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Thread: Annoying things about WOHD that are not bugs

  1. #31
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    Kyonshi
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    Default Custom Skins

    I know its not a technical issue like most of the reports here are about, but i think its a considerable issue, regarding online playing and replay value. Without being actually annoying, it should be developed nonetheless for the following reasons.

    WipEout HD/Fury in mainly based and conceived on online playing. No elborated story mode and no characters introduced, its not hard for anybody to point out the main purpose of the game. Therefore, in any multi-player, online game, you have proper identification of your character or ship, in the case of WOHD. I know this feature was already implemented in Pulse, and now im clueless about the fact it has been rejected for HD.

    There's already in-game skins for every team, but there's only 3 and all are elaborated in very singular way according to the respective team colors and sponsors. Plus, the neon and silver skins are not that original, even less when everybody unlocked them and think its cool to show it... but everyone on the grid had the same idea.

    Personal visual signature would acutally be very interesting for lots of players, its always fun to be recognized around, to develop something original about your virtual persona. Now some may ask "What's the use of this beside being only aesthetical? I would suggest having some images and elements of design, unique color shades, to be unlocked when reaching specific rank and other achievements on the track, may it be the current "Badges". Although lots of us have already got most of the badges and some are highly ranked, this would mean having new trophies, badges to win, or new in-game challenges to have a chance to win design elements.

    If its not for the current WipEout title, custom skin design must be introduced in the next one at least.

    @SaturnReturn

    I'd like to differ about your opinion on Mines. There's actually 3 ways to get rid of them - Cannons, Quake and Shield. There's no reason to remove any amount of them, its not impossible to get rid of, and you must learn to avoid them. Plus, maybe Missile and Rockets; even if you can't blow all 5 Mines, you can at least save some damage with those weapons. Of course, everybody will learn to put them where they're the most lethal; on the narrow portion and/or the overpass on AP, the uphill on Ubermall, over the gaps in the tunnel on Vineta K, etc. But i say its part of the strategy! That's what WipEout is all about. If there wouldn't be no narrow track portions at all, people would learn to spread them wall-to-wall, and its already happening actually. One thing you're right though: Rockets are over-powered by the fact they slow you down ****ing too much, that's ridiculous beyond reason...
    Last edited by Kyonshi; 17th September 2009 at 10:41 PM.

  2. #32
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    Quote Originally Posted by Darkdrium777 View Post
    Leech beam does not slow down on Pulse, it only impairs vision because of camera effect. Anyways, this thread isn't about leech beam only (which is by far the smallest of weapons on the annoyance scale)
    in pulse the leach beam had a pseudo disruption bomb effect where it would randomly jerk your ship around a bit. i dont know how it was when hd was first released, but when i first started playing the leech beam did slow people down a bit. now that it doesnt, it is completely useless in single race and only sorta usefull in its supercharged eliminator mode.

    anyway darkdrium i really like your points, and ima let you finish, but kanye had one of the best YTMNDs of all time http://yotaylor.ytmnd.com/

    my biggest beef that hasnt been mentioned is the cannon. it does no damage, and will only work if you have a flat enough track to not deflect the bullets away from your target. so really the only place where the cannon can be used as an advantage is the long strip around the start on anulpha pass.

    for those complaining about weapon damage and lapped mines i think they come with the territory. if everything was puppies and kittens and nobody got eliminated during races where would the thrill be? lapped mines help keep the first guy to get some separation from just running a time trial and being insured the win. to put it harshly, if you dont want to get hit with weapons, go play another game.

    @Kyonshi
    i dont agree with you about custom skins. i think having no custom skins makes hd way more classy. most the user skins for pulse looked like crap anyway, and that was on a tiny screen. plus everyone would be running with the few skins that were actually good looking anyway so they wouldnt be good for identification. when you are within visual range of a ship you see the user name above it, ive never had trouble identifying my opponents.

    and for the online; wipeout hd was a 20$ technical tour de force. you play through the grid, work on some hard trophies, and have leader boards for time trials ect... as far as im concerned, the fact that there is a stable online component with user ranks and badges is a bonus.
    Last edited by billychanxtr33m; 17th September 2009 at 10:52 PM.

  3. #33
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    Moar:

    Off duty announcer/get your priorities straight!

    Needs little explanation. The announcer sometimes omits to warn us about incoming weapons fire, and sometimes even the visual cue does not show up.
    It's gonna be quite long because it concerns multiple game modes, and I'll skip lines to organize in paragraphs, but this all concerns the announcement and warnings until the next bolded title.

    Detonator. If you read the forums frequently enough, you know that there is a problem in Detonator where the Bomb is not announced properly. Very often it is just the audio that is missing, but even sometimes the visual warning can be missing, my theory about that is incorrect spawning of the bomb inside a wall/off the track, etc. (Which should be fixed too if it ever happens!)

