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Thread: Annoying things about WOHD that are not bugs

  1. #111
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    Kyonshi
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    EA studios don't use beta testers. They don't have the slightest ****ing idea of what that is. The best they can think of is that its an early prototype VCR of the 80's.

  2. #112
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    my biggest gripe at moment is some of the crap crashes and ridicalous delays in respawn..


    why not have L1 be respawn button in game..that way all crashes are fair and we dont have to get those really crap glitch crashes like hitting a tiny screw in the wall on metropia fly backwars and float up off to the moon for a long voyage...

    and also why are wall scrapes so punishing..if im gonna crash i always chose head on colllison over a wall scrape as i wont get punished as much..this is silly IMO

  3. #113
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    Koleax
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    Are you talking about the 2nd last turn in Metropia, where you're going uphill after the magtrack? Or maybe right away at the beginning? Do you know how to get flying in the area right before the magtrack because I've been trying and trying! It'd be a great spot to take pictures.

  4. #114
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    to be honest there quite a few mystical kiler rivets in the walls on metropia

  5. #115
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    Ok, I cought myself now for the third time, while lapping the first two or three laps on a
    Phantom Speed Lap session, thinking that I was actually racing on Rapier to the extent
    that I had to quit the session to look whether it was Phantom or not. It always was. xD

  6. #116
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    Subsonic is the new Phantom.

  7. #117
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    il_mago_di_Doz
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    Quote Originally Posted by ProblemSolver View Post
    Ok, I cought myself now for the third time, while lapping the first two or three laps on a
    Phantom Speed Lap session, thinking that I was actually racing on Rapier to the extent
    that I had to quit the session to look whether it was Phantom or not. It always was. xD
    Believe it or not I always wanted to ask you if you feel "slow" when racing on Phantom since I saw your records in zone mode. Now there's no more need to ask.
    Btw I'd love to run regular races in Zen

  8. #118
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    @Koleax: Subsonic would be cool, but I think it's too fast to be played
    well on any track, for example Chenghou and Sebenco.

    @il_mago_di_Doz: Yeah Zen / Super Zen would be an ideal speed class
    for WipEout. The reason not having Zen as a speed class just yet is simply
    due to a lack of testing on how everything behaves while racing at that
    speed. From my ZONE experience I can tell that at least Zen would fit quite
    nicely for regular races. Up to my point of view there is 'only' one issue, i.e.
    the regular crafts are not usable at Zen / Super Zen at the moment, likewise
    their Zone Battle counterparts, which do behave rather odd and need a lot
    of tweaking to make racing at this speed fully enjoyable. However, there is
    already a proof that racing at Zen / Super Zen would work out quite well. The
    ZONE craft is a proof of concept. Just imagine using the ZONE craft (or a
    similar craft, a slight modification thereof) in regular races with weapons
    enabled running at Zen / Super Zen. That would be awesome.
    Last edited by ProblemSolver; 27th October 2009 at 05:10 PM.

  9. #119
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    MetaKraken (formerly MechaKraken)
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    The only thing that annoys me in Wipeout HD is trying to beat Zico countless times . The last turn is luck-based, whether you land a barrel roll or not. Plus, not even my Piranha Fury can beat the unbeatable Zico .

  10. #120
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    i wouldnt say the last onto the bridge barrel roll is all luck..i can do it 1 in 5 times in the tspeed lap..i would neer use it in a race though..

    to do it i pitch up high fly as right as possible to the wall on the approach and aim the nose of the craft exactly at the right side edge on the bridge..
    the ship may seem like it will miss the bridge but it wont.

    oh...btw i do the Br LRL not RLR..im not sure but i think doing it that way makes the ship br the otherway round making the bridge bit easier..but you need to check it out..


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