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Thread: ZONE / Zone Battle thread of vEry awEsomEnEss

  1. #161
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    Default Zone 100 color scheme

    In F-Zero GX, there was this track in the story mode without walls. Really hard and challenging. The entire track was half transparant, changing smoothly from one color to another, covering every color of the rainbow (I hope this is a clear description). The background was very dark as far as I remember. That would be really cool for Zone 100.

    Found a video. This is on normal difficulty.

  2. #162
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    He took my rank 1 on TDR reverse? Ill have to fix that....

    EDIT : Beat it, got worlds first Mach 1 As well on it.

    Edit 2: Someone beat my Modesto FWD as well? Ill fix that

    Edit 3: Modesto FWD is Rightfully mine again!
    Last edited by Vartazian; 6th August 2009 at 10:18 AM.

  3. #163
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    Quote Originally Posted by Vartazian View Post
    Edit 2: Someone beat my Modesto FWD as well?
    I admit I'm guilty
    (I think Tech De Ra FWD as well)

  4. #164
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    Dont worry matt, ill beat them after I get home from work, Everytime someone beats my record I just bareley get a head of it then stop trying.

  5. #165
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    Quote Originally Posted by ProblemSolver View Post
    speed classes for ZONE, i.e. TRANSSONIC and HYPERSONIC for zone 100
    and zone 130, respectively.
    Ehm, that sounds nice but hypersonic is MACH5.. Z130 can't be equivalent

  6. #166
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    I just crashed on zone ... 74!!!!!!!!!!

    GAH!

    Also my eyes were burning and twitching. I think I should stop for a while.

  7. #167
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    Finally entered the three-digit club . Zone 108 on Syncopia (308,000) #7.

  8. #168
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    hmmmm I disagree with you ProblemSolver about the perfect lap thingy. That's exactly why I use a custom hud. the bar that show the energy is a clear indicator for me to where I'm able to go, when I did 81 on moa I knew I was going to go very high when I reached zone 70 with a high shield, and at the same time I was pissed to have made some stupid errors in lower speeds :/

    I just said myself, no matter, go !

    The thing is : you cannot _see_ very well your shield with the standard hud, and the human eye is faster to interprete pictures than figures so I admit your reasoning is right with the standard hud, but well, I do think that the Wip3out hud is better

    Another thing is those little dots on the bottomleft that indicates the seconds you have done in a zone. They are far more distinguishable than those on the standard hud

  9. #169
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    Quote Originally Posted by ProblemSolver View Post
    As stated over here, I suppose to integrate at least two new color schemes /
    speed classes for ZONE, i.e. TRANSSONIC and HYPERSONIC for zone 100
    and zone 130, respectively. Neglecting names and numbers, how should they
    look like? Some funky ideas? ...
    After reading D777 post, I recognized that I messed up TRANSONIC. Going
    by real physics SUPERSONIC already includes TRANSONIC. Right. And
    HYPERSONIC is quite to far away on the velocity scale for WipEout HD. xD

    In mathematics we usually don't really use the engineering terms to classify
    a flow regime because those don't incorporate important quantities that are
    essential to all of aerodynamics. The single most important quantity is the
    so-called Reynolds number.

    Given that number it is possible to compute a fluid-flow simulation around
    the ZONE craft based on the Navier-Stokes equations, the equations of
    fluid motion. As a result, we would essentially see how the ZONE craft
    sheds vortices and how the shock waves build up round the craft and how
    they are reflected back and forth on the track. I tell you, that would be the
    most stunning thing ever.

    Here is an example of an aircraft flying at transonic / supersonic speed
    with some visible shock waves;



    However, doing such a simulation and visualization is very time consuming
    and very complicated to set up and to compute, esp. if you wanna simulate
    the flow at transonic / supersonic speed (very high Reynolds number flow).
    You can compare it to an actual fluid-flow simulation around a jet-fighter.
    Anyways, I can do it. I've studied it all and have done similar simulations
    before. Would be a nice spare time project. I just simply need the
    surface vertices of the ZONE craft. The only one condition is that these
    vertices should be aligned in such a way that after triangulation a
    mesh would result without any holes.

