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Thread: Need to Vent!!!

  1. #1
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    Default Need to Vent!!!

    OK, I apologise for this in advance, but I need to let off some steam.

    Here goes.

    I am SICK SICK SICK of the "sticky walls" in Wipeout HD. Instead of scraping along and just taking a tiny speed hit like I could in 2097, if I spend a few seconds too long on the walls I come to nearly a complete stop. Terrible, hate it, so frustrating.

    I want to be able to "grind" around corners again. In chengou project, it's ridiculous that I can't grind around that sloped left corner early on. I mean, I can actually jump the barrier if I want and ride around on the edge and then struggle to get back on the track before the tunnel, but it's just not the same

    Chengou project highlights many annoyances I have. I hate that when I land after the big drop, there is no way of not hitting the ground with a clunk, no matter how hard I pull my nose up. I'd like to be able to glide down gracefully like in 2097 please. Or nosedive if I so choose, so I can get those weapon/speed pads instead of helplessly flying over the top of them.

    Again in Chengou project. When I fall off, I keep my thumb on the throttle ready for respawn and go flying off the edge again thanks to being pointed towards the exact place I fell off. Love that one.

    This is a general one. I'm coming in the top three or thereabouts, and in the last lap I'll get hit by a rocket or missile or something and get put back into 8th. The difference between 1st and 8th is too small. If I'm coming 1st and fall off the track, should I be 8th when I respawn? I don't think so.

    Sigh. I feel a bit better now. People may accuse me of being bitter just because I'm not that great at the game, but I think a good game is enjoyable even when you lose. I use World of Goo as an example. I love losing in that game, it's still fun.

    Thoughts?

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    No thoughts, but a few hints.
    For the first left on Chenghou Forward, you'll need to learn the exact line you need for your craft. It varies a little, but it's more than possible to take the turn without slamming into a wall. It just requires precise use of maximum airbrake.
    As for the fall; You'll see much greater results from pitch up and pitch down if you do the pitch correction BEFORE you leave the jump. Adjusting while falling does not give as much, if any, results.

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    Sadly HD is a completely different beast than 2097, sideshifting is key in HD. Master the sideshift and you'll find the walls less of an annoyance

    I hear ya though, took a long time for me to get the feel of HD physics when being used to 2097 for so long. Keep trying

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    how true. Well said Cerbis. Each ship does indeed have its own line. S-lapping should help you find it. Also, unlike the old wipEouts - the new ones (pure pulse and HD Fury) utilise the Barrel Roll mechanic. I really do advise finding the spots to get some BRs out from, once you find your racing lines

    Funnily enough Fasty, I kinda understand your gripe with the game. I felt the saem when I picked up Pure... What? Wall grinding gone forever? sacrilege and Barrel Roll? wtf? ...

    thing is, now I can't imagine W'O" without the harsh slow downs for marrying walls, and the Barrel Rolls - so much fun in internal view

    Good luck mate

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    it was all about wall grinding of 2097, how you could hear your tail grind the wall but the game allowed for a little grinding without hurting your shield.

    i think pulse is the worst for stiky walls, you think a tap away from the wall would sort it out but it will drag you pack into it if u dont go far enough.

    ahhh i remember when i did my 1st br, me and haydn (coz he was watching me) were "OMG WTF WAS THAT!!!!" then we spent the next few days mashing the psp buttons when we got some air to try and figure out how i had done it.

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    Thats got me thinking. Imagine a Wipeout HD with the 1080p rendering and 5.1 surround sound, still with the same tracks and all but with the gaming dynamics of the ships from 2097, now that would be sweet! Barrel Rolls can bugger off in exchange for the return of the hyperthrust from Wip3out, now that will be a game that i would love

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    Quote Originally Posted by Mr Phlanj View Post
    ahhh i remember when i did my 1st br, me and haydn (coz he was watching me) were "OMG WTF WAS THAT!!!!" then we spent the next few days mashing the psp buttons when we got some air to try and figure out how i had done it.
    A quick look in the maual woulda... But yeah, I found it on Pure, and loved it so much that I just kept on doing the Barrel Rolls on the 123-KLAN track in Speed Lap mode Hated it everywehre else though at first. I played on medium difficulty on Pure, and the cheating bastard A.I was pulling off BRs, which upset me coz I couldn't pull off the same ones Aw, lost my copy of Pure now but man that game was a visual treat.

    I was pissed with Pulse at first too, coz it looked like shite compared to Pure. Disappointing initially, but found Pulse easier to complete and the fact that it had online pultiplayer capability was awesome. Pulse was the first game I ever played online too What an addiction that turned out to be Oh, and the BR's were easier to pull off in PUlse since I alreadyt learned the technique in Pure.

    I first had a gripe with HD / Fury too, would you believe. Stunning game, but Metropia White in Pulse looks nothing like Metropia Reverse in HD. That was a MASSIVE disappointment for me, since Metropia White in PUlse was my most raced on track, favourite... and in HD - they changed it .. yeah, I still haven't gotten over that one I'm afraid

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    Personally I think the games better. I remember talking to Saturn some time ago now about how "hitting walls should never been encouraged". It is a racing game after all. Lets be honest, as cool as grinding was, it was a bit disappointing having a hugely challenging corner taken perfectly simply by crashing into a wall at the correct angle.

