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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #161
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    zero3growlithe
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    I'll check it out

  2. #162
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    Finally found some time to finish this ship
    http://picasaweb.google.com/zero3growlithe/SharkDone#

  3. #163
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    Nice! is it meant to be a Triakis?
    also, what's with the lines in the images, it makes the textures confusing

  4. #164
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    Yes, it is Triakis (i've named him "shark")

    About those lines, check the left lower corner on the image, it says "Flamingo Evaluation". Those lines are added automatically, they'll dissapear when the full version is bought
    Last edited by zero3growlithe; 16th October 2010 at 01:39 PM.

  5. #165
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    It's so cool! Congrats dude! You deserve a

  6. #166
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    Cool Triakis nice work

  7. #167
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    A little "Look and feel" conceptual speed paint

    I wanted to depict a more dark and gloomy wipeout world, something along the lines of 2097 hehe.
    This was just a super quick speed paint, can work the details up a lot more but the idea was just to capture the atmosphere.


    http://img8.imageshack.us/img8/2320/wipeoutspeed.jpg

    What do you guys think ?

  8. #168
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    What's happened to this, has the works stopped on it or what?

  9. #169
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    Well, since school has started I didn't practice anything on C... I've been drawing some ships, but there's no time to make them...

  10. #170
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    Default Idea

    guys you know how in real life we got rally cars and rally tracks right well ive been thing what about Wipeout rallys maybye the rallys could be done on metal tracks with dirt on them with rocks everywhere you need to avoid well any simple

    dodge as many rocks to get a perfect time score
    competitive say we have 1 AI which is really competitive so it makes it more of a challenge ive made a blue print for a rally track for this

    its simple a one way track no laps so it has to be challenging and it has to be fairly large for it to work

    sorry of the image specs im getting used to using my new graphical studio

    and i think i should share the software for the images i make is UP just download the free ware edition at: http://www.ultimatepaint.com/download.php
    and i have software for making the installer for the game too!
    Attached Files Attached Files

  11. #171
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    About this track on your blueprint:
    physically impossible to race on it

    About the idea:
    hmmmm, one or two tracks in wipeout fusion is about something like dodging rocks, that was fun but wipeout and sprint race is not compatible with each other (i think so)

  12. #172
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    So how is this game progress going as i think we should start making it about now also i can turn images into dlls do you think that might be a way to create ships?

    and we need a file like a .cfg file that contains data like data that will tell the game how fast the ship can go and its collision damage(sheilding) and its handeling and its thrust and i think i made a possible setup for certain keys in the game:

    ifkeyispressed(abcd)=closewindow
    ifkeyispressed(1)=run=(weapon.dll)
    ifkeyispressed( )=run=(speed.dll)
    ifkeyispressed(z)=run=(brake.dll)
    ifkeyispressed(/)=run=(pause.dll)


    so we need to make dll files for the controls to work so that way we can atleast have a way to debug the game or control it
    Last edited by jesse9705; 11th November 2010 at 05:25 AM. Reason: forget somthing

  13. #173
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    Default New track design

    I thought of this mode and track i call it Survival mode
    You are up against 3 other ships you can drive round the track and You must destroy your opponents to win E.G you hit them with 2 quakes and one of the quakes threw em off track due to the amount of damage the ship no longer can
    qualify for winning so in other words its like i demolition derby
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  14. #174
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    If this game will be different from original wipeout then weapon set should be too, so this is scheme of 4 new weapons:

    http://picasaweb.google.com/zero3gro...20445505263826

    A) Two missiles that automaticaly target an ship ahead of you, but they don't follow him, can be dodged easly
    B) Two spinning rockets that are just flying forward on the track for specified time (bomb, shield or on two way track like ubermall will split those rockets and make them rikochet from walls)
    C) Weapon like plasma, but now it can pierce trough walls. Single shot of laser in short. Charge time: 3 sec. (on image there are 2 sec <- mistake)
    D) Ultimate weapon like quake, this time it is a two way weapon (repulsor from wipeout pulse) based on missiles, that hit ALL ships exept user (flying time can be 8 sec)

    Cannon, bomb and mines can be left untouched i think (Quake, missile, rockets and plasma are replaced)
    Last edited by zero3growlithe; 13th November 2010 at 09:31 PM.

  15. #175
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    Default Important

    Guys i think we need to be realistic we dont have much of the game made and we need the programming done as soon as possible
    i think we need to begin coding it from now if possible or i dont think we can do this


    i have taken the liberty of making the instruction manual
    Attached Files Attached Files
    Last edited by jesse9705; 17th November 2010 at 02:38 AM. Reason: update

  16. #176
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    As much as I hate to be a thorn,any beta releases so far? And was there any timeline in the first place? Maybe the basic game(tracks and crafts) can be done first and named version 1.After the weapons are done,maybe the name can be version 1.1.After more tracks are done,maybe it can be ver. 1.1 revision 1.
    Just my thoughts.

  17. #177
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    Default Some files

    Ive just finished making some files for our game ive made effects and icons for the files and models for the game ive uploaded them with a zip
    and to animated gifs for the game and other

    and ive made an IRC for us to talk to each other so we can make the game easier
    Attached Images Attached Images
    Attached Files Attached Files
    Last edited by jesse9705; 20th November 2010 at 05:46 AM. Reason: forget somthin yet again

  18. #178
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    I suggest some sort of source control, Subversion seems to be good enough for this situation, I don't have the bandwith or ability to host an SVN server, but I've got experience setting one up and running it, so just contact me somehow if you want a how-to in setting one up.
    I'd join the IRC channel if I knew the server and channel name

    Also, have we got a game engine sorted? all these models are nice, but what sort of details are you going to be using? are you just sticking to surface-colour textures, or is something as advanced as parallax mapping going to be implemented?

    In terms of modeling, I can vouch for blender being quite a powerful tool, I used it quite a bit a few years back, although it may seem a bit weird starting off, it's actually rather good.

  19. #179
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    Default Irc

    http://webchat.freenode.net/?channel...utzonegameirc#

    well yep there we have it our own IRC

    HTML Code:
    <iframe src="http://webchat.freenode.net?channels=wipeoutzonegameirc%23&uio=Mj10cnVlJjQ9dHJ1ZSYxMT0xNzQmMTI9dHJ1ZQ80" width="647" height="400"></iframe>
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    Last edited by jesse9705; 21st November 2010 at 05:13 AM. Reason: update

  20. #180
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