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Thread: SL redundancies and the future [if any] of HD

  1. #11
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    They'll be selling ski tickets in hell before Microsoft will greenlight another Quantum Redshift, even if the entire Curly Monsters team ended up back there.

    The first game sold like hot chocolate in the Sahara desert, to the point where Microsoft shuttered CM while the second game was in the planning phase.

    And as much as I want a new QR, I don't want it at the expense of a company that's been around since 1984.

  2. #12
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    I don't know if a second game would be "at the expense of a company that has been around since 1984"

    I think the whole problem with QR was the "story" that was haphazardly tacked onto it; the game could have survived on its racing/gameplay merit alone... but the story and character development was not only ridiculous, but unnecessary.

    I guess I just enjoyed it more than I expected to, and am genuinely disappointed that it won't see any kind of refinement/continuation :/

  3. #13
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    It now becomes rather unlikely that we will see another DLC for WipEout HD.

    Whatever happens to the guys at SL next, I wanna say to them; Thank you
    for WipEout HD! I wish you all the best!


    Btw; Can I have WipEout HD's codebase? There are still some things that
    must have been done.


    P.S.: Out of curiosity, where does the information came from?

  4. #14
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    I just hope they don't shut down the servers for it - that would be even more of a disaster.

    My deepest sympathies go out to the Studio Liverpool crew who are made redundant. Thank you for everything guys

  5. #15
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    Hiya all.
    Regardless of the effects on Wipeout, it's a real shame for the people involved. I just hope they're treated well by Sony. This is happening to a lot of people at the moment and I wish them luck for the future.

    Thanks for the hours and hours and hours and hours of fun you've provided me.

  6. #16
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    Rob posted it a the zones opening page.
    I expect he heard it from one of the SL people directly, I suppose he will add to this thread at one stage or another.

    But otherwise there has been mention of it at gameindustry.biz .
    You can see a copy of the article mentioning it at this link.

    http://www.neogaf.com/forum/showthread.php?t=386088

  7. #17
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    That's them all gone, folks.

    Studio Liverpool internal development is no more.

    A sad day indeed - from Psygnosis to nothing.

  8. #18
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    Wow. Terrible news. Its like breaking up a family

    Thank you, SL, for many years of enjoyment. The AG-5Y5 tattoo is still on my arm. SL will live forever in my heat and soul. I wish everyone the best of luck and may all of you work together again on another project soon.

    Standing O

  9. #19
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    Thx for the link, blackwiggle.

    Quote Originally Posted by infoxicated View Post
    ... Studio Liverpool internal development is no more. ...
    Hey Rob, is this just you opinion or is it for real?

  10. #20
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    Rob ,I'm guessing your getting some emails sent your way about all this,could you clarify anything specific.

    Like have they been absorbed /morphed into the North west Studio group?

    Or have they all just been given the boot with out fanfare.

    Is wipeout going to still exist since it's come to light that they were working on a brand new wipeout?

    Can any of them post here?

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