View Poll Results: What's the hardest track for you?

Voters
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  • Chenghou Project

    61 28.24%
  • Chenghou Project reverse

    30 13.89%
  • Sebenco Climb

    35 16.20%
  • Sebenco Climb reverse

    39 18.06%
  • Sol II

    10 4.63%
  • Sol II reverse

    23 10.65%
  • Modesto Heights

    31 14.35%
  • Modesto Heights reverse

    58 26.85%
Multiple Choice Poll.
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Thread: What's the hardest track for you?

  1. #121
    Join Date
    Feb 2009
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    Amsterdam
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    R3BU5ER
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    Default

    Well, when talking phantom offcourse, I hate chenghou forward... The first shortcut on ubermall also still grinds me. Bloody scares me everytime I'm heading towards it About Moa rev: I trie to take that corner without the speedpad...just quick sideshift into right and then quickly sharp into that left corner...never knew how others do that track, but that's how I take it. Last corner is also crucial...almost kissing the Walls. If you want high rank there it's defenitly no noob track. I love it! :d I think I have #7 time on multiplayer phantom now, but I'm certain luxoflux is 2 times there lol
    Last edited by R3BU5ER; 14th December 2010 at 05:29 PM.

  2. #122
    Join Date
    Sep 2009
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    South East England
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    Dark_Phantom_89
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    Default

    Quote Originally Posted by DjM1zw1z View Post
    why is everyone bringing up modesto heights, Its not a good course for racing but why is everyone grown somesort of mini hate field against it.
    Because the tunnel section is far too narrow and it becomes absolute chaos when you're racing with 7 other experienced pilots.

  3. #123
    Join Date
    Nov 2008
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    Aalborg, Denmark
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    mic-dk900
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    Default

    Indeed, an 8 player race on Modesto is not helping anyones bloodpressure. Since the vote was originally cast, I must admit I have grown a bit fond of Modesto forwards. I actually it's passable as a racetrack with a maximum of 4 pilots. Especially with weapons off.

    Mod rev should still be deleted though...

  4. #124
    Join Date
    Jun 2008
    Location
    Singapore
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    GMT + 8
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    FEISAR-CSY
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    Default

    I think that for Offline racing,Modesto Heights can have 8 ships on the track with weapons on.Online Racing, restrict it to less than or equal to 4.Weapons on or off,your mileage may vary.

  5. #125
    yeldar2097's Avatar
    yeldar2097 is offline WipEout HD Cup - Quarter Finalist Veteran Pilot
    Join Date
    Dec 2008
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    3,393

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    Quote Originally Posted by Dark_Phantom_89 View Post
    Because the tunnel section is far too narrow and it becomes absolute chaos when you're racing with 7 other experienced pilots.
    Or one phat-ass Mirage....


  6. #126
    Join Date
    Apr 2009
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    Default

    Sebenco Climb irritates the crap out of me every time. Closely followed by Chenghou.

  7. #127

    Default

    Yeah, but that leaves MRRev perfect for 1v1s, Speed Laps, Time Trials, ZBs and Detonators. ^^

    And anyone who complains about that track obviously isn't good enough at it to get to the front by lap 1.

  8. #128
    Join Date
    Apr 2009
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    Default

    And after I had that small bitch, I discovered a method of short-cutting Sebenco and it is now far less annoying. I should play a bit more before I post

    Turbo-ing off the peak. Works every time!

  9. #129
    Join Date
    Nov 2010
    Location
    Germany
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    GMT + 1
    PSN ID
    Rennfisch / dieBeulenpest
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    249

    Default

    Sol2 forward / backwards.....no matter. I'm ALWAYS falling of this track. At least once per lap!!

  10. #130
    Join Date
    Jan 2011
    Location
    victoria,bc
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    GMT -8
    PSN ID
    cprosick
    Posts
    27

    Default Cheunghou

    It's that left corner after the double jump near the beginning (in Forward)

    it slopes down and turns, and sometimes I end up in the 'bleachers'

    I enjoy playing the track now,,it just took a few hundred times to figure it out better.

  11. #131
    Join Date
    Jul 2010
    Location
    Birmingham, England
    PSN ID
    MegaGeeza22
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    744

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    I hate all of the fury races... they are just ridiculous! when people continually pick these tracks i soon leave throwing all my toys out the pram lol.
    so i would say Modesto Heights is the worst for me. also ubermalls last corner is a race loser for me on phantom
    Sebenco» and Metropia» are my favourites!
    Last edited by MegaGeeza22; 10th February 2011 at 04:39 AM.

  12. #132
    Join Date
    Mar 2009
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    Madrid, Spain
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    Chengou Project forwards like hell.

    Racing online with the elite is like losing for 20 seconds or so.

  13. #133
    Join Date
    Apr 2010
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    1,529

    Default

    Modesto heights, normal and reverse... I mean, in pure it's alright, but in HD... wow...

  14. #134
    Join Date
    Jan 2009
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    Woodbridge, Ontario, Canada
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    LG65
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    Default

    Sebenco Climb, for me, is so ridiculously difficult. I mean, in Pure it was not too much of a hassle, but this is not Pure! HD's Sebenco Climb is unforgivingly hard and I could not even win a race on Novice (currently playing through Campaign mode, BTW)! I literally had to try it over and over again several times and prayed that I would eke a win.

  15. #135

    Default

    Tech De Ra for me. I can never seem to go fast enough. even on novice against the computer its rediculous.

  16. #136
    Join Date
    Nov 2009
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    KY USA
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    Electromancer808
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    Default

    I find Chengou reverse one of my "better tracks". But MOD Heights reverse is just so difficult for me to master.

  17. #137
    Join Date
    Jul 2009
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    1,533

    Default

    for me it was ubermall..i practiced more than any other but never cracked it 100%..
    anyone can do ubermall but to do it right is an artform in it self..

  18. #138
    Join Date
    Aug 2010
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    Rome
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    Sagiftangeri
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    Default

    Its chenghou frw for me, without the shadow of a doubt, ubermall rew being close second.

    I am quite surprised to see Modesto being hated that much, the only 'hard' part is the big U turn (especially on rev), other than that its a straightforward track.

    I guess to each one its own

  19. #139
    Join Date
    Mar 2011
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    Valdosta, Ga.
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    GMT -5
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    greenymac
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    Default

    Its definitely chenghou for me as well... The weird sloped left hander after the first jump, but b4 the first mini tunnel steals my lunch money and calls me a nerd everyday....

  20. #140
    Join Date
    Jan 2009
    Location
    Malton (between Brampton and Mississauga. Literally) ,Ontario,Canada
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    shamarskii
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    Default

    Sebenco Climb is pretty easy. So is Modesto. Chenghou is easy after the sharp turn.

    MH foward: Kinda hard when your in the tunel, just up to the chichain.

    CP foward/rev: Just the sharp turn.

    SC foward: After the turning area*, if you use a turbo before going downhill, you'll get mad air!

    Ubermall: Hard in Pure, easier in HD.

    Sol: Way to easy... well near by the 2 interloops is foolish.

    *= after 1st hill, where you make 2/3 turns in a row. The downhill into the cave is after here.

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