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Thread: Annoying things about WOHD that are not bugs

  1. #11
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    karsten_beoulve
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    If i can dare, i would like some kind of "skill pairing" rooms, where the games puts together people with similar skills/rank and such.

    lastly i'd like to have the times available on a webpage to be checked7printed and such.

    beside that and the other suggestions (expecially ghosts of the champions!) i think all is more or less well.

  2. #12
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    Connavar
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    Fully agree with you DD!

    A netcode improvement along with voice chat would be fantastic ...

    but even without I think it's already possible to improve (not really fix) the
    ship collisions (how about completely removing ship-ship damage?)
    and spectator mode.

  3. #13
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    Quote Originally Posted by finngers View Post
    when the countdown is going down I think you should still be able to change ship
    I agree. When a hobby is full (8 players), the countdown begins automatically after 2 or 3 seconds, which makes it impossible for the players to change ship. This is VERY ANNOYING ! The only workaround is to go to the track selection screen to stop the countdown.

  4. #14
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    Seconding the complaint about slowing down too much when scraping against walls. It makes the game too stop/start and really saps the enjoyment out of screaming round the track, even if you are a bit hopeless and scrape a few edges along the way. The racer with the better line will still win, and the more rubbish amongst us will still have fun. Obviously if you hit an edge at too sharp an angle you should suffer a fair amount of speed loss though.

  5. #15
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    Wow @DD77... brilliant post he said what i was trying to say but said it in proper game terms plus added additional things that i agree with too. like voice chat is total naff.its double echos and i cant understand a word it pust me off my game.

    The game is good but their are annoying aspects that need to be sorted.

  6. #16
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    Echos? It sounds like the adults in a Charlie Brown show (sorry if that too old for some of you folks). I've never heard one thing in chat. Agreed it should be fixed. I say fixed because there are games that it works well in.

    Spectator mode should just go IMHO. I think a lot of issues arise from its implementation.

    Weapon damage is a bit over the top too. I'm pretty sure something must've been changed somewhere in an update. I don't remember being hit and coming to a screeching halt when it first came out.
    Last edited by Lance; 17th September 2009 at 07:53 PM. Reason: Redundant quotation removed.

  7. #17
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    I wouldn't like voice chat to be working when your actually racing, as i was in a room once with two lads who obviously knew each other. All the time they were racing they were talking about what happened in school that day! Not only were they affecting my racing but they had had double maths that day which they hated. They did say over the airwaves "nice one kgb" which my son loved for some reason. I'm glad I have never entered a room like that again.

    Everything else though I think Darkdrium777 has spot on

  8. #18
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    leungbok - BADTEST
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    At the moment, the most annoying thing about Wipeout HD (and it concerns too, Fury and all the wipeout games), is the fact that i have no time to play. F***ing work to do 'till October.

  9. #19
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    The lack of weapons warnings annoys me. It even happens offline when in Detonator I can not be warned of bombs ahead and in Zone Battle not be warned of brand new barriers. Online it's ridiculously inconsistent.

    The shield situation. If I get knocked down to almost zero shields, I can slow right now and gradually drift to the wall. Then even the slightest knock will cause me to explode in a giant ball of flame. Seriously? Does the ship need some crazy shield to handle a tiny little bump? Apparently in the future, the flower pots are made of stronger materials than the anti gravity battle/race craft. I don't even have a shield for everyday life, but I don't spontaneously combust every time I fall down, and it happens often! At least in real life if I did blow up then it would only happen once. Certain ships seem kind of pointless because of the shield situation. I was getting destroyed by all the ramming while I was in Icaras the other day, so I tried Auricom. It made no difference at all.

    Mines - still too many of these. I'm convinced that the big that caused them to stay too long on the screen still happens some times. The tracks are often too tight for them in my opinion because there are places where they just can't be avoided.

    Rockets - overpowered.

    Reach beam (decided that's what it's called now - not leech beam) - It used to reach forward and pull the opponents back just a little while also draining energy. Now it just sucks! Only gives about 8% too. I think it was fine before they made it an uber weapon that brought you to a complete stand still and then sent it right back in the opposite direction.

    Spectator mode - pointless.

    The time delay on weapons. Often I go over a pad, pick up a weapon and absorb it to survive. Or at least that's what should happen. Instead the weapon didn't materialise and I get blown up.

    AG-Systems - Virtually everyone uses it. Those who don't use it in team games are basically an easy target, as I realised recently.

  10. #20
    yeldar2097's Avatar
    yeldar2097 is offline WipEout HD Cup - Quarter Finalist Veteran Pilot
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    Quote Originally Posted by leungbok View Post
    At the moment, the most annoying thing about Wipeout HD (and it concerns too, Fury and all the wipeout games), is the fact that i have no time to play. F***ing work to do 'till October.
    But you never know, they might fix it while you're away so it'll be even better when you return!

    One more: The bgm for the fury menu needs to be longer (or include playlist playback )

    Lapped bombs can **** right off as well

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