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Thread: New Unofficial Zone Colors Experiment

  1. #11
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    I'd be very interested in seeing any photos or videos you might take while attempting this. I'll try it again tonight after I get off work in about another five hours.

    Did everyone get a chance to see this transition to Zen? It only has four views, but I still get shivers every time I look at it. Apologies if you don't like Narcotic Thrust.

    http://www.youtube.com/watch?v=I3JUIOUW0nI

  2. #12
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    Wow that's art. I'd have these hanging on my wall.

    I bet there's not many artists in the world who use a game's photo mode as their tool to make their stuff.

  3. #13
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    Go ahead. I'll be making a lot more.

    A surefire way to get the bug is Ubermall on the transition to sub-flash. Photo mode just goes crazy while trying to photograph the transition wave when it goes around the corner and intersects with the cat's head.

    http://img.photobucket.com/albums/v7...208_222136.jpg

    Pan the camera so it's centered on the ship and facing in the direction of the turn. Move it around slowly, trying to intersect with the transition wave.

    Last night I encountered some new phenomena, including a bright yellow disc in the center overlapping the circle that otherwise causes a blooming effect in zone, and a highly unstable bug frame. There is an elemental theme going on here.

    Staring at the Sun
    Lightning (playlist)
    Ordinary World

    EPILEPSY WARNING. If your eyes can handle it, watch through all of Lightning and you'll see the colors change intrazone with the sound of thunder.

    This instability persisted through all other game modes, but did not change any fundamental colors. It had the effect similar to photo mode's exposure, but perhaps not exactly the same, and the general washed out look you get from some uniform bug images. Here are a couple pictures to illustrate.

    http://img.photobucket.com/albums/v7...209_002119.jpg
    http://img.photobucket.com/albums/v7...209_002305.jpg

    As you can see, all the colors are very sharp and the light is a bit harsh. That's what it was looking like during gameplay. I rather like being able to adjust that setting for gameplay, and not simply for photo mode, so I'll be looking for ways to do that again and make it stable.

  4. #14
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    Staring at the Sun video is really artistic

  5. #15
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    Thats some wicked stuff. I wonder if the bug is intentional. It almost seems (Zone) is easier to play with the bug active.

  6. #16
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    I managed to reproduce the "Sun effect" bug with even more intense effect - white circle on the screen, completely unplayable game
    http://i49.tinypic.com/30rxxua.jpg
    http://i45.tinypic.com/24mi6ia.jpg

    Wish I had a camera

  7. #17
    yeldar2097's Avatar
    yeldar2097 is offline WipEout HD Cup - Quarter Finalist Veteran Pilot
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    I have a question about the bug outside of zone mode

    I just reproduced the bug (albeit very badly) and got some nasty flickering stuff going on, looked horrid, I need to practice

    Anyways, question:What (if anything) do you get on the screen when you are at the main menu? With the Fury menu (and the HD menu but hardly visible) I have a really cool kinda watercolour looking screenshot (of the zone ship at the exact moment the bug was induced ) behind the menu animation (and in all other sub-menus). Made a video just in case this is anything new. Looked fahooking awesome it did ^_^

    Something else I noticed which may or may not be as a result of the bug (might not even be anything at all), haven't checked yet: If you flick between HD and Fury menus (in options) REALLY quickly, when you settle on Fury you will also have the 'whooshing' noises of the ships flying around in the animation from the HD menu. Anyone else ever had this? I've never noticed it before

    I still don't get how to get a nice uniform colour change...any tips?
    Last edited by yeldar2097; 10th December 2009 at 09:31 PM.

  8. #18
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    I still don't get how to get a nice uniform colour change...any tips?
    When you get the "flickering mode" and "activate" the bug, pan the camera in photo mode in the sky/closely to the floor/anything that is a one-coloured surface, then set "Photo effect" to "Depth of field", set any values then wait for the editing. After that the screen'll go blurry (as an effect of DoF option), so move the analogue stick to erase the effect and you shoud get an uniformed colour change (it depends on what was the colour of earlier panned surface).
    I hope this is understandable ^^

  9. #19
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    yeldar2097 is offline WipEout HD Cup - Quarter Finalist Veteran Pilot
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    Yes, thanks Qjon
    I just had a MASSIVE session just changing effects and stuff, found some really cool combos...then I looked at Koleax's vids again and he already found em
    I 'm pretty sure I understand how to choose what I want now so I'm a happy bunny atm.
    I took the liberty of making a video of and ubermall zone session up to super zen, a normal race will all weapons used to see difference in effects (quake was weird, amongst others), detonator mode and a zone battle so I could get a sneak-peak at all the different colours (too lazy to do a full session).

    This is brilliant

    Hey maybe we could start a catalog of how to get which effects and that???
    No?
    Too far?
    Camaaaaaaaaaaaan

  10. #20
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    Quote Originally Posted by abukii View Post
    Thats some wicked stuff. I wonder if the bug is intentional. It almost seems (Zone) is easier to play with the bug active.
    I definitely don't think it was intentional. GIGO. The flickering and general garbage that results from the bug looks like some cache is leaking or something. It seems to take some luck and finesse to stabilize the junk into something.

    Maybe I'm just making it look easy? 0

    Quote Originally Posted by yeldar2097 View Post
    Hey maybe we could start a catalog of how to get which effects and that???
    I'm certainly thinking about it, but I feel like I'm still in the exploratory stage. Where are your videos?

    If you need a solid white surface to plant the camera on, the first tunnel in Amphiseum reverse is a good place.

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