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Thread: ramming priority

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  1. #1
    Join Date
    Jul 2009
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    Default ramming priority

    Do ships in online races have ramming priority.
    I say this because when im racing and i am going for a speed pad with another racer i always seem to get knocked out of the way. I use a feisar and the big ships seem to knock me about, when i changed to a bigger ship it didnt appear to be as obvious..


    Is this true or am i imagining things

    Whats your opinions on this.

  2. #2
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    DividedXZero
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    Default

    Not sure, I believe we've had different experiences stated here. From what i recall, most people feel they are on the loosing end of a ramming match regardless of the ship used.

    Very rarely do i get away successfully when i get rammed, and i usually end up pile driven by all other racers trying to recover from my first encounter.

    But i usually try to side shift into them and then break away, some times i let them pass so i get a weapon and recover my position.

    Anyone else?

  3. #3
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    Darkdrium777
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    Default

    It is a bit sad that a game as good as WipEout HD can sometimes be ruined by massive amounts of lag, meaning that any ship that touches you makes you lose the race. :/

    I've never ever been able to get rid of someone ramming me. I always end up being pushed. When I say someone, they of course are not ramming me at all, it's just the lag. I'm sure it's the same on the other side sometimes... But it really sucks.

    I really really really wish they could fix that so that the other players' movements are reproduced almost 1:1 like in an FPS such as Unreal Tournament.

  4. #4
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    finngers
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    I think you notice it more when it happens to you, and I haven't noticed it happening more or less betweeen the ships, I think its a connection thing.

    Also I do it deliberately to others when their ships show up fully and not as transparent, just nudge their back end and turn into them slightly to mess them up

    its more fun when you play aggresively lol
    Last edited by finngers; 13th August 2009 at 06:30 PM.

  5. #5
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    Default

    I still think when two ships fly side by side fighting for a speed pad ahead the bigger ship seams to win adn knock the small ship out of the way.i wonder if SL have astat for this.

    @DD..yes i wish the movements were reproduced exactly.i saw a ship fly so off the track last night but then i see it in front a split second later. This was just lag as far as i am concerned.

  6. #6
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    Frances_Penfold --ofw--
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    Default

    I haven't spent as much time with WOHD as many here-- but my impression is that OFFLINE, the bigger/heavier ships push around the lighter ships to some degree. ONLINE it seems harder to say, at least for me.

    Sorry to always make the Mario Kart comparison, but with MKDS, it was really clear that Nintendo toned down the collision mechanic for online play. So while the heavy karts/characters would really push around the small ones offline, all collisions were deliberately muted online due to lag. Basically, the game couldn't tell where the other karts were some of the time, and the only way to make the game play-able online was to minimize general effects of kart bumps. The end result was that online play favored lighter and more agile karts, because one of the only advantages of the heavier karts was the bumping capacity. Offline gameplay was more balanced.

    I'd be curious to know if something like this is true for WOHD but I really don't have a good enough feel for the game to know

  7. #7
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    Vartazian
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    I dont think this requires its own thread. Should of been posted in the "Questions that dont need their on thread" thread.

    To stay on topic. there is no priority, Its just lag.

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