    Single race. How many times have you been first, only to run into the bomb of the last place guy after a tight turn? I feel the announcer should still warn about the bomb, even after a few seconds it's been laid on the track. It should warn everyone until the bomb explodes. My suggestion for that to happen is this MS Paint art (I'll be selling it on eBay, 300$ minimum bid)



    As you can see from this magnificent piece of modern art, there is some heavy symbolism employed that I will have to explain.
    First, the blue vertical lines on either side are the track walls. Then, we have the grey circular object with the red cross as the star role: the bomb. Finally, we have two ships racing, one resembling Goteki 45 and the other some kind of Piranha; these have the cyan trails behind (Just like in the game!) Finally, the weird part is the red circle which appears to be all around the bomb (It is.) This circle is the key. This circle is special. I'll explain:
    This circle is actually a spherical volume encompassing the bomb and part of the track before and after it. This spherical volume has the ability to detect ships coming in and going out of it. This spherical volume is the trigger to the announcer yelling for any pilot inside this volume: "OMG JC A BOMB. A BOMB."
    This way there would be no **** up in Detonator, and no **** up in Single Race either, cause every bomb will give a warning, doesn't matter how much time it's been since the bomb was placed. That would be better.
    It should be the same for Zone Barriers too. And MINES. Forgot Mines.
    I hope you understand this fine piece of art.

    Next, the quake. Ohohoho, it goes up to get the guys six seconds in front now does it? Except these guys get no warning whatsoever. It seems you've accelerated the quake and it moves at a faster speed, but didn't extend the warning zone in consequence (Actually, not seems, you did.) You should attach one of these lovely spherical volumes to the "wave" so it moves along with it, and it would warn everyone of the quake, everyone who is in range of that volume at least. That would solve the problem.

    Now about those priorities, this would be the shortest part probably:
    I don't care if I do a perfect lap, or eliminate someone, what I care about are weapons being fired at me. Right now, the announcer will prioritize these trivial announcements over say: "OMFG THERES A ****ING QUAKE BEHIND YOU!" You know, kind of annoying. Needs to be in reverse. Also, same for the new Zone Battle or whatever else, make sure that stuff that can hurt you is sent first in priority to you before say "Five Point One" or "You just killed JohnDoe, I bet he's really pissed off, and oh by the way nice perfect lap." and then kaboom you just got hit by the missile fired three seconds ago while you had a shield, "OH **** MISSILE, I'm so sorry. "

    Speed Lap and Time Trial energy restoration

    Aigh't guys, this one's simple. Engage God Mode. No more of this % by % increase, 'cause on tracks like Sebenco where you can do 87 bazillion barrel rolls per microsecond, the energy goes down fast, and when you reach these fifteen (15, five plus ten), it goes DING! then back up to 16, then DING again, back up, DING, etc. In case you didn't figure it out, that DING is annoying. So yeah, God Mode that thing and just leave 100% on at all time.
    Last edited by Darkdrium777; 17th September 2009 at 11:00 PM. Reason: holy transparency!

  4. #34
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    Kyonshi - What makes mines annoying for me is the quantity of them. Sometimes half the field gets them at the same time. Maybe that's more a weapons randomisation problem or something. I am getting better at avoiding them but in terms of narrow tracks I'm talking about places like Ubermall, where they can be dropped in places that makes them impossible to avoid. It wouldn't be so bad if you could slow down just a little and go round them, but often that leads to a load of ships running straight through you and ramming you through them at the same time. But if you hit them then you'll pretty much come to a stop and be rammed up anyway. I also don't really find there's much strategy in dropping them in the really obvious places. So yeah, not saying they shouldn't be in it at all, and maybe I really only find them so annoying when linked to the other issues, but they're still annoying.

  5. #35
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    wow @Darkdrium777 detailed post...really good..love a picture to make things simple

  6. #36
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    yeldar2097 is offline WipEout HD Cup - Quarter Finalist Veteran Pilot
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    hooray for leech beam: it didn't, then it did, then it didn't. end of.

    Another thing: Some people being solid at the start of a race when most others are ghosted. GRRR

  7. #37
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    Kill dead hosts, whether by a.d.d. or rank padding, sitting in a dead lobby sux. No controller activity within 5 minutes total, get punted from race / room.

    Ditto Yeldars bit on leech beam. Useless / Sweet ( for 2 weeks ) / Useless yet again.

  8. #38
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    @finngers: the countdown used to work alright up untill the release of fury. but hosting a full room means you get mo time to change. if you keep idle at the track select menu only the other players are able to change

  9. #39
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    Concerning the "Off duty announcer/get your priorities straight!" (interesting), I would like to add something : maybe it could be useful to make the trigger bigger when playing in fast classes, smaller when you play at low classes ?
    That could also be useful for the weapons sounds attenuation relative to distance, btw ? I haven't paid enough attention checking if the weapons sounds already work like that (I doubt so, though)

  10. #40
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    There is a Doppler Shift effect in the game already, if you are wondering.

    Reverb/Sound effects and modifications

    This one will be short, but please make sure that anything you make in the future as a reverb effect is not as obnoxious as the effects you get when playing in 5.1 surround sound on the new WipEout HD Fury tracks.
    I don't know if it's a bug, or if it's actually been implemented this way on the new tracks, but there clearly is a difference and IMO the new effects are intolerable as they completely mute out the music. So if you're playing HD tracks and Fury tracks alternatively, you have to keep modifying audio settings.

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