View Poll Results: What's the hardest track for you?

Voters
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  • Chenghou Project

    61 28.24%
  • Chenghou Project reverse

    30 13.89%
  • Sebenco Climb

    35 16.20%
  • Sebenco Climb reverse

    39 18.06%
  • Sol II

    10 4.63%
  • Sol II reverse

    23 10.65%
  • Modesto Heights

    31 14.35%
  • Modesto Heights reverse

    58 26.85%
Multiple Choice Poll.
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Results 41 to 60 of 185

Thread: What's the hardest track for you?

  1. #41

    Default

    chenghou reverse.

  2. #42
    Join Date
    Jul 2008
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    GMT + 1
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    darkfaerytales
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    501

    Default

    Quote Originally Posted by boo4ever View Post
    I would rather go to the dentist than race Modesto rev.
    ahahahha fantstic

  3. #43
    Join Date
    Jul 2009
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    South Africa
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    57

    Default

    Chenghou. The only forward track that I can't win a Phantom Elite race on. Modesto is a walk in the park compared to CP.

  4. #44
    Join Date
    Jul 2009
    Location
    England, Bristol
    PSN ID
    DDark101
    Posts
    15

    Default

    i used to hate sebenco climb on phantom but found when you take every hard corner early and with a side shift i hit most speed pads and have even got perfect laps i now love it cos im good and most people suck i just need to work out how to do heights backwards and im sorted

  5. #45
    Join Date
    Nov 2008
    Location
    UK
    PSN ID
    PLazarou
    Posts
    115

    Default

    Strangely, it's Vineta K Reverse for me. I dunno what it is about that damn track. It shouldn't be difficult, but I never do well on it.

  6. #46
    Join Date
    Aug 2009
    Location
    London, England
    PSN ID
    Jguesty94
    Posts
    28

    Default

    Chenghou on Phantom, I just can't do the 2nd corner (before the jumps). Using autopilot, it looks (to me) completely impossible to do it properly without being a computer.

  7. #47
    Join Date
    Nov 2008
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    UK
    PSN ID
    PLazarou
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    115

    Default

    Don't use autopilot to judge the best lines to take. The autopilot function uses the AI's 'cheat' line (and unlimited levels of 'grip') around the track which is impossible to follow without slowing down completely. The AI has to 'cheat' in this way in order to stay competitive in the higher difficulty modes - because it doesn't have the intelligence to cut corners or do barrel rolls.

    However, that corner on Chengou is possible to do on Phantom without touching the sides (without releasing the accelerator). Use a sharp-handling ship combined with a nice wide entry, well-timed left airbrake to hit the apex, and a side-shift away from the right-hand side if necessary at the end.

  8. #48
    Join Date
    Oct 2006
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    Sydney Australia
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    GMT + 10
    PSN ID
    blackwiggle
    Posts
    4,114

    Default

    I always find it ironic that I can take the same corner on Chenghou reverse easily and forward is a PITA.

    Go figure.

    Seems the tick is STEER ONLY ,don't touch the air brakes.

  9. #49
    Join Date
    Jun 2002
    Location
    New York
    Timezone
    GMT -5
    PSN ID
    Sven-RIT
    Posts
    499

    Default

    The Pure tracks in reverse mode are the hard ones, because they weren't designed to be reversed (or I just didn't have the requisite experience on their reverses like I did with the Pulse tracks). Metropia reverse is also kind of annoying because of that damn blind left hander at the top of the vertical climb. But, in getting Arcade Perfect, I managed to figure out all the reverses except for Ubermall. Ubermall reverse sucks the balls. The first chicane is so awkward, and the three turns going uphill to the bridge just before the split are not only narrow and ill-flowing, but also blind and tend to make you jump off the track. It's basically a terrible track.

    Chenghou reverse, Sol II Reverse, Ubermall Reverse, and Modesto Reverse are the only tracks I'll use autopilots on. And on Ubermall I need two of them per lap.

  10. #50
    Join Date
    Apr 2009
    Location
    USA
    Timezone
    GMT -6
    PSN ID
    DividedXZero
    Posts
    198

    Default

    @Sven: Like several chicanes in HD, it's best to go over them vs. through them

    Ubermall Rev.
    I pilot Icaras, and for the 1st "S" curve you need to brake hard on the first segment then you should be ok..it should "feel" like the centrifugal force will carry you the the 2nd half of the turn. (With a few adjustments as needed)

    The uphill chicane you should be able to come in at an angle and br uphill, then br at the top, and br on your way down (i personally bear to the right at the split).
    Last edited by DividedXZero; 11th August 2009 at 09:36 PM.

