OK, I apologise for this in advance, but I need to let off some steam.
Here goes.
I am SICK SICK SICK of the "sticky walls" in Wipeout HD. Instead of scraping along and just taking a tiny speed hit like I could in 2097, if I spend a few seconds too long on the walls I come to nearly a complete stop. Terrible, hate it, so frustrating.
I want to be able to "grind" around corners again. In chengou project, it's ridiculous that I can't grind around that sloped left corner early on. I mean, I can actually jump the barrier if I want and ride around on the edge and then struggle to get back on the track before the tunnel, but it's just not the same
Chengou project highlights many annoyances I have. I hate that when I land after the big drop, there is no way of not hitting the ground with a clunk, no matter how hard I pull my nose up. I'd like to be able to glide down gracefully like in 2097 please. Or nosedive if I so choose, so I can get those weapon/speed pads instead of helplessly flying over the top of them.
Again in Chengou project. When I fall off, I keep my thumb on the throttle ready for respawn and go flying off the edge again thanks to being pointed towards the exact place I fell off. Love that one.
This is a general one. I'm coming in the top three or thereabouts, and in the last lap I'll get hit by a rocket or missile or something and get put back into 8th. The difference between 1st and 8th is too small. If I'm coming 1st and fall off the track, should I be 8th when I respawn? I don't think so.
Sigh. I feel a bit better now. People may accuse me of being bitter just because I'm not that great at the game, but I think a good game is enjoyable even when you lose. I use World of Goo as an example. I love losing in that game, it's still fun.
Thoughts?