    Chenghou is for many though, the real nightmare track, because all the new mechanics and skills required for a tidy lap on CP.

    CP used to be most hated track, now it is by far my favourite. All i can suggest is check out some youtube vids on CP, and suss out the long left hander. That corner alone can teach you an awful lot on pitching.

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    Hitting walls shouldn't be encouraged...except on chenghou project round the first hairpin where it is a must

    Thoughts? Well initially the walls seem to attract you like a mag-strip, it's true. I remember thinking that when I first started. Rather "Where the **** is my wall grind?!"

    You get used to it after a while and now they don't seem so sticky, even when you do hit them. I'd wager at least half of my SL PBs are 'non'perfect' laps.

    I do miss the whole floating down onto the track thing from 2097 et al. Was awesome gliding down to the track after an epic jump. Nowadays you just have to Barrel Roll when you land to keep your speed up. Not complaining


    Hope the game gets less frustrating for you, it really is awesome you know

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    @fasty

    i understand your annoyance of wall scrapes..

    i used to cry about them and those little wall nuts that petrude from wall that send you from 800kph to -10kph backwards and upwards into space totally ending any chance of a fast time.

    the near invisible obstactles i know where they are and always try to steer well clear..

    as for wall scrapes, like stinkleroy says its all about sideshift which helps u of the wall when you are in a wall scrape scenario

    experience in the game also helps and on some corners on phantom even though they may be possible to do for some elite players it may prove prudent just to slow down a little to take them..like chengu first hiarpin corner on phantom..
    for me i cant really take that at full speed i just like bounce off the wall..

    all i can say is when u have played as long as some of these players you will be able to overcome the anoyance of wall scrapes hence why they do not complain themselves as they can overcome most situations..

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    Quote Originally Posted by ACE-FLO View Post
    A quick look in the maual woulda... But yeah, I found it on Pure, and loved it so much that I just kept on doing the Barrel Rolls on the 123-KLAN track in Speed Lap mode Hated it everywehre else though at first. I played on medium difficulty on Pure, and the cheating bastard A.I was pulling off BRs, which upset me coz I couldn't pull off the same ones Aw, lost my copy of Pure now but man that game was a visual treat.
    i agree ace, due to the fact that i was playing pure with the shitty analog stick on psp it was almost impossible to get a succesful BR!

    Fasty you shouldn't be discouraged.
    when i first played HD i thought the same because i was used to the handling of pure.
    but it turned out to be a lot easier than pure.you just have to learn BRs as mentioned above and master the side-shifting!
    you WILL laugh in a couple of months when you read this very thread!
    trust me, you just need practice, a LOT of practice!
    Chenghou P is by far my fav track and i used to hate it back then...
    Last edited by DreamyElf; 5th July 2010 at 04:43 PM.

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    Wow so many replies, it's interesting reading so many varied opinions

    To Cerbis, I'd actually forgotten about THAT corner amazingly haha, I was referring to the long bend after the two jumps following that corner. That first corner is ridiculously hard... I don't think even wall-scraping could help me manouver that one. It's a good challenge though.

    And jasmin-jade I'd completely forgotten about that little chestnut too, being flung 1000 miles into the sky after running into some unseen obstacle and having to wait forever to land just so I can be respawned miles behind the pack! Good times haha yes that's sarcasm!

    Well I can agree that "hitting the walls shouldn't be encouraged", that doesn't mean it can't be fun if/when one accidentally does. I was quite good at 2097, and the better I got the less walls I hit and the faster my times got. So really, there was no advantage to hitting the walls because the clean run got the best times anyway.

    Anyway I'm going to go try Chengou Project again keeping all these hints in mind!

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    !!!! I don't get this? I find the game WAY too easy compared to 2097. In those games, it gave you wall scrape, but only the slightest amount before "clunk" and complete stop. everyone in the top 10 is within about 1-2 seconds of each other in HD since you can ride the walls, as long as you keep your nose off of it. I want it to be harder, not easier. At the tourney I saw complete blasting into the wall on the last chenghou reverse turn, basically being the same speed as getting a perfect turn, it was frustrating to see that. The game should be about not hitting. That being said, those fast ships would suffer badly though, in that it is harder to not hit, and they would not be fast enough to catch back up, but that would be where speed would need to be increased. In the older games, pitching back is what really allowed the wall scraping, but slowed you down slightly (your ship came off the track more, giving more space for the scrape). On the newer games your ship just tilts back, gives you no extra space. And yes, that sucking into the wall is occasionally very frustrating, but we can at least control that part by staying away from the walls. It is nowhere near as bad as hitting one mine and being out of the race (mini-rant )

    ON a side note, people are talking like 2097 or XL are easy to fly perfectly. If this is so, I'd like to see some times put in the records tables for more competition. There needs to be more people on those tables.

