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9th November 2009, 12:26 AM
#1
advanced techniques / curious things - wipEout HD
did not find an existing thread about this, so i make 1.
feel free to add something others around the WHD-universe might not know.
i begin with ÜBERMALL/techniques:
there's something special about this track.
it's possible to shoot a missisle backwards @ the split (both directions). u have to shoot @ the middle of the split to get it done. the 1 behind u might not know that this is possible, and will be shocked (maybe destroyed with a direct hit).
also ÜBERMALL/curious/split-section/both directions:
the autopilot is able to perfom a BR @ the split, but i really don't know how to force the autopilot to do it. it happened twice to me (1x/direction). if it's done correct, the autopilot will take the split section with super speed (way faster then any human!).
CHENGOU-P>>/techniques:
after the circle-turn u fly through a small tunnel. if u have rockets and the 1 ahead of u is too far to reach, u can aiming slightly to the right and shoot in the direction of the "robot-factory" building. with little luck...
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9th November 2009, 07:15 AM
#2
AFAIK, you can do BRs in autopilot simply by doing the input, on any track (provided it has a jump, naturally ).
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9th November 2009, 07:24 AM
#3
I found once auto pilot was activated you cant br , might just be me though. I always wait till the br starts before hitting square.
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9th November 2009, 07:30 AM
#4
Same for me, never done a BR while ap was activated. Never succeeded in pulse too, only in pure.
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9th November 2009, 07:58 AM
#5
BRing in AP is Not Possible. You must Deactivate the AP then BR. This is nicer cause it usually throws you fast in the direction you Disengage.
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9th November 2009, 08:08 AM
#6
BR in AP worked in older wipeouts like Pure and Pulse I think, but haven't
managed to do one in HD, otherwise I would use AP a lot more often lol.
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9th November 2009, 08:51 AM
#7
Just as a quick note on the autopilot BR'ing, it's quite random, but happens when the autopilot puts the input in, depending on the angle of the corner and whatnot.
That said, it's never completed a BR, but I've heard the sound and seen the craft roll somewhat like it had put the command in.
As far as other tricks go, using an AP right in the beginning of tech de ra Reverse while slightly on the outside of the beginning of the turn is way fast as well.
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9th November 2009, 11:31 AM
#8
@ eLhabib: i don't believe that it's so "easy" as u said, otherwise more elites would use this technique to go faster in special sections.
the 2x it happened to me, i was racing online @ rapier-speed.
@ vartazian: it is possible, believe me. maybe it's completely random.
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9th November 2009, 12:27 PM
#9
Sorry, my mistake - this worked in Pure and somehow I assumed it would work in HD as well - guess I was wrong
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9th November 2009, 12:35 PM
#10
I often manage BRs with AP at the last turn on Seb Rev and sometimes after the hairpin on CP fwd, no idea how to do it deliberately though.
Maybe AP can read my mind...
Quaking someone just before they get to a weapon pad = no weapon for quake recipient...PITA if you're low on % as a result of the quake and on the receiving end
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9th November 2009, 12:54 PM
#11
Well about the quake, you can imagine it's disrupting the track itself (and you
can see it even!), so it's normal
Last edited by Connavar; 9th November 2009 at 12:57 PM.
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9th November 2009, 07:03 PM
#12
Yeah I know, I just thought it was quite a neat little trick for if you want to steal a pad from someone, as opposed to using the quake straight away.
TBH I never use it (because quakes are EVIL)...
I'm very often on the receiving end though - Probably coincidence but I reckon it could be quite handy if you were actually trying to do it
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10th November 2009, 05:04 AM
#13
Quakes...argh ^_^
Say, do they ship has to be on the Track to be hit by the quake? Or does the Quake even hit you when you are in the air? An example is the boost-jump on ubermall.
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10th November 2009, 05:52 AM
#14
They Hit you Regardless. its a pain in the ass.
As for the BR while AP'ing I wont believe it till I see some proof I just tried Ubermall, Modesto and Chengou and it didnt work any time.
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10th November 2009, 12:38 PM
#15
I might have a video of sebR showing it, will have a look tonight.
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10th November 2009, 03:47 PM
#16
@ mizunoori: it is possible to escape a quake (esquake, lol). just get off track, like an "out of bounds" in golf. u will respawn, but u won't be slowed down.
techniques/barrelrolls:
there re easy ones in the game; the trickier ones needs good timing and pitching; the really hard ones needs superb timing and pitching and sideshifting of course. @ last the lucky BRs, sideshifting is a must do to get those ones done. i will try to make a video of the lucky BRs i know.
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10th November 2009, 03:52 PM
#17
Yes if you do go out of bounds you do escape the quake (I guess I could of mentioned that thanks JF). But Usually the risk isnt worth the reward as you can be put back further and be left more behind then if you just hit the quake (SSing into a speedpad preety much nullifies the effect of a quake to a certain degree)
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10th November 2009, 03:58 PM
#18
in Pulse, side shifting when you're just about to be hit by a wep (but not a quake) , worked wonders for me... i wonder if this is possible in hd fury? gonna try it.
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10th November 2009, 04:24 PM
#19
one way to escape about a quake :
get a boost
get a vey good timing
So , u have to activate ur boost when quake join ur ass and surfing it ( the quake )
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10th November 2009, 07:43 PM
#20
I have also seen BR with autopilot, but I just thought it was a bug as I never tried to do it on pupose. But I think I have only seen it twice or so..
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