Please El, don't tease Inf... oups, Vartazian
I am not teasing. I am begging. Begging for dignity.
it's like one of those card games where you must pick up cards from a stock each turn but also get rid of them, thus transfering them to others... like UNO or the shithead.
Wouldn't it be stupid to complain that you loose at UNO despite 'playing really well'?
Like in any card game, some start in pole, some lag behind. But everyone's in the game at the same time. If you have the ability to think abstractly, you must know where you are in the game and what potential that other guy may have of converting the try.
Now, there are simple rules...
I) The more you wait to boost, the more you build up momentum (zone bar).
BUT
1) You risk loosing zone bar by crashing
2) As you go slower you get to fly over less pads than rushing opponents.
II)The lesser you wait to boost, the more barriers you drop.
BUT
1) You don't speed all that much
2)As you go slower you get ... to fly over less pads than speedy crafts. I know it's a vicious circle.
This means that you may overlap a guy and he still finishes 14 zones ahead of you (on lower targets this is common)
Now, these simple rules do not take into account the fact that
1) different targets need different strategies. (you needn't build only complete boosts for a target that's not a multiple of 8...)
2)Players good or bad cannot rush through barriers planted in a bottleneck section. The topography of the track is the key. Modesto reverse is lush hell on Zone Battle.
3)If you've built up a Zone Bar, it's perfectly fine to shield through the barrier-crowded section safely. Usually it's also littered with speed pads, replenishing your Zone Bar safely AND THEN speeding ahead.
4) That you speed/barrier-drop every two speed pad does not necessary mean you are a noob (well if you only do that, yes, you are.) It can also slow down others.
PS: If you're **** at wipeout, being smart won't help. Vice Versa
Last edited by tileon; 31st July 2009 at 11:47 PM.
Like i said, i understand how it works. But the thing is, even if i understand it, its wont be more appealing to me. Even if i can win easily, if im the best player ever, i dont find it funny because of the reasons i mentioned. Its too shallow, nothing really happens except going faster, along with the hassle of avoiding barriers... I mean, WipEout is a game solely based on combat racing, which involves weapons mainly. Maybe im too much used to play it this way? That's how i see the game, i know it may not be the same for all of us. Remove the weapons and i lose most of my interest. Its fun once in a while, but i can't really enjoy WipEout without them. ZB is just not for me.
k k, but I wouldn't say "... nothing really happens except going faster,
along with the hassle of avoiding barriers...". Zone Battle is a fight on
a distance. The barriers essentially keep every player connected to each
other the hard way. xD Anyways, it's rather thrilling to dodge all the
barriers instead of using the shield. And the thrill near the end of a battle,
when you take the risk running on low shield to collect the pads for victory,
is just ... .
Up to my point, Zone Battle works at its best when played online against
similar skilled players.
So what if we could have weapons in Zone Battle as well? xD