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Thread: Annoying things about WOHD that are not bugs

  1. #1
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    Default Annoying things about WOHD that are not bugs

    This thread is for aspects in the game that really annoy you and dehance play rather than enhance it but are not bugs, but rather how the game is.

    my list is a s follows

    Compulsory Ghosts on leaderboads

    1.Downloadable ghosts on all tracks as a rule.Apart from a few generous players who do upload ghosts over the net this is a really annoying thing in wipeout.You try to get a top 10 record and miss it by miles cos you have no way of knowing what the player did to get that record.
    In theory this can cause a situation where a greater player can lose to a lesser player who knows a BR trick or shortcut no one else knows which takes much skill from game and turns it into a knowledge game. Luckily many top players are generous in information sharing. But any game where the edge goes to someone who know a trick rather than their skill in the game has got to be annoying for many players.
    In ridge racer you could download all ghosts of the records and see how they did it, not that it makes it easy as some moves are way to skillfull for most.

    naff AI

    I know elite is supposed to be hard but surely it can be made a little more realistic and not make the AI cheating as blatent.
    Make thwm fly real racing lines make there ships handle properly
    No more instant weapons, they must fly over pads like i do.

    Wall collision

    Need some serious sorting.
    I really think they need to look at these silly plastic signs and plants and all the tiny little things that can make a ship flying at 800km/h suddenly stop dead and fly backwards..not only is it annoying, its totally naff.

    I think wall scrapes are totally unrealistic and sometimes overly slow the ship down.

    Not saying i want an easy track just mke it more realistic and not geared towards being annoying.I would like it so a crash could spin out your ship back to front, something thats more realistic.

    Ship Damage

    Wow..this suks so bad online sometimes.You get two ships that clash and and lock together and you lose upto 100% energy and blow up straight away.
    Yet you can fly headon into a wall with a turbo and lose 10%..thats dumb.
    Totally inaccurate dammage system imo.

    these are elements in the game i think are rubbish.

    just to end on a positive everything else is good and i stil love the game, i just think it could be improved upon and not so bichy to the player.

  2. #2
    yeldar2097's Avatar
    yeldar2097 is offline WipEout HD Cup - Quarter Finalist Veteran Pilot
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    Quote Originally Posted by jasmin-jade View Post
    ...I would like it so a crash could spin out your ship back to front...
    For the love of god NO! I go through patches online where lag does this for me (and TCK seems to be able to do it deliberately ). I don't want to have to worry even more about spinning 180 degrees than I already do.
    Happened to me 6x in 4 races the other day, it's VERY annoying.

    My additions:
    Spectator mode - remove or fix, either way.
    Lots more that I can't remember

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    lol..Ok drop the spin outs.if you cant handle them no one in the world can.

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    I agree, the ship-ship damage is a joke, it should be reduced by a huge amount,
    like 90%. Sometimes I'm between 2 ships and I lose ALL my energy in about
    5 seconds, and also when I'm taking risks by Barrel Rolling at 15% energy and
    then carefully avoiding all the walls, it's SUPER annoying to have another online
    ship collide with you and then BAM.

    Wall collision = it's fine, because at least you're in control, just play better and
    the problem's gone.

    Spectator = why don't they implement a smooth system? If the answer is:
    because there is lag online and not enough information to know the exact
    orientation of all the ships ... then I say: let's add a DELAY, even a 5 seconds
    delay, to the spectator, so the PS3 can gather enough samples for each ship
    and then accurately interpolate the intermediary positions and rotations etc,
    then it will look super smooth, albeit with a 5 seconds delay that nobody will
    care about (how can you even know that there is a delay!)
    Last edited by Connavar; 17th September 2009 at 03:09 PM.

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    Don't really agree with you on the crashing thing but the spec mode fix would be nice along with the online ghosts thing

    imo weapons should do more damage theres just not enough eliminations online

    also when the 15 secs countdown is going down I think you should still be able to change ship

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    Wall collision

    i tend to feel a little scrape can slow you down alot and ruin a lap maybe its just the way i pilot not sure if there is a set amout you lose for scraping the walls

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    the question is:

    someone from SL do actually read our suggestions?

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    ACE-FLO's Avatar
    ACE-FLO is offline Banned for using a sock account Zone Pilot
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    they do come here from time to time, to get an idea of what they should attempt to fix in future patches... yeah, I think Collin Berry was visiting this site just a few days ago, If my memory serves me correctly. I always see that he is checking out the WipeoutHD thread!

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    Well, that's the kind of thread I wasn't sure I wanted to make, because I'm unsure how it would resonate with the developers. I know some appreciate concerns and criticism to help them make the next game better, but some might not, so I'll start by saying the following.
    WipEout HD is a great game, available for purchase at an incredible price. That is why I am a bit saddened that such a deal will never be available worldwide on blu-Ray, or so it seems.
    But I said it before, there are many things I don't like about the game in it's current state, so it may get a little critical, just a warning
    I'll start by the obvious flaws that possibly deter the use of the feature affected for most people, and then go on to stuff that annoys me probably more than other people (Not saying these things will not annoy other people, just saying I don't know if they do annoy other people.)

