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31st October 2018, 02:55 AM
#3551
Definitely number 3. But I’m swayed by WipEout, you don’t have to copy everything verbatim
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31st October 2018, 08:50 AM
#3552
Now that I watched the video I like to middle speed best (0.7s).
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2nd November 2018, 01:53 AM
#3553
You’d have to do more checking again in context (high-speed races against competitors and weapons, visual effects, fast-paced music and more detailed tracks), because a slow roll might bring down the intensity.
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2nd November 2018, 06:24 AM
#3554
You are right, as we add more features to the game, the balancing will probably change, it may be the case for BRs.
And what do you think about the ship physics and camera? It's quite different than ssgx from 2015. Did you have the opportunity to play the build?
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2nd November 2018, 08:58 AM
#3555
Unfortunately I didn’t so I’m probably not the best one to ask. But from what I can see it looks like a very solid behaviour 
When are you planning for a public first release?
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2nd November 2018, 04:59 PM
#3556
We would like to release the first public build in December this year on Steam Early Access. It would contain SL, TT, online leaderboards, a couple of ships and tracks but all in very rough shape. The reason for early release would be to get some feedback and make the game more visible to the public. It's not a hard deadline though.
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