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Thread: Wipeout HD Preview Edition

  1. #11
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    Quote Originally Posted by Jack View Post
    3000$? Really?
    Yes, I would seriously consider that, especially if it included a means to play it. Think of it like an arcade cabinet. Virtua Fighter 2, a game which has had no decent console or emulatable version in the 15 years since its release, goes for about $2,500 used. A brand new in box version of Star Wars Episode 1: Pinball, my favorite pinball game of all time, goes for about $6,000. Three grand starts to look like it might even be a bargain.

    Now, what sort of system do you need to play it, then? Is it a special sort that only those in the gaming press have and why is it special? Security reasons?

    Quote Originally Posted by multibodydynamics View Post
    I've tried to get my hands on this review code myself...
    I found these:
    http://www.flickr.com/photos/guy_coc...78617/sizes/l/
    http://www.flickr.com/photos/guy_coc...09724/sizes/l/
    What are those?
    Last edited by Koleax; 22nd April 2010 at 10:53 PM.

  2. #12
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    I have some additional videos of the pZONE mode. One vid last till zone 60
    on AP. It was my idea to make a section within the ZONE thread about the
    preview version a few month ago, since I also have some more pics and stuff,
    but wanted to wait till I got access to the preview version myself to show off
    supersonic.

    We have a local magazine here in Germany which has the preview version
    and a PS3 that can run unsigned code. Shouldn't be to big of a problem to
    make a zone 100 vid, whatever. But it would be even better to do it all on
    your own.

    Well, the preview version of WipEout HD isn't (cryptographically) signed
    by Sony. Unsigned code can only be run on a so-called TEST and / or TOOL
    PS3. A TEST can run unsigned- and retail code from HDD & BD. But you can't
    play BDs or DVDs movies or install any retail firmware. Technically, the TEST
    is very similar to a PS3 whereas the TOOL isn't. The TOOL is more advanced,
    for example, it has 512MB of main memory. The TOOL is for developers and
    the TEST is just for testing.

    These special PS3s can officially only be bought from Sony, but there are
    some TEST PS3s in the wild. If your are willing to spend about 600 - 700 EUR
    chances are you will get one.

    Anyway, after Sony has killed the OtherOS they have reignited a special
    interest of mine which I followed years ago. The only thing I can tell is that
    I'm not going to stop until the system is broken....

  3. #13
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    yeldar2097 is offline WipEout HD Cup - Quarter Finalist Veteran Pilot
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    Is that a can of whoop-ass I can hear being opened?

    Go get em tiger!

  4. #14
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    Something along these lines, yes.

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    Sounds like a problem to be solved.

    I really like pZone. It really shows what's possible. Maybe this is crazy, but wouldn't it be cool if we could adjust the colors for Zone mode ourselves? Customizable Zone FTW!

    @PS: Could you place some of those vids somewhere we can see them? I'm really interested in those.

  6. #16
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    Thank you for the info, PS. I'd be interested in those videos as well.

    It's not just the colors that are different about pZone. The whole lighting schema is different, creating a better sense of 3D space. There's no "hue fog" or whatever you call it that gives distant parts of the track a different color from the vicinity immediately around the ship. Zone is beautiful but pZone really gives you a sense of environmental stability, such that it's all the more dramatic and beautiful when a zone transition wave passes over you and changes everything.

    Much more is different. More contrasts and better fidelity in shadows. Greater variety of colors, including colored light sources that illuminate the track, which I don't remember seeing anywhere in final zone. Really, if you don't have light sources illuminating 3D objects, creating shadows and varying color intensities, how can you establish a sense of 3D space? Final zone seems to rely entirely on distance and fog and, surprisingly, not at all on light.

  7. #17
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    Thread resurrection! Considering it's in the interest of preserving lost art, I felt it was okay.

    What is the status of our knowledge about this coveted work? I don't think it's worth three large anymore, but I'm still interested.

  8. #18
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    I've had a review code in my Wipeout-collection for some time now. I also have a PS3 that I can play it on. This resulted in the fact that the review code is simply Wipeout HD v1.00 and not the preZone edition that we are looking for. I've made a few efforts to try and find it, no results so far though.
    Last edited by multibodydynamics; 29th April 2013 at 10:10 AM.

  9. #19
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    Updating this thread because I'm hooked on the idea to try and hunt down this beauty!
    A debug PS3 is required to play it. Check! Got that. That is also the reason why I've been able to play the press kit disc. Let me explain one thing that seems to be a general misunderstanding. The press kit (aka review code, aka press materials, aka evaluation materials, aka the metallic box) does NOT contain the pre-release with the original awesome Zone mode! The press kit is actually just Wipeout HD v1.00 exactly as it was when it got released back in 25th of August (or september?) 2008. The press kit got ditributed to game studios before the release date so to avoid confusion a good name for what I am actually looking for would be a "preview build". Any video or picture that we have seen on the original zone mode, before the epilepsy test failure, comes from this preview build.
    I'm fairly certain that this preview build was never given out on a designed and printed media to game studios (e.g. a DVD-disc like the press kit). It was probably distributed in very limited numbers, perhaps only SL themselves had access to it! So in what form does this preview build exist? The answer is simply in the exact same form as the press kit does. The press kit disc contains 2 pkg-files (called package-files). No more, no less. This disc can be read in a usual PC. A retail PS3 won't do anything with these pkg-files but a debug PS3 installs and plays it without any hassle. I'm hoping that several game studios have this early preview build, as pkg-files, in their media archives. Has anyone seen or heard anything about this preview build? Does anyone know someone who might have access to it, anyone? My debug PS3 is collecting dust...
    Last edited by multibodydynamics; 29th April 2013 at 11:09 AM. Reason: spelling

  10. #20
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    Given the rarity of the preview edition and it not being a salable product, maybe it's worth asking Hellfire's opinion on whether it would be OK to copy the disc so others could burn and play it? Pretty sure the debug consoles don't have the copy protection features enabled in regular consoles.

    I think Xtriko had a copy? Not sure how often he visits the 'Zone these days, though.

    This would just be a lost gem for those who could play it if it isn't shared... and I really doubt anyone interested wouldn't already own the release version of HD.

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