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    Man all I want is the glowy bits on the ships back like in wip3out, you know the parts that shined when you went through a dark tunnel. They were awesome.

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    The long left bend after the two jumps? Oh, that one's really easy in comparison to the first one.
    Just push your nose down as hard as you can and keep a gentle left. It'll keep you from bouncing all over the slanted turn.

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    Quote Originally Posted by jasmin-jade View Post
    for me i cant really take that at full speed i just like bounce off the wall..
    That's the way you should be doing it

    I on the whole agree with JABBERJAW, 2097 is harder than WOHD by miles. Granted I'm much better at HD but that's not the point. Getting a fast time in HD does require a bit of skill, but not as much as 2097 (and probs the other oldies but I never played them so I can't be sure): WOHD is more about knowing the BRs, where to boost etc... I'd say the vast majority of people (i.e. people who aren't obsessed ) won't have anywhere near the same technique/knowledge of the tracks as say, the Top 50-ish. In 2097 there are less gimmicky features that can give others a massive advantage purely by knowing them. Yes there are massive shortcuts but a good, non-shortcutty time in 2097 is far harder to achieve than one in HD. I did some testing on APRev and found that without Boosts or BRs a 5 lap race is up to 8 seconds slower than one including them. 8 Seconds in Wipeout is a lot you know, and I'd wager it's at least one of the reasons people are often left scratching their heads at how to break the top ranks. It's not so much a difference in skill, more a difference in knowledge. Only reason I can keep up with people is because I live on youtube (thank you kind people ). Problem is, not everyone does.
    ...Something like that, I'll stop now; need someone who knows what they're talking about to re-iterate my on-the-fly ramblings

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    Quote Originally Posted by yeldar2097 View Post
    Hitting walls shouldn't be encouraged...except on chenghou project round the first hairpin where it is a must
    You know, I still can't pull this off... part of me thinks it's cheap as f*ck to just bash into the wall even IF it's a glitch which maintains all my speed, but aside from that I just could never find that "sweet spot." I always end up taking the turn "properly"

    But regarding the topic at hand;
    Fasty: I agree with your frustration wholeheartedly... if you think it's bad in WOHD, you should try Pulse. It's one of the primary reasons I refuse to even play that game at all.

    Al & yeldar: I don't understand how you of all people say XL/2097 is more difficult than WOHD... XL is a CAKEWALK compared to Pulse/HD's physics. I've already uploaded some of my own times to the tables But I echo the sentiment of other people to put forth the effort...

    I still think XL is more forgiving when it comes to wall penalties though. Sure, you only have a finite zone for "scraping" before you bash into it with a "clunk," but in HD, there's no middle ground... either you hit the wall and stop just like in XL, or if you try to grind/scrape against it, your ship sticks to it like glue or velcro. Countless times I've just barely grazed the wall in HD, only to watch as the rest of my ship just attaches itself from nose to tail right into the side of the track and brings me to a complete halt for a second and a half...


    Maybe my issue is that I grew up with the older games and they've just burned themselves into my mind. I'm passable at HD, but I can nearly always fly perfect and smooth laps in WO1, XL, and 64... and I even used to be good at 3 back in the day, though I'm long out of practice.

    Fasty: Just stick with HD, it's at least still rewarding to play once you improve.

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    Thanks for the encouragement AG-wolf. Even though it frustrates me I keep playing so it must have something going for it!

    I'll enter some 2097 times tomorrow, will be interested to see how my times from all those years ago stack up

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    Quote Originally Posted by JABBERJAW View Post
    !!!! I don't get this? I find the game WAY too easy compared to 2097.
    So do I. In fact, I think most would agree. But I think the point Fasty may be making is the gripe leading from having to learn a technique (wall scraping) then having to totally abandon it for a future version of the game, and now he's being advised that there are other techniques to master, like Side Shifting and Barrel Rolling... it's the same story all over these boards, they changed this - they changed that, what to do?... that kinda thing. I love it

    @Fasty, this thread of yours here, allowed me to analyze my own lil gripes with the various wipeouts, and it's been quite fun man Especially since, I've really got no real gripes about the games anymore

    btw, there's a WIpeout HD Video group in social groups section - I have no doubt the video links there will help you greatly, they're still helping me man

    EDIT: here's the link to the group - http://www.wipeoutzone.com/forum/group.php?groupid=38
    Last edited by ACE-FLO; 5th July 2010 at 06:56 PM.

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    Quote Originally Posted by JABBERJAW View Post
    ON a side note, people are talking like 2097 or XL are easy to fly perfectly. If this is so, I'd like to see some times put in the records tables for more competition. There needs to be more people on those tables.
    Hehe, I don't think it's easy at all. I just got 2097 recently (although I've played it a little, years ago) and I can't get any times worth putting in the record tables!

    With the glue walls in HD and especially Pulse, I find it really irritating. Being stuck to a wall for 5 seconds or so is ridiculous, especially when it "sucked you in" rather than you really hitting it. I'd actually even prefer the brutal way the original Wipeout deals with wall hits tbh.

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