View Poll Results: What's the hardest track for you?

Voters
216. You may not vote on this poll
  • Chenghou Project

    61 28.24%
  • Chenghou Project reverse

    30 13.89%
  • Sebenco Climb

    35 16.20%
  • Sebenco Climb reverse

    39 18.06%
  • Sol II

    10 4.63%
  • Sol II reverse

    23 10.65%
  • Modesto Heights

    31 14.35%
  • Modesto Heights reverse

    58 26.85%
Multiple Choice Poll.
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Results 41 to 50 of 185

Thread: What's the hardest track for you?

  1. #41

    Default

    chenghou reverse.

  2. #42
    Join Date
    Jul 2008
    Timezone
    GMT + 1
    PSN ID
    darkfaerytales
    Posts
    501

    Default

    Quote Originally Posted by boo4ever View Post
    I would rather go to the dentist than race Modesto rev.
    ahahahha fantstic

  3. #43
    Join Date
    Jul 2009
    Location
    South Africa
    Timezone
    GMT + 2
    Posts
    57

    Default

    Chenghou. The only forward track that I can't win a Phantom Elite race on. Modesto is a walk in the park compared to CP.

  4. #44
    Join Date
    Jul 2009
    Location
    England, Bristol
    PSN ID
    DDark101
    Posts
    15

    Default

    i used to hate sebenco climb on phantom but found when you take every hard corner early and with a side shift i hit most speed pads and have even got perfect laps i now love it cos im good and most people suck i just need to work out how to do heights backwards and im sorted

  5. #45
    Join Date
    Nov 2008
    Location
    UK
    PSN ID
    PLazarou
    Posts
    115

    Default

    Strangely, it's Vineta K Reverse for me. I dunno what it is about that damn track. It shouldn't be difficult, but I never do well on it.

  6. #46
    Join Date
    Aug 2009
    Location
    London, England
    PSN ID
    Jguesty94
    Posts
    28

    Default

    Chenghou on Phantom, I just can't do the 2nd corner (before the jumps). Using autopilot, it looks (to me) completely impossible to do it properly without being a computer.

  7. #47
    Join Date
    Nov 2008
    Location
    UK
    PSN ID
    PLazarou
    Posts
    115

    Default

    Don't use autopilot to judge the best lines to take. The autopilot function uses the AI's 'cheat' line (and unlimited levels of 'grip') around the track which is impossible to follow without slowing down completely. The AI has to 'cheat' in this way in order to stay competitive in the higher difficulty modes - because it doesn't have the intelligence to cut corners or do barrel rolls.

    However, that corner on Chengou is possible to do on Phantom without touching the sides (without releasing the accelerator). Use a sharp-handling ship combined with a nice wide entry, well-timed left airbrake to hit the apex, and a side-shift away from the right-hand side if necessary at the end.

  8. #48
    Join Date
    Oct 2006
    Location
    Sydney Australia
    Timezone
    GMT + 10
    PSN ID
    blackwiggle
    Posts
    3,863

    Default

    I always find it ironic that I can take the same corner on Chenghou reverse easily and forward is a PITA.

    Go figure.

    Seems the tick is STEER ONLY ,don't touch the air brakes.

  9. #49
    Join Date
    Jun 2002
    Location
    New York
    Timezone
    GMT -5
    PSN ID
    Sven-RIT
    Posts
    499

    Default

    The Pure tracks in reverse mode are the hard ones, because they weren't designed to be reversed (or I just didn't have the requisite experience on their reverses like I did with the Pulse tracks). Metropia reverse is also kind of annoying because of that damn blind left hander at the top of the vertical climb. But, in getting Arcade Perfect, I managed to figure out all the reverses except for Ubermall. Ubermall reverse sucks the balls. The first chicane is so awkward, and the three turns going uphill to the bridge just before the split are not only narrow and ill-flowing, but also blind and tend to make you jump off the track. It's basically a terrible track.

    Chenghou reverse, Sol II Reverse, Ubermall Reverse, and Modesto Reverse are the only tracks I'll use autopilots on. And on Ubermall I need two of them per lap.

  10. #50
    Join Date
    Apr 2009
    Location
    USA
    Timezone
    GMT -6
    PSN ID
    DividedXZero
    Posts
    198

    Default

    @Sven: Like several chicanes in HD, it's best to go over them vs. through them

    Ubermall Rev.
    I pilot Icaras, and for the 1st "S" curve you need to brake hard on the first segment then you should be ok..it should "feel" like the centrifugal force will carry you the the 2nd half of the turn. (With a few adjustments as needed)

    The uphill chicane you should be able to come in at an angle and br uphill, then br at the top, and br on your way down (i personally bear to the right at the split).
    Last edited by DividedXZero; 11th August 2009 at 09:36 PM.

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