Anyone would be stupid to host a ZB event on Anulpha Pass xD
okam: if you're really a girl, are you checking out this group?
Anyone would be stupid to host a ZB event on Anulpha Pass xD
okam: if you're really a girl, are you checking out this group?
I have had no frame drops yet, i got to zone 70 yesterday and it was always fluid.
@okam: I must have missed your introduction thread. If you're a girl,
you got me really good. Damn.
@IH8YOU: You mean, I should feel like this;
You get your chance, but don't blame me!
Haha, it'll be interesting 'zoning' with you ProblemSolver... that's for sure!
I'm not really a huge fan of zone mode (which really hampers your progress as you play...), mostly becuse it takes so long to get to the interesting bit. I wish they would shorten the duration of zones 1-50 so you could get through them faster. Just a little. I feel like I've sat there for ages and am getting bored, and the announcer says "Zone 13, complete!"... gaaaaah...
You would still have a gradual increase in speed. It just feels like a bit of a chore TBH. My feelings about zone went from "I hate this crap" to "hmm, this is allright, actually" after I could regularly get into the 50-60+ zones. 1-50 just isn't FUN for me at all.
I'm on a little, "zone journey" as it were. Waiting for Fury to come out here in the states. I won't say what I'm doing "yet," but I thought I'd like to point out along the way out of all the jellybeans in the jar I am currently wound up next to Osama Bin Haydn on the leaderboards of my little pet project. I'll just post the scores, I thought it was interesting
175. osama-bin-haydn 109781
176. handmade_lion 109625
I'll check back in if I do what I'm planning on OR if I bump into some other friendly names from WOZ that need mentioning.
@RobCox: Glad that you made it over here.
@okam: Yeah would be cool if the speed increases just a bit faster on
lower zones.
@Handmdelion: "zone journey" sounds kinda cool. Tell us about your
project!
I'm really interested to see how all the enhanced Zone Battle crafts stack up
against the ZONE craft. And I hope that these crafts to keep a certain (team-)
individuality. If you look at it, the new crafts are somehow a forerunner for
higher speed classes, don't you think? The only question is; how do they
behave at very high speeds?
Second, I really hope that the lag isn't killing Zone Battle. I mean, just
imagine being somewhere in zone 75+ and someone suddenly drops a zone
barrier. Essentially, a zone barrier is kinda of a singularity, but from the
Fury trailer I saw that SL has lowered the order this singularity by smoothing
it out to a certain degree. If your are going to use the boost then a zone
barrier builds up behind your craft. If you look closely then you will see
that this barrier remains attached for a certain amount of time. Within that
time frame the information might be distributed to all other players. Would be
awesome if this was the solution to get that singularity resolved. So you
actually have some time to react on someone who is currently dropping a
zone barrier. And I have to say, I like how these barriers detaches from the
craft. There is a certain oscillation to it.
I've worked out zone battle a little bit. Each speed pad you go over increases the boost guage.
The 1st pad gives you nothing, the 2nd pad 0.3 zones worth, the 3rd takes it up to 0.6, and then things get interesting.
Each pad after this moves the zone bar up more than the last, it might be as simple as +0.4, +0.5 etc etc. But it maxes out when you reach 8 zones.
So the worst strategy would be to use up your zone bar every 2 speed pads: this would give you 0.3 zones per 2 speed pads, and would take 55 speed pads to go up 8 zones doing it this way.
However it only takes 12-13 speed pads if you save it up. A massive difference.
Of course you may want to use your bar straight away at the start of a race to get ahead and make getting perfect zones/laps easier
These also fill up your zone bar, not sure how much yet.
Barrel rolls also seem to add to your zone gauge - not sure how much though and of course it's at the expense of shields
got a problem,
can you solve it?
the barrier warning is in the middle of the screen,
ok i want to know there are zone barriers, but i would like to see them to avoid them...
edit : @ Rezzy : going faster and you can pass over more pads faster too...
Last edited by Spece2goin; 23rd July 2009 at 07:18 PM.
Holy! Everything turns out to be so good. Zone Battle is awesome! Hell, it
works! There is competition and the thing about risk and reward works as
well. Nice! I like it.
At the moment, I have only minor things to complain;
- *barrier, barrier, barrier, ...* xD, perhaps there might be a
better solution
- the barriers remain for too long
- can't distinguish a barrier behind another one
- *perfect lap* cuts / delays the *barrier* voice as well as
*target attainable* voice
- only zone 55? Eh?
- wanna play Zone Battle as a tournament
Have you all played the new ZONE-only tracks? They are mind-blowing right
from the start. All these structures ... ... nice! It's like an enhanced
ZONE experience. And the new color schemes are as smooth as the given
track itself.
I actually reached SUPERSONIC on Syncopia;
The coloring looks superb.
Thanks for posting the info Reezy, that is really going to solve the problem I was having. I was trying to win the ZB events in the campaign on Elite at first, and was already 4-5 zones behind by the end of the first lap.
So It's better to save the boost then use it right away, as the amount you get per pad increases the more you have saved. Great stuff.
And the perfect zones/laps stuff is pretty important to winning on Elite I believe.
I quite enjoy Zone Mode. I'm not the biggest fan of the 4 forward only tracks tho. The design behind them is awesome, but they sorta just feel like they where added on for the hell of it. But they're still fun to play on.
About the Zone battle "power bar" - is there any advantage to letting it charge up, or might I just as well activate it as soon as I have +0.3?
Edit: Disregard. I get it now
Last edited by Golgofier; 24th July 2009 at 03:58 PM. Reason: nah
@ProblemSolver :
oh hell yeah, Zone tacks are awesome, and challenging too with turn that requir much skill : you cannot only steer, but too much airbrake and it's the inner wall...
Supersonic on Syncopia, you didn't waste your time, very nice!
about zone battle : Modesto reverse is hard, because of many double speed pads, there are barriers every where!
That's only unless you release your own ZONE blast [circle] you can overtake every craft and beat it within seconds
Depending on what ZONE you are at & how many speed pads you have run over ,well ,depending on timing of release you can beat ZONE BATTLE with one press of a button
Last edited by blackwiggle; 24th July 2009 at 02:21 PM.
Just reached Mach1 on syncopia, all I can say is WOW :O
It's like you're racing in the dark with headlights on your ship. Dunno if I can make it to supersonic.. but that looks fantastic too judging from Problemsolver's pic.
Online zone battle doesn't contribute towards your online rank
I won 4 in a row and my rank bar didn't go up even a tiny bit. Shame.