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Thread: ZONE / Zone Battle thread of vEry awEsomEnEss

  1. #41
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    RaiderHutch
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    I haven't had a great deal of time to play Fury just yet, but I sure like what they did with Zone battle. It sure seems tough to find anyone to compete with online though.

  2. #42
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    Quote Originally Posted by Rubix42 View Post
    ... So It's better to save the boost then use it right away, as the amount you get per pad increases the more you have saved. Great stuff. ...
    Yeah most of the time. Risk and Reward.

    There is another thing to consider. If you can even remember the barriers
    from last lap, then you get a feeling when to use the shield and when to go
    for a full boost bar with less risk.

    @djKyoto: They might, but they aren't. From a design point of view it's rather
    difficult to reduce something to the maximum. They show pure essence, no
    overhead or anything alike. However, I love zoning the other new tracks as
    well. There are some nice little touch-ups such as the dotted lines on sharp
    corner etc..

    @Spece2goin: xD Yeah right, esp. those two turns on Coridon 12 are quite
    tough. I never played any of the new track before (yep, I started out with
    HD), but playing Syncopia was / is ... uhh ... so breathtaking.

    @Reezy: You will.
    The Online Rank does contribute, you have to battle (win) against high birds.
    But it seems that lvl 40+ players won't likely play Zone Battle that much. I
    don't know. I had only about three or four lvl 40+ on my server, yesterday,
    and I was playing for hours.

  3. #43
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    It just took me 2 1/2 hours to get an elite gold medal in the first stage of the campaign. Wow. It was aggravatingly hard. Not a fan of zone either, which didn't help lol.

    *looks over shoulder quickly for any sign of ProblemSolver*

  4. #44
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    @ PS - I was in your room for a bit last night. Seems like you took to Zone Battle on AP like a duck to water....

    I knew you would like Syncopia, beautiful track. I seem to be oversteering or overbraking a lot on the new zone tracks (the pure 4) but with time and practice I will improve. Congrats on Supersonic already there, top effort.

  5. #45
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    hello there, just came back home for the weeek-end and just wanted to post a hot reaction for the new zone battle mode.

    I get mixed feeling about this

    The boost thing is really a good thing, first speeds are boring it's very nice to be able to go further that way. But I'm a bit disappointed by the traps the opponent can put in front of you. I started last so the first person had already a slight advantage and could put that sort of things. It's not the way I like zone mode, for me zone mode is all about concentration, pushing the limits as far as you can, taking the best lines you can take, adding this just ruins the whole experience imho

    I would have liked a zone mode with no collision, just play with another player side by side and trying to raise each other to a higher ground, but instead of playing together players are just opponents, I would like some sort of cooperative mode for zone, but as I said, this is just a hot reaction so don't take it too seriously, I would like to thank SL for what they've done, I guess everyone's got his own vision about the game and would like it to be like that

    have a nice evening guys, I'm worried that I won't be able to play with you, as I'm not home those days, so I just play pulse atm, but I hope I'll soon be able to play with you

    have fun !
    (didn't read the new posts on this thread, I wonder what you guys think about this, see that tomorrow)

  6. #46
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    Reezellthia
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    I have a feeling zone battle will be better played with fewer people, or less "noobs" who drop their barriers every other speed pad they go over.
    This may be a good strategy when you see someone behind you and you drop it like a bomb, or on a blind bend.
    However, at this early stage where most people don't have much clue what they're doing, they're droping them left right and centre. They have no chance to win themselves, and may spoil a good duel, truel, quadule, or quintule between the more skilled players
    Hope that doesn't come across too elitist, but I feel this mode will become (even) more fun (than it already is) and competitive once people are on a level playing field.

  7. #47
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    I would have liked a zone mode with no collision, just play with another player side by side and trying to raise each other to a higher ground, but instead of playing together players are just opponents
    I agree. I'm not saying i don't like Zone Battle. It's pretty damn good! But i don't see why SL didn't just create a mode for 2 or even 8 players where you race zones until you die. The last one standing wins, and the first one to die loses etc etc. In my opinion that would have been a lot better.

    But hey, i've only played a moderate amount of Zone Battle at the moment so this is also a bit of a hot reaction. I'll probably get to like it more after i've played it a little more .

  8. #48
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    I'm not a huge zone fan but enjoyed zone battle tonight with some WOZoners. I felt it had very much lots of vEry awEsomEnEss (technical term?).

  9. #49
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    Yah, I admit, zone battle is somewhat likable to me. I despise detonator though lol.

  10. #50
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    At first (the very first game of detonator) I thought it was awesome. It had an arcade feel to it. The little "blaster" sounds you hear when you shoot and stuff, it was just really neat. And then came the mad requirements to even get a bronze metal on elite. I spent a long, long time going through long, long sessions only to die without a medal. Ever since then I've been working my way through the campaigns skipping the detonator games. I do them when I absolutely have to.

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