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Thread: Annoying things about WOHD that are not bugs

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  1. #1
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    Default Annoying things about WOHD that are not bugs

    This thread is for aspects in the game that really annoy you and dehance play rather than enhance it but are not bugs, but rather how the game is.

    my list is a s follows

    Compulsory Ghosts on leaderboads

    1.Downloadable ghosts on all tracks as a rule.Apart from a few generous players who do upload ghosts over the net this is a really annoying thing in wipeout.You try to get a top 10 record and miss it by miles cos you have no way of knowing what the player did to get that record.
    In theory this can cause a situation where a greater player can lose to a lesser player who knows a BR trick or shortcut no one else knows which takes much skill from game and turns it into a knowledge game. Luckily many top players are generous in information sharing. But any game where the edge goes to someone who know a trick rather than their skill in the game has got to be annoying for many players.
    In ridge racer you could download all ghosts of the records and see how they did it, not that it makes it easy as some moves are way to skillfull for most.

    naff AI

    I know elite is supposed to be hard but surely it can be made a little more realistic and not make the AI cheating as blatent.
    Make thwm fly real racing lines make there ships handle properly
    No more instant weapons, they must fly over pads like i do.

    Wall collision

    Need some serious sorting.
    I really think they need to look at these silly plastic signs and plants and all the tiny little things that can make a ship flying at 800km/h suddenly stop dead and fly backwards..not only is it annoying, its totally naff.

    I think wall scrapes are totally unrealistic and sometimes overly slow the ship down.

    Not saying i want an easy track just mke it more realistic and not geared towards being annoying.I would like it so a crash could spin out your ship back to front, something thats more realistic.

    Ship Damage

    Wow..this suks so bad online sometimes.You get two ships that clash and and lock together and you lose upto 100% energy and blow up straight away.
    Yet you can fly headon into a wall with a turbo and lose 10%..thats dumb.
    Totally inaccurate dammage system imo.

    these are elements in the game i think are rubbish.

    just to end on a positive everything else is good and i stil love the game, i just think it could be improved upon and not so bichy to the player.

  2. #2
    yeldar2097's Avatar
    yeldar2097 is offline WipEout HD Cup - Quarter Finalist Veteran Pilot
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    Quote Originally Posted by jasmin-jade View Post
    ...I would like it so a crash could spin out your ship back to front...
    For the love of god NO! I go through patches online where lag does this for me (and TCK seems to be able to do it deliberately ). I don't want to have to worry even more about spinning 180 degrees than I already do.
    Happened to me 6x in 4 races the other day, it's VERY annoying.

    My additions:
    Spectator mode - remove or fix, either way.
    Lots more that I can't remember

  3. #3
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    lol..Ok drop the spin outs.if you cant handle them no one in the world can.

  4. #4
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    I agree, the ship-ship damage is a joke, it should be reduced by a huge amount,
    like 90%. Sometimes I'm between 2 ships and I lose ALL my energy in about
    5 seconds, and also when I'm taking risks by Barrel Rolling at 15% energy and
    then carefully avoiding all the walls, it's SUPER annoying to have another online
    ship collide with you and then BAM.

    Wall collision = it's fine, because at least you're in control, just play better and
    the problem's gone.

    Spectator = why don't they implement a smooth system? If the answer is:
    because there is lag online and not enough information to know the exact
    orientation of all the ships ... then I say: let's add a DELAY, even a 5 seconds
    delay, to the spectator, so the PS3 can gather enough samples for each ship
    and then accurately interpolate the intermediary positions and rotations etc,
    then it will look super smooth, albeit with a 5 seconds delay that nobody will
    care about (how can you even know that there is a delay!)
    Last edited by Connavar; 17th September 2009 at 03:09 PM.

  5. #5
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    Don't really agree with you on the crashing thing but the spec mode fix would be nice along with the online ghosts thing

    imo weapons should do more damage theres just not enough eliminations online

    also when the 15 secs countdown is going down I think you should still be able to change ship

  6. #6
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    Quote Originally Posted by finngers View Post
    when the countdown is going down I think you should still be able to change ship
    I agree. When a hobby is full (8 players), the countdown begins automatically after 2 or 3 seconds, which makes it impossible for the players to change ship. This is VERY ANNOYING ! The only workaround is to go to the track selection screen to stop the countdown.

  7. #7
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    @finngers: the countdown used to work alright up untill the release of fury. but hosting a full room means you get mo time to change. if you keep idle at the track select menu only the other players are able to change

  8. #8
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    Concerning the "Off duty announcer/get your priorities straight!" (interesting), I would like to add something : maybe it could be useful to make the trigger bigger when playing in fast classes, smaller when you play at low classes ?
    That could also be useful for the weapons sounds attenuation relative to distance, btw ? I haven't paid enough attention checking if the weapons sounds already work like that (I doubt so, though)

  9. #9
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    Wall collision

    i tend to feel a little scrape can slow you down alot and ruin a lap maybe its just the way i pilot not sure if there is a set amout you lose for scraping the walls

  10. #10
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    the question is:

    someone from SL do actually read our suggestions?

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