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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

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  1. #1
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    Default (SSGX Origins) Let's make a Wipeout game! This time for real!

    Hi! I've been making my Atlantica track in 3D and I got really enthusiastic with the idea of making a new wipeout game, also about the FX150 league.
    I found some interesting software from Microsoft that is called XNA game studio that is free and you can find it here: http://msdn.microsoft.com/en-us/aa937791.aspx
    And some pictures of an example of what the software can do: http://catalog.xna.com/en-US/GameDet...31db7d2&type=2
    The only bad thing is that you have to have experience with Visual C#...
    But that is easy to learn too.

    So, if there are any programmers around the forum or if you know some who can help us, I thank you!
    We also need visuals and texture artists.
    I would also like some modelers to step foward and help making the craft models and tracks.

    I'm not aiming at something very complex, especially because I think we do not have a wipeout developer amongst us and we'll probably have to start from the begining, no weapons, just a improved version of WipEout from 1995... I'm seeing this more like a demonstration that we can show to the developers of wipeout and then, if they like it, we'll probably have an "all clear" to a new wipeout series!


    Oh I also found this:
    http://www.youtube.com/watch?v=TgChU...ayer_embedded#

    And here are the pics of Atlantica (still in development)
    (you can see the layout of the track and concept drawings in my albums)
    http://img64.imageshack.us/img64/2933/charon.jpg
    http://img20.imageshack.us/img20/7770/geminisr.jpg
    http://img94.imageshack.us/img94/3231/hydrus.jpg
    http://img718.imageshack.us/img718/1...ptunesplit.jpg
    http://img338.imageshack.us/img338/9418/phoenixh.jpg
    This one shows one of the huge problems with texturing turns.
    http://img249.imageshack.us/img249/3816/texturebug.jpg
    Last edited by Xpand; 15th April 2014 at 12:38 AM.

  2. #2
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    Default

    Good news!! I managed to make a Feisar rotate on screen!!
    You can't control it yet, but I think it is a very good improvement from 0 to this on only 2 hours of learning!
    On the attachments.
    Unzip and run the feisar.exe

    In order to run the "game" you should have XNA Framework 3.1 Red.
    Last edited by Xpand; 18th July 2010 at 11:09 PM.

  3. #3
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    Yo mate - Nice work and great idea

    I thought about this when i downloaded the 3d racing game starter kit last year - I wonder how easy it would be to modify into something resembling wipeout? Would be great fun to try!!

    It would take serious programming skill to recreate the handling and physics from 1995.

    What format are the car models in? We should try and get a wipEout model racing in that kit for starters That would rock
    Last edited by Mu5; 21st July 2010 at 04:22 PM.

  4. #4
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    Well, the primitive model (without conversion for the game) is a X-file (Direct-x original file).
    Well, there are easier ways to program, for example blender is capable of making complex games in a very easy way, I can make racing games in that (although with no AI nor time nor laps because I haven't learned that yet). But the problem with blender is that the executable file needs loads of dll's in order to work which makes a small game "weigh" a lot on your hard drive...
    I've put the X file and the texture in the attachments.

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    Default Moderator Message

    If in the position where you would be posting after yourself in a thread within the same 24 hour period - please use the edit function instead to add further detail to the first post.

    Thanks
    SR

    (Late one this but just noticed the above double post )

  6. #6
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    Oh sorry! Thanks for the advice! After I posted I noticed the edit button and I was like:

  7. #7
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    Quote Originally Posted by Xpand View Post
    ...XNA game studio that is free and you can find it here: http://msdn.microsoft.com/en-us/aa937791.aspx
    ...The only bad thing is that you have to have experience with Visual C#
    Fascinating. I happen to be primarily a C# developer. I'll have to have a look at this XNA studio. Maybe once I pick up an XBox somewhere. Thanks for the info!

  8. #8
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    Would you like to give us a hand? I would like to see a basic game with no complex physics and only one ship and one track at first and then something more complex, with time...

    On other news:

    http://www.4shared.com/file/m9lNmul-...test_game.html

    This is an example of a blender game...
    I made this using the Pulse's Harimau ship...
    But you'll notice some problems, for example: the HUGE amount of dlls needed to operate a 4 MB game...

    The keys are:

    S: Accelerator
    Q: Left airbrake
    E: Right airbrake
    Left arrow: turn left
    Right arrow: turn right
    Last edited by Xpand; 30th July 2010 at 11:51 PM.

  9. #9
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    Default Some files

    Ive just finished making some files for our game ive made effects and icons for the files and models for the game ive uploaded them with a zip
    and to animated gifs for the game and other

    and ive made an IRC for us to talk to each other so we can make the game easier
    Attached Images Attached Images
    Attached Files Attached Files
    Last edited by jesse9705; 20th November 2010 at 06:46 AM. Reason: forget somthin yet again

  10. #10
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    Default

    I suggest some sort of source control, Subversion seems to be good enough for this situation, I don't have the bandwith or ability to host an SVN server, but I've got experience setting one up and running it, so just contact me somehow if you want a how-to in setting one up.
    I'd join the IRC channel if I knew the server and channel name

    Also, have we got a game engine sorted? all these models are nice, but what sort of details are you going to be using? are you just sticking to surface-colour textures, or is something as advanced as parallax mapping going to be implemented?

    In terms of modeling, I can vouch for blender being quite a powerful tool, I used it quite a bit a few years back, although it may seem a bit weird starting off, it's actually rather good.

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