Originally Posted by
TorquedSoul
Funny that this thread should pop up again in the midst of Studio Liverpool's demise.
To me ... the in game advertising was a way to make some games which have a small but loyal (and active online) fan base more profitable. I accept advertising as a part of the new game model ... so long as it doesn't create massive wait times it shouldn't be a problem. But some money has to procured to pay for online servers, it doesn't just materialize out of thin air. And a game like wipeout, that has a relatively small fan base, should expect advertising to subsidize the online environment.
I'm not saying that fan base rebelling against online advertising killed SL ... but it certainly didn't help.