Results 1 to 7 of 7

Thread: Early WOHD Trailers and Footage?

  1. #1
    Join Date
    Dec 2002
    Location
    Torrington, CT USA
    Timezone
    GMT -5
    PSN ID
    AG-Wolf
    Posts
    1,201

    Default Early WOHD Trailers and Footage?

    I stumbled upon something which outlined what was going on with the early delays due to epilepsy testing, and I can only imagine the additional 4 teams, offline 2 player, etc were all thrown in at the last minute since there was such a delay.

    http://www.dpadmagazine.com/2008/09/...-health-tests/

    But their link to a comparison video for zone mode no longer works. I'm really curious to see early Zone footage because I never really kept up with progress of the game when it was in early development. Does anyone have links online to early videos?

    I found this one very early video which has a lot of graphic and detail differences, along with early ship models like the goofy Qirex design (that was thankfully scrapped):
    http://www.youtube.com/watch?v=-d-AlBQFiAY
    (personally, i like some of these course designs better, and the announcer voices are awesome) ...interesting note, it seems like only Qirex, Piranha, and FEISAR are in that video.

    edit Never mind, i found it:
    http://www.dailymotion.com/video/x6q...son_videogames

    Damn, it looked really cool before :/
    Attached Images Attached Images
    Last edited by AG-wolf; 19th December 2009 at 08:37 PM.

  2. #2
    Join Date
    Oct 2006
    Location
    Sydney Australia
    Timezone
    GMT + 10
    PSN ID
    blackwiggle
    Posts
    3,871

    Default

    This might be the reason Kolex is getting those weird zone effects in photo mode.
    The original code might still be able to be accessed once in photo mode.

  3. #3
    Join Date
    Sep 2009
    Location
    America
    Timezone
    GMT -6
    PSN ID
    Koleax
    Posts
    516

    Default

    Here's another video of early Zone mode.

    http://www.videogamer.com/videos/wip..._gameplay.html
    http://www.youtube.com/watch?v=PoqKcV5gYgU

    Aside from the rhythm visualizer, the major difference visually is the lack of a depth gradient for buildings and other offtrack structures. You know how the tower in Vineta K might look pink from far away but appear red as you get closer? That's what I mean by "depth gradient" and those colors can be changed with the photo mode bug, but not removed, AFAIK.

    Since a gradient is used to define depth in the final build, that also means that buildings have little or no 3D shading from independent light sources. Compared to the preview build, the offtrack world looks flat and bland, especially while in a tunnel. Instead the preview build's structures all have their own depth and their colors are not dependent on your proximity. Going through the tunnels in Vineta K is a thousand times more lively in the preview build.

    So, does anyone have it and, if so, how many zeroes do you want me to write on this check?

  4. #4
    yeldar2097's Avatar
    yeldar2097 is offline WipEout HD Cup - Quarter Finalist Veteran Pilot
    Join Date
    Dec 2008
    Posts
    3,392

    Default

    Thanks for this -_-

    Now 'normal' Zone will never look good to me again.

    Thank goodness for photo mode glitches

  5. #5
    Join Date
    Jul 2009
    Location
    eww stalker!!!
    Timezone
    GMT -5
    PSN ID
    billychanxtr33m
    Posts
    210

    Default

    wow, just wow. words can not describe how beautiful proto zone mode was. i was expecting a lot more flashy lights but it was just better colors and sharper looking visual eqs.

  6. #6
    Join Date
    Sep 2009
    Location
    America
    Timezone
    GMT -6
    PSN ID
    Koleax
    Posts
    516

    Default

    The buildings actually look somewhat like how they would in Detonator, except zones like Flash where they turn colors other than black. So it looks like they might have kept some of the preview build zone code for Detonator, which doesn't appear to have a depth gradient.

    Edit: Here: http://www.youtube.com/watch?v=VOk1ZTiBBCY

    Vineta K has the wet reflective effect on the track coming out of the tunnels in Detonator. You can see it in the preview build zone mode as well, before zone 15.

    http://www.youtube.com/watch?v=PoqKcV5gYgU#t=1m20s

    I don't think that's ever visible in the final build zone.
    Last edited by Koleax; 20th December 2009 at 05:07 AM.

  7. #7
    Join Date
    Oct 2006
    Location
    Sydney Australia
    Timezone
    GMT + 10
    PSN ID
    blackwiggle
    Posts
    3,871

    Default

    Tis a pity I don't have a fast enough PC [Core i7 ]and appropriately fast HDMI video capture card [HDCP compliant] to process wipeout HD on the fly at 1080.

    I imagine that with the right software, [FFdshow with either Premiere or Vegas ] and a software front end like Zoomplayer ,that can mix different video codecs.
    [it just takes whatever video codec/or part there of,you tweak the settings of that codec which would otherwise be unavailable to you, from whatever program you desire,you just register them as a filter,it's what I use when I want a certain "Look" in DVD/Blueray playback when using a PC as source];You could have control on how you would like Zone mode, or any other mode for that matter, to look.

    A sledgehammer to crack a walnut,but possible I think.
    Last edited by blackwiggle; 21st December 2009 at 05:27 AM. Reason: Corrected a technical point

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •