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Thread: Imagine a new WipEout team....

  1. #291
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    Once there was a nameless evil who hid from the light. In his secret underground lair, his minions worked with inhuman tirelessness to perfect technology unknown to the forces of good. At last the evil one was ready to begin his war against the world. He started in the most seemingly innocent way by investing in a type of human entertainment, a racing league. He infiltrated one of the teams and built into its products his technology of evil. The team became... Dark Triakis. muahahahahahahahaaaaaaaaaaaa

    haaaaaaa

  2. #292
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    ACE-FLO is offline Banned for using a sock account Zone Pilot
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    Sounds like the intro to an anime!

  3. #293
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    I think I'm going to finish on this, . The first two are hidden line pictures to show the craft with no livery, while the last 3 have liveries.

    I had some pictures of 2 on a red track, but the upload decided it would jpeg itself up bad.

    I think I'll draw up some pilots or something too.

    http://www.2shared.com/file/7951635/e6d6638a/geist.html - sketchup file - 6,385 KB

    Attached Images Attached Images

  4. #294
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    that geist ship is starting to look really good

  5. #295
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    Smile Triakis Test Facility 05

    @MDHay : Thanks mate

    @AceFlo : Yeah for sure- The main thing holding it back is processing power. At HD resolution it is taking up to 40 minutes to output a single frame on my dual core laptop. I need some serious processing power. I had some great ideas when TTF 4a came into fruition this morning...A huge spiralling track with about 20 Dark Triakis racing about,lol. The next animation in the works is the Dark Triakis at a standstill first - just hovering on air..then boosting off

    Even this animation took quite a while to render, and its pretty short. Im thinking also how to do a boost effect, as this is new territory

    @Haywire : Great story and nice work I posted it up on my journal in DA and gave you a mention - Do you want a link on it to point somewhere specific?

    @Venom - Nice idea! I need to get some screenshots of structures/bends from Talons Reach.

    @Lance - LOL, sets a great tone..it will be transferred into the story somehow

    @Andy : Thats looking great


    Dark Triakis - Part One
    by Haywire_Guy

    During the abolishment of the workers union act in 2425 the employment climate of the vast island nation was in disrepair. Arid sandstorms and barren wastelands had battered much of the Western coastline due to rampant industrialisation and pollution, causing much of its small population to leave in the millions. By 2400 it had the population of only 15 million.

    Shops were closing, major corporations were moving off Australia’s shores, and it was joining the list of Industrial failures of the 24th century. Of course the Australian AG racing league was in huge financial debt having, having sacked over 75% of its employees in an effort to cut costs.

    But just as the Macross Rockwell was about to dissolve the iconic Racing team indefinitely, a bid was offered that was impossible to refuse. Unknown to its implications of control over the company Mr. Rockwell hastily signed the holo-contract in a last ditch to save the dwindling company. It was later known that the contractors was a private metal ore and Fibresteel manufacturer, selling various minerals and metals to various nations at a fraction of the price.

    Team Triakis were ordered to test a newly developed armour created by these “contractors”. It was said to be the equivalent of “hardened shadows” and was purported be stronger than Fibresteel, lighter than Whitegrain. Under orders Team Triakis implemented this newly created metal into future craft designs in an attempt to test it out in the modern worlds most brutal environment: The AG race track. In no less than a decade, showing the new, swifter face of the great Aussie outback, the Dark Triakis prototype RX001 was born.

    Dark Triakis vs Feisar 02
    Last edited by Mu5; 22nd September 2009 at 02:47 AM.

  6. #296
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    If I made a new team, they'd be called Quickfire.

    SPEED: 8/10
    HANDLING: 9/10
    THRUST: 9/10
    SHIELD: 6/10

  7. #297
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    Quote Originally Posted by slimjim View Post
    its plodding along xD im still learning the tools that i need and what they do
    I'd do more on that tutorial, but I can't right now.

  8. #298
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    If I designed a new team ship, it would have:

    Shield ----- 2/10
    Speed ----- 10/10
    Handling --- 6/10
    Thrust ---- 10/10

    If there were a points scale that had to be matched, then I would up the shield to the required level, but leave everything else untouched. The idea is to max speed and acceleration through lightness, and to keep handling stable and aerodynamic resistance low by keeping control surfaces small, and "all-flying", which means that the entire control surface moves on a pivot and is fully streamlined. Only exception to that would be 'vertically' symmetrical airbrakes.

  9. #299
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    @mdhay no need to do that ill just spend some time messing around with the tools other wise ill never kearn

  10. #300
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    Default LancE, makE thE tEAm!

    Lance - I hopE you're itching to gift us zoners with a cool backstory for your team! Love the ship synopsis, well thought out! I'm sure others feel the same. We'd love to see a ship design in development naturally, A.L.T.E.R.N facilities are there for members to utilise. More tutorials will be up there soon. So, yeah! Say 'yes, i'll write the story and design the ship' - this would be awesome!




    .
    [peepz - the dot represents - respect the "."]
    Last edited by ACE-FLO; 23rd September 2009 at 03:14 AM.

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