View Poll Results: What's the hardest track for you?

Voters
216. You may not vote on this poll
  • Chenghou Project

    61 28.24%
  • Chenghou Project reverse

    30 13.89%
  • Sebenco Climb

    35 16.20%
  • Sebenco Climb reverse

    39 18.06%
  • Sol II

    10 4.63%
  • Sol II reverse

    23 10.65%
  • Modesto Heights

    31 14.35%
  • Modesto Heights reverse

    58 26.85%
Multiple Choice Poll.
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Results 171 to 180 of 185

Thread: What's the hardest track for you?

  1. #171
    Join Date
    Feb 2010
    Location
    Essex, UK
    PSN ID
    Whizawk
    Posts
    95

    Default

    Sebence and Modesto aren't really that difficult once you get the grasps, but the other two Chenghou and Sol II (both pairs' names rhyme!) can be all over the place sometimes for me.

  2. #172
    Join Date
    Jun 2011
    Location
    UK
    PSN ID
    Ziz528
    Posts
    260

    Default

    Sebenco Reverse is horrible. Sebenco Forward is nicer Sol 2 sometimes is a nightmare, sometimes is amazing, and I only really hate Metropia and Ubermall now because I don't know the track

  3. #173
    Join Date
    Feb 2010
    Location
    Essex, UK
    PSN ID
    Whizawk
    Posts
    95

    Default

    I'm neat at SebencoR, but I'm completely useless at SebenceF. I guess my only reason for it being that I'm better suited to traverse down the climb rarther than up.

  4. #174
    Join Date
    Jun 2011
    Location
    UK
    PSN ID
    Ziz528
    Posts
    260

    Default

    My excuse is Sebenco R isn't in Pure. I know Sebenco F much better, the hairpins somehow seem less sharp than on R.

  5. #175
    Join Date
    May 2014
    Location
    Las Vegas, NV
    Timezone
    GMT -8
    PSN ID
    Fireuser1995
    Posts
    46

    Default

    Chenghou Project was a total nightmare for me. Especially that sharp hairpin at the beginning of the track. Took me a few tries to complete that course on Phantom class.

  6. #176
    Join Date
    Dec 2011
    Location
    East London
    PSN ID
    TERRA-WRISTS / SKRUFFEM
    Posts
    962

    Default

    I don't actually have a least fave track anymore - I like them all, some more than others but no way could I single out a track for this thread.

    For me, all the tracks are just amazingly thought out, wonderfully assembled and flow like butter over toast. But that's what you get from practice.

    Once upon a time (2011), I used to hate ubermall reverse - but then I started taking some dumb risks online and it paid off; now, I just love it.

  7. #177
    Join Date
    Dec 2010
    Timezone
    GMT + 12
    PSN ID
    MyNameIsBom
    Posts
    408

    Default

    Hold that thought, I suck at every single track that is basic, eg Moa Therma, Anulpha Pass etc. Challenging tracks; such as Chenghou and Sebenco? Bring it on!

  8. #178
    Join Date
    Dec 2011
    Location
    East London
    PSN ID
    TERRA-WRISTS / SKRUFFEM
    Posts
    962

    Default

    Gotta admit, it's a little harder for pro's to win on the basic tracks (not really basic as such, but because they are the first ones presented in the game) such as vineta k, anulpha and moa, because they're the most raced tracks I think. So everyone has experience on those, whereas I know players who still don't like sebenco and the rest even after 2 years of racing...

    ...My girl beat me on moa reverse two nights ago I was really proud lol

  9. #179
    Join Date
    Apr 2012
    Location
    United States
    Timezone
    GMT -5
    PSN ID
    zzonkmiles
    Posts
    164

    Default

    Actually, the hardest track for me is Ubermall Reverse, but that wasn't an option. So I voted for Sol 2 reverse. I don't do a lot of regular races, but I know that Ubermall and Sol 2 are my two worst tracks for zoning.

  10. #180
    Join Date
    Jan 2014
    Location
    Stockport, UK
    PSN ID
    Snakenator1
    Posts
    1,059

    Default

    For me the tracks I still struggle with are both Chengou projects and sol2 reverse, but if I had to choose one of them I would definitely say that Sol2 reverse is much harder for me as the lines feel more punishing to stick to on that track.

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