    Have a break...

  10. #170
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    Quote Originally Posted by Vartazian View Post
    He took my rank 1 on TDR reverse? Ill have to fix that....

    EDIT : Beat it, got worlds first Mach 1 As well on it.

    Edit 2: Someone beat my Modesto FWD as well? Ill fix that

    Edit 3: Modesto FWD is Rightfully mine again!
    I lol'd! xD Good work.

    @RobCoxy: Welcome to teh club! Finally!

    @sh1kamaru-: I can't see how your sayings contradict my perfect lap thing.
    Btw; I use the 2097 HUD. What I was talking about is the following. Near the
    end of a run you won't likely do perfect laps and you may fight against the
    loss of concentration. But all of a suddently you do a perfect lap and the
    indicating voice may push your concentration up again for a few seconds to
    gather one or two more perfect zones thereafter.

    I already assume that one gives his best, but holding up one's concentration
    over time (over a long period) is impossible. There are ups and downs. Not
    doing any perfect lap near the end of a run gradually kills your concentration.
    But doing a perfect lap will bump it up again for a few seconds. That's my
    experience, at least. I tell you, I did a perfect lap at zone 130 over at
    Syncopia on my 136 run. Everything turn out the way I have written before.
    I did two more perfect zones thereafter and essentialy got to zone 136
    because my concentration was at peak again. So from my perspective it's
    really worth trying to push for one or two more perfect zones after a perfect
    lap at very high zones. That is not to say that I'm not always trying to do a
    perfect lap / zone! It's a pure psychological thing. Don't know if you can
    follow me here.

    Quote Originally Posted by sh1kamaru- View Post
    ... I just said myself, no matter, go ! ...
    True. But the situation is different if you go for the top. If you can say
    no matter then you already lost lots of points. It might improve you
    personal best, sure, but....

  11. #171
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    The pictures from this "poster" are now available at the following link.

    Now you can Zone while you're on the 'Zone!
    Last edited by Darkdrium777; 8th August 2009 at 03:02 AM. Reason: slightly smaller xzibit macro

  12. #172
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    LOL DR777.
    Man, I'm almost already out of the Top 10 on Syncopia after earlier being #2.

    MUST REDEEM MYSELF.

  13. #173
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    yeldar2097 is offline WipEout HD Cup - Quarter Finalist Veteran Pilot
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    *ahem*coughcough*ahem*

    er.....ProblemSolver....I think there's something wrong with the Syncopia leaderboard....

    I'm genuinely worried about this....

    GO PS GO! Do yo thang

  14. #174
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    If you have a look on the leaderboard again, then you will know to whom Syncopia
    belongs to.

  15. #175
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    It's funny what being really tired does.

    I got a much lower score, but somehow I got my highest Zone reached yet (108 Zones). Weird.

  16. #176
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    great job with those pics darkdrium, they all look amazing!

  17. #177
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    yeldar2097 is offline WipEout HD Cup - Quarter Finalist Veteran Pilot
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    Quote Originally Posted by ProblemSolver View Post
    If you have a look on the leaderboard again, then you will know to whom Syncopia
    belongs to.


    Just making sure you're not slacking

  18. #178
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    one advice : you could be very surprised to be dead as you fall off the track on zone battle... while on zone it only costs 5 shield units, on zone battle it's 40 ! (same as if you hit a barrier)

    When we played yesterday I started with Sebenco Climb, thinking the other tracks would be a lot easier, I was wrong ! tech de ra reverse is just damn hard when there are barriers everywhere after the first two curves ! Guess Sol2 would be hard too because of that

  19. #179
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    Freaky.

    I just got EXCATLY the same score on Zone/Syncopia as Vartazian. Whoa.

  20. #180
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    As of this writing, what do the following tracks, and only the following tracks,
    have in common; Anulpha Pass, Syncopia, and Pro Tozo?

    @djKyoto: Oh, I lol'd. Sick! xD
    Last edited by ProblemSolver; 11th August 2009 at 11:54 PM. Reason: add a uniqueness condition

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