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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #3541
    Join Date
    Jul 2010
    Location
    Somewhere in the center... Poland?
    PSN ID
    zero3growlithe
    Posts
    778

    Default

    When it comes to Concept Art I was thinking that maybe something in a snowy environment like Sebenco Climb in WOHD or something in a darker environment with maybe some rain involved or simply a dark high tech city like "The Amphiseum". The snowy environment is preferred tho since it is easier to model Could be also something like Sol 2 maybe? I loved variety in environments in WipEout games so would be cool to have it too here so if you have any other cool idea let me know

    As for normal maps and specular maps (these are maps that tell the renderer where and how much should light reflect on the model's surface) this is a rather wide subject, more than a half a year of work for a single person So maybe we'll focus on the concept for now.

  2. #3542
    Join Date
    Oct 2011
    Location
    Rio de Janeiro, Brasil
    Timezone
    GMT -3
    PSN ID
    BrunoGatts
    Posts
    55

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    What about a giant city landscape like it were on WipEout 3? (I mean, that Mega City Complex?) but something more Cyberpunk-ish, like giant skyscrapers and lots of neon around a night track.

    It's an idea, what do you think?

  3. #3543
    Join Date
    Jul 2010
    Location
    Somewhere in the center... Poland?
    PSN ID
    zero3growlithe
    Posts
    778

    Default

    Well, if you'll model it then I like the idea Brun xd We need something that we can handle, since well, I see other team members are busy doing stuff for Ballistics NG so idk who's is going to create a Cyberpunk style city for us
    A high tech city as I mentioned above is a little too ambitious for us too imo but if there will be no other ideas then we'd need to think of someone to do the modelling :/

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