    Voice chat

    Since the 25 of september 2008, I have been unable to use voice chat in this game. Unfortunately, it appears to be an issue with the code and not my internet connection, as I was able to use voice chat perfectly well in Resistance Fall of Man online, which was a launch title for the PS3, and on a network connection about four times slower at that.
    This is something that prevents the community from exchanging while in-game, and is definitely one of the most important features that has been bugged since the beginning. It prevents people from exchanging while racing, and therefore removes any opportunity of saying "nice shot", "****" or "good race."
    Sure, we have text chat on the PS3 XMB, but WipEout HD was released and sold with Voice Chat advertised as supported but not functional. And then not everyone in the race is necessarily in the text chat room.

    Online netcode

    First, I realize this game doesn't have dedicated servers, so the situation will never be ideal. However it can definitely be improved, and massively, and if ever it is, it will remove many things and problems that show up only in the online mode.
    There are many examples of games using peer to peer and online matchmaking, and still many that have much less apparent lag than WipEout HD. I can think of Gears of War, Unreal Tournament 3, Resistance Fall of Man, etc. And even Epic Games' games (Gears of War and Unreal Tournament 3) do not have perfect netcode, however it is much better and precise in that the position of other players has to update more frequently because it is a shooting game. If WipEout HD was to have as much precision, it would be much better online, and would probably solve two things:
    1- Spectator mode. In it's current form the feature is useless, as the position of the ship usually has a "drift" of four meters or more from the actual position of the player, and it is also quite jerky it the movement.
    2- Ship collisions online. This is ridiculous, you can lose about 40% of your shield energy because of lag and your ship getting stuck next to another ship from another player. If positions updated more frequently, and there was not as much drift, I believe there would be no such problem, or it would be much less serious.
    Lastly, we know that Sony Liverpool and Evolution Studios are somehow working together. I have played Motorstorm online a little, specifically Pacific Rift very recently, and even that game has more precise netcode, or so I felt. Whenever another vehicle collided with me (which was quite rare), I heard the guy say he wanted to take me out over the voice chat (another feature that's working!)

    Weapon power

    The weapons slow you down too much, it's simple. Especially the Rocket, when you get hit by three of them. This was changed, there is no point in denying that. The gameplay becomes too reliant on weapons in single race, among the best players it is not rare that the one who won the race did so because he picked up a single missile at the beginning, and got rid of his opposition. Call me old fashioned, but weapons that stop you for about half a second are enough. That would be more like WipEout 2097/XL, and I believe it would make driving a much more important aspect than luck.

    Level design

    This is where it's important guys. If you can't fix the current stuff, at least make the rest future proof. You've no doubt seen by now that I found spaces in the game where there were certain respawn zones missing, allowing you to jump through walls and shortcut to another part of the track in Speed Lap. Since Speed Lap is a mode that is relatively glitch free (minus the Boost Reset that you attempted to fix, but is still not fixed!), you should concentrate on keeping it that way.
    That means you need to refine your quality testing of the levels, and use a "preventive mind" approach to level design and placing the respawn zones.
    What I mean by that is:
    1- Make sure that no object, collision or wall has issues. Walls of the track should be continuously smooth for example, you should be able to grind around the track continuously without hitting a point where the ship rebounds. This is something you cannot currently do on Talon's Junction or Tech de Ra. Also, make sure there are no holes in collisions, for example in Modesto Heights Reverse, if you turbo after the mag strip to fly into the two 90 angled turns, and you hit one of the pedestrian overpass glass cylinders overseeing the track, you can enter it and stay stuck there, instead of simply rebounding off as you should usually do.
    2- Place respawn zones in a smart way. This means all around the track, do not forget a single spot. Place them everywhere but make sure that they do not prevent people from doing something that is realistically possible, for example flying and landing back on the track. In some places on the original HD tracks, there are places where flying is prohibited by a respawn zone where there is no object in place, and in other places, you simply lift off the track a little to early, but still can land on the track, and there is a respawn zone preventing it (Not even a shortcut, it's that right turn before the magstrip on Metropia Reverse, too often you just touch the pillar on the right side and you respawn instantly when you shouldn't have to.)
    In conclusion and hopefully summary: use collisions to prevent people from going through objects, and respawn zones to prevent people from flying off, falling off or going everywhere and shortcutting a track through a collision hole.
    So make sure there are no oversights in level design, it is primordial for a glitch free game. The Zone Anulpha Pass glitch was obviously caused by the use of a respawn zone instead of a solid collision.

    Splitscreen

    You said at release that this would be like single player, except at 30 FPS instead of 60 FPS, but with no features removed.
    First, it's obviously not running at 30FPS, it's more like 25FPS, or 20 something, barely sufficient for a fluid illusion of movement. Level geometry should be culled (removed) to attain sufficient framerate.
    Second, a primordial feature seems to never be working: the boost start. I've never been able to do one, probably because of the abysmal framerate (though barrel rolls seemed to work fine, which is weird.) So yeah, next game: make sure it works. I love playing with my friends in split screen but it really falls short of the single player experience at 60FPS, with boost start and fluid motion.




    All right, that's gonna be it for now because my laptop's battery is dieing. Plus I have a class.

  10. #10
    yeldar2097's Avatar
    yeldar2097 is offline WipEout HD Cup - Quarter Finalist Veteran Pilot
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    I was wondering when you'd arrive DD

    100% agree on all of that. I knew i'd missed something

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