2. Xpand, your track waited so long for an update that trees grown there already xD
    https://picasaweb.google.com/lh/phot...eat=directlink
    Last edited by zero3growlithe; 8th January 2012 at 12:07 PM.

  15. #1015
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    lol, looks nice though they're oversized and you're placing them near sea water!!
    Those trees aren't heavy? They seem like a whole lot of poly. Why don't you make the trees like in normal games? A plane with a tree texture?
    But on the other hand, those sure look nice... A bit too big, but nice...

  16. #1016
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    you are going to make it an exe file aren't you?
    also: The ultimate test - will my netbook (Intel Graphics Media accelerator) run this?

  17. #1017
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    One with leafs has 1400 polys... and they're oversized becouse they have to make shadows
    @KillerCrusher: No idea, that depends on what Intel Graphic Accelerator u have and is this a 10" or 11" netbook i suppose. I'll check on my netbook xD

  18. #1018
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    Well, this is what it was supposed to be like in the concept drawings:
    Attachment 2819
    The track is supposed to be in the same environment as Vineta K.
    I'm going to add buildings where some of the trees are...
    But 1400 polys is a bit too much for a scenery object. Why not make the trees as two crossed planes with a tree texture?
    But then again, Unity can handle it, probably...
    Last edited by Xpand; 8th January 2012 at 01:14 PM.

  19. #1019
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    it's a 10.1 inch Emachines netbook with an Intel Atom N450 processor, 1GB memory, 160GB HDD and of course the Graphics Media accelerator.

    But will it blend (with this game)?
    Last edited by Killercrusher232; 8th January 2012 at 01:06 PM. Reason: That is the question...

  20. #1020
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    Uuuuu, i've just checked it on my netbook and I think that only half of it will blend with no trees, thrusts particles turned off and on 1024x600 resolution without lightning With all of those things I've deleted included maybe 1fps there would be possible xD Now it's something like 15 - 25fps. That doesn't surprises me...

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