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Thread: Detonator mode

  1. #1
    Join Date
    Apr 2009
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    Paris, France
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    Spece2goin
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    Default Detonator mode

    New mode, New thread!

    i've always been good in detroying mines with canon, and Detonator mode is nothing more than that, with incredible Zone tracks, lights, colours...

    i really like this mode, i took a lot in the eyes.

    For the most i understood, each stage (lap) you gain shield.

    You got to reload your gun if you want (absorb) but if it's empty, stop firing will reload it, if you dont stop, you can't fire, and you take mines in the face.

    Speed pads are replaced by other pads,
    passing over 4 of them will load the EMW, use it by pressing L1, but it's not effective until you load it more by passing over more pads
    the more you load, the further the wave will be sent.

    I suppose that chains are the number of consecutve hits with your gun
    full chain (15) will give you bonus points and a bronze trophy.
    5, and 10 gives also points.

    Bombs are beautifull, and all mines are beating on the music!!

    Good job to the Detonator devs!!!
    Last edited by Spece2goin; 23rd July 2009 at 04:16 PM.

  2. #2
    Join Date
    May 2007
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    Portugal
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    RozPT
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    179

    Default

    Indeed! It's really fun! But Zone battle is hard! Can't beat the Elites in the first grid!

  3. #3
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    Default

    Quote Originally Posted by Roz View Post
    Indeed! It's really fun! But Zone battle is hard! Can't beat the Elites in the first grid!
    It just takes some getting used to. Try firing a one or two zone boost as near to the start as you can to get out in front and then try to stay there. Pay a LOT of attention to the barrier warnings.

    Paul.

  4. #4
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    Portugal
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    RozPT
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    Default

    Indeed. I'm quite good at dodging the barriers, but the AI is relentless. I usually try to get the 1st three pads and then boost but sometimes the AI goes all the way to zone 5 while I strugle to even get to 3 with the acumulated boosts. And sometimes when I get to zone 8, the AI is already at 17~19.

    Tell me, does the energy of the ship matter when boosting? That would explain alot since I usually ram into the ships since I need to get the pad.

  5. #5
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    Default

    Quote Originally Posted by Roz View Post
    Tell me, does the energy of the ship matter when boosting? That would explain alot since I usually ram into the ships since I need to get the pad.
    Don't really know what you mean. Boosting is independent of your energy. Unless you absorb that is.

    Paul.

  6. #6
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    Portugal
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    Default

    You're right, energy doesn't count apparently.

    Well I guess it just takes practice, I just won by a large margin. Perfect zones are a must, they give a lot of boost bar. That explains it since I was huggin the walls quite a few times. This gives the mode quite a bit of strategy really, very nice. We need to accumulate boost bar but not that much since we begin losing speed in comparison with other short boosters. So it all comes down with the boost bar control and strategy, skill in piloting (perfect zones and laps) and skill in dodging the barriers and putting them in right places, like after a double or triple speed pad.

    Congratulations, this mode is very, very interesting.

  7. #7
    Join Date
    Jul 2007
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    Montréal
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    Darkdrium777
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    Default

    Please release this here already :'( I watched a video someone put up of Detonator, it's awesome. Zone Battle is awesome. Eliminator is awesome. (They also were in that video)

    But damn if I've got to wait till 5PM, it's only near 1PM. :/

  8. #8
    Join Date
    Jul 2009
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    Birmingham, UK
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    stever
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    Default

    We're getting slightly off topic for the title of the thread but my biggest tip after having managed the first zone battle on elite is to hold of boosting (after maybe doing a couple of early ones to get some clear track) as the boozt gauge builds more per pad if you have more stored up.

  9. #9
    Join Date
    May 2007
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    RozPT
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    Default

    Oh by the way, that instant 180º turn button in eliminator is a game changer. For the best I mean. It's soooooooooooo much more fun now. And really, it's stylish as hell turning around at full speed, deliver some rocket goods and turn around again. It's that fun.

    - edit

    Oh man, just did Talon's Junction Detonator event (2nd grid). The 1st grid event was easy but this one started to show that Detonator can be very, very evil. Firstly, the mines in the loop are dangerous cause we can't see them. I usually let a few bursts off and then save a few if the thing is swarmed after the loop. Also, the track is kinda narrow so it really becomes dangerous in later zones. Only managed 11/14 but got the gold medal. Haha, will love Sebenco and Chenghou detonator!
    Last edited by Roz; 23rd July 2009 at 05:27 PM.

  10. #10
    Join Date
    Jan 2009
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    Sweden
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    djluring
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    Default

    Anyone else experience that the Shield stat in the HUD of Detonator is off screen except for in internal view?

    Tried tinkering with the screen and display settings as well as HUD effects but nothing seems to fix it. But it'd be nice if someone else can confirm the issue before bug posting.

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