Good morning all, bright morning here at Mt Everest HQ. As you are aware, i'm here speaking on behalf of team Quadteki. We've gathered you all here for an announcemnet, a rather groundbreaking one infact. Goteki has indeed finally agreed with Quadtekis joint sponsorhip project of funding their thruster technologies, we in turn have acquired not only the bluprints for their ship but the POSIX linked arm technology. Yep - the one which allows arms to swivel and tilt according to speed, velocity and required movement and trajectory - thru means of highly advanced AI - piloting at high speeds becoes a lil more instinctive if you take my meaning . Fortunate for the Quadteki team, this came at a crucial time, whereby, the use of this technology - coupled with Quadtekis own developments in lateral torsion experimentation has led to even more unique developments in the field of weapons development technologies.
I will at this time refrain from saying anymore, but will leave you with this one thought. What if a ship were to have half the chassis from one team, and another half from another... what would happen then? before you pass judgement, remember this is a project undertaken by A.L.T.E.R.N...
speed ==slow
handling=impossible
thrust=only off the field with each others girlfriends
brakes=N/A they never got started
shield=john terry's flying salmon move looks good but fails to shield
special weapons=stealth goal ..its so good its impossible to see
^^ history repeats itself in the future. When Football, cricket and other conventional sports no longer exist, the English still maintain the tradition of getting it very wrong
A.L.T.E.R.N update: Novatech
Rumours were in circulation that the team had been disbanded by an unfortunate incident. I now reveal that the rumours were engineered to keep the teams progress shrouded in secrecy from recent threats from the Goki Tengu. That threat is no longer immediate, and Novatech has revealed its' intention to carry on with their revoltionary entry into the FX500 Pro-AGCR, by introducing their new craft in a future update.
"The scientists at Novatech Engines feels very angry and disappointed for all these false notices.
They are still working at a very innovative project, and this should take a very long time to be completely realized.
Please don't believe to the words of this company of bugs, only A.L.T.E.R.N. is reliable now!
Novatech Engines"
The author of the notice has decided that his name can't be revealed.
That's looking excellent, loving the floaty gifs especially. That texture looks pretty good too with the bumpmap. What program are you making this in?
I've started one in Cinema4D which is turning out to be much more suited to this stuff than sketchup. I'll render some WIPs in a second and upload them to this post.
Edit: There we go I've got some nice vents, cockpit and I'm gonna leave a nice big space on the nose for a decent texture map.
Thanks!
@andy: Cool looking ship! I use gmax wich is a freeware released by Autodesk 7 years ago. It doesn't have an advanced rendering engine... It can only render still frames by using an add-on called Gmax Render Suite.
I learned to make models from a single primitive piece, like a cylinder or a box.
This one I started the whole fuselage from a tiny box.
Ok, here goes the story and more images:
The Protonic AG team was founded in Aveiro, Portugal, in the year 2196, by three men who grew up watching the AG racing leages. The ship's two auxiliary engines are made from Feisar scraps found in France from the FX300 league and then enhanced with portuguese made parts. The main engine is a portuguese design: it's a compressed plasma engine made by Magellan and it's called Navigator, it produces thrust by compressing plasma through magnetic fields and making it burst out of the exhaust pipe making the ship reach speeds of 976 km/h.
The levitating engine is from Feisar's F7200 ship.
The body is custom made from a special alloy of interlaced carbon and titanium. The paintsheme, white with blue toned stripes, represents the sea, those glorious days of the portuguese when they reached other parts of the world in the 16th century and our ability to cope with the sea.
I'm sure it was besides it just looks like that form that angle - and anyway, the Qirex Concept rocked! You're on the right track in an ycase, and I'm in full admiration of your works so far
Thanks Xpand , maybe you could use blender, that's a free modelling program. I've never used it before, but maybe it is more powerful than autodesk. I've been learning Cinema4D for a few months in college for a game design course, and I just want a little practice over the holidays and maybe build a portfolio. I've started using your technique as I was told by the tutor it was the best and least memory intensive way to make things for games, although this one isn't I'm trying to use as little primitives as possible though.
Well anyway, I think I'm more or less finished with the modelling at the moment. I'll start on UV mapping it soon.