  11. #51
    Join Date
    Apr 2009
    Location
    Norway
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    GMT + 1
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    35

    Default

    Sebenco Climb Reverse, I hate that track ...

  12. #52
    Join Date
    Jun 2002
    Location
    New York
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    GMT -5
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    Sven-RIT
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    499

    Default

    Going over chicanes worked nicely on P-Mar Project where they practically beg you to do it, less so on Ubermall. I dunno, I can't seem to go over the uphill chicane without also going out of bounds on Phantom. I guess I could practice a bit more and find the right angle on it, but I don't really see a reason to torture myself so, it's not like the track comes up much =P

  13. #53
    Join Date
    Nov 2008
    Location
    UK
    PSN ID
    PLazarou
    Posts
    115

    Default

    Quote Originally Posted by blackwiggle View Post
    I always find it ironic that I can take the same corner on Chenghou reverse easily and forward is a PITA.

    Go figure.

    Seems the tick is STEER ONLY ,don't touch the air brakes.
    Eh? How can you possibly do a tight turn like that without airbrakes? Even if you take the best line and use Feisar, you can't turn sharply enough without releasing the throttle or airbraking...

  14. #54
    Join Date
    Aug 2009
    Location
    London, England
    PSN ID
    Jguesty94
    Posts
    28

    Default

    Quote Originally Posted by PLazarou View Post
    Don't use autopilot to judge the best lines to take. The autopilot function uses the AI's 'cheat' line (and unlimited levels of 'grip') around the track which is impossible to follow without slowing down completely.
    I know, I figured that the computers cornered in a way that you just can't when I was doing it, but I've never been able to string together all 5 laps without doing a below par 2nd corner at least once.

    It's odd, I can do it right every time on phantom reverse course.

  15. #55
    Join Date
    Dec 2008
    Location
    USA (Lowell, MA)
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    GMT -5
    PSN ID
    LOUDandPROUD
    Posts
    768

    Default

    Quote Originally Posted by PLazarou View Post
    Eh? How can you possibly do a tight turn like that without airbrakes? Even if you take the best line and use Feisar, you can't turn sharply enough without releasing the throttle or airbraking...
    Agreed, I don't think it's possible...and I drive Feisar. If Blackwiggle can do it, then I'd need video proof before believing it.

  16. #56
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    Jul 2009
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    South Africa
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    57

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    Quote Originally Posted by PLazarou View Post
    Strangely, it's Vineta K Reverse for me. I dunno what it is about that damn track. It shouldn't be difficult, but I never do well on it.
    That is the hardest track, hands down. That and Metropia Reverse.

  17. #57
    Join Date
    May 2007
    Posts
    558

    Default

    Sol 2 reverse. there's one corner that no matter how i try to take it, i always get thrown off-track up onto the barrier/advertisement board thing...then slowly smash back down onto the track and carry on.

    Modesto Heights reverse is tough if A.I. are around, as you can't bash your way past, they just push you were they want!!!

  18. #58
    Join Date
    Feb 2009
    Location
    Melbourne, Australia
    Timezone
    GMT + 10
    PSN ID
    guggle
    Posts
    33

    Default

    Without a doubt, Chengou forward and reverse!!! It was the last track I needed for Elite Campaign and I still need it for Archade Prefect.

  19. #59
    Join Date
    Jul 2009
    Location
    Montréal, Québec (Canada)
    Timezone
    GMT -5
    PSN ID
    Kyonshi
    Posts
    584

    Default

    The only one i've been struggling with isn't even on the list. Its Metropia Reverse, obviously because on the upper part of the vertical mag-lock portion. The camera just doesn't zoom out quick enough so we can see the chicane ahead. It should go slightly ahead of us so we can anticipate. Its clearly the main flaw of this track, should have been corrected by SL programmers from the start. But now i've memorized the momentum so i can take it the right way.

    Otherwise, i slightly have some trouble with MH Reverse and Talon's Junction's looping portion. All the rest of the list, im doing fine. Unless im racing against Vartazian, TCK, JJohnEames, CoatlKetzal, XBARNSTERX, you name them...

  20. #60
    Join Date
    Jun 2009
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    GMT -5
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    handmade_lion
    Posts
    138

    Default ...

    @kyonshi the camera issue with the blind corner at the end of that mag-lock was an issue for me as well. And I did two things to conquer it. One, did about 20-30 speed laps, just getting familiar with it (that part of the track). And two, figure out when to brake, and where to turn. Cause you are not going to see it until you're in it

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