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Thread: Imagine a new WipEout team....

  1. #381
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    Just in, a brand new ship from the IGLU team that can fold up for either better speed or increased downforce:

    http://www.wipeoutzone.com/forum/pic...pictureid=1542

  2. #382
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    What is that ?! It's like something straight out from a track in Zone!

  3. #383
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    Nice work Feisarfan - the ship is coming together nicely mate!!! Big respect man!

  4. #384
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    Thanks for the positive feedback on the sketches. One of my goals for fall break this week is to create the slogan and logo for the team as well. Does anyone now any good FREE software/sites to do this on?

  5. #385
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    2 More New Teams:

    TER-TO-NAI Research Facility:
    - Country of origin: Serbia
    - Research and development facilities: Belgrade
    - Catchword/Tag: "Turbocharged to The Extreme"
    - Emblem: Two "T"s (one from the top, the other is upside down"

    Brief history:
    - If Qirex knows all about High-Speed Revolution, then so can TER-TO-NAI. The TER-TO Serbian team has unveiled their powerful ship, known as HyperThunder, which consists a powerful rocket engine, a small, but powerful supercharger embedded into the engine, and its state-of-the-art racing seat that it is made out of kevlar (which is fireproof/explosion-proof) and twin exhausts from the back. When it comes to oval or straight lined tracks, TER-TO-NAI will always get there first with ease.

    Specs:
    - Speed: 10/10
    - Thrust: 10/10
    - Handling: 4/10
    - Shield: 10/10

    Dronzier:
    - Country of origin: Israel
    - Research and development facilities: Tel Aviv
    - Catchword/Tag: "Always Ready"
    - Emblem: Unspecified emblem

    Brief history:
    - The Israeli FX racing team will do whatever they can to rise Dronzier to popularity, as they work countless days and months designing a ship that no other anti-gravity racing ship can ever outrun their latest design, known as MantaOmega, a hybrid ship which consists an engine that cannot be heard by the crowd and the pilots. This is one tricky ship that other rivals are absolutely unaware whether the MantaOmega is approaching or not, so Dronzier will quietly take home for finish.

    Specs:
    - Speed: 6/10
    - Thrust: 8/10
    - Handling: 6/10
    - Shield: 5/10

  6. #386
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    @WolfKill01 - I use Paint Shop Pro at home, aka the poor mans photoshop. But it's a cool piece of software man. You should be able to get a trial version of it from Jasc.com - hope this helps.

    Oh, and um - on the main WZ page, there's links to free stuff like wipeout type fonts, which are always useful. goodluck mate!
    Last edited by ACE-FLO; 19th October 2009 at 12:45 AM.

  7. #387
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    Cool . let's see if I can design my mentioned race teams and their ships by drawing .

  8. #388
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    Get on it mate, more ships ftw! And help is always at hand!

  9. #389
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    WolfKill, I can't design it. I've tried, but I just can't. Something isn't right with it. Not the sketches, but I don't know, :S
    Last edited by mdhay; 19th October 2009 at 04:36 PM.

  10. #390
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    I can see if I can crack it once I've finished my homework if it's okay with you wolf & mdhay. There looks like there are plenty of subtle curves on it, which is something that's pretty difficult to pull off in sketchup - but I've been using sketchup for this sort of thing for longer than anyone on here so I should be able to have a decent crack at it.

    If you post what you got up to with mdhay, i may be able to see what's up with it.

  11. #391
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    I'll see to adding the pics later, watch this post.

  12. #392
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    An audi xD

    no really, i'dd like the zone ships as a skin to normal races in HD like in pulse

  13. #393
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    Sorry if those sketches are giving you any trouble mdhay. I don't mind if you try to model it andy. Can't wait to see the results.

  14. #394
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    Here's a new track which takes place in an isolated volcanic island in Makana:

    Track name:
    - Volcannus

    Track description:
    - Makana is back once again, with a fiery scenery awaiting elite pilots to tackle the volcanic island. As racers venture through an actively volcanic track, they will discover the core of Volcannus with dangerous lava cascades underneath it and exiting the deadly volcano will encounter streams of lava venturing throughout the jungle and back in paradise. The heat is always on.

  15. #395
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    Ooh, Volcannus! Scary huh? reminds me of that track in Fusion where you could steer your ship into the lava and self eliminate! hehe

    btw, which team does your track belong to?

  16. #396
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    Since Volcannus takes place in Makana, I would say Goteki 45 (since they are founded in Makana ).
    Last edited by MetaKraken; 20th October 2009 at 01:18 AM. Reason: Volcannus is in Makana

  17. #397
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    There we go:

    http://www.wipeoutzone.com/forum/alb...pictureid=1547

    Problem is, I dunno how to do the exposed engine parts/ the chassis properly.

  18. #398
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    wow that's a lot of straight lines xD. You're gonna have to learn how to use curved lines with curved follow-me lines and build up shapes to intersect and rub away. Normally I'd tell you how now, but it's quite complicated and I have plenty of homework that needs doing. It is a tricky design. If you save his design, you can go to File>Import it into your model so you can get some reference next to the model as you're designing.

  19. #399
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    Should we add pilots (for the next Wipeout Future) for each new teams?

  20. #400
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    @metakraken: I don't see why not, as long as they're relevant to a team in this thread.

    So I haven't done much on wolf's design because I've been busy with coursework.

    It is quite tricky, and it isn't looking exactly the same as the design, but I reckon it doesn't look too bad the way I've somehow got it looking so I think I might just go with a stylised render. So far I've done the front part. I know the proportions are off but whatever. xD

    I tried an orthographic projection but it didn't work. The reason I couldn't get it perfect straight away was because the drawings weren't symmetrical, but whatever, I wasn't expecting them to be lol. You'd have to be quite serious and use a ruler, measure every single bit and do everything just perfect to get an orthographic projection - and I wouldn't expect anyone to do that for a sketch for here.

    Yeah, I've got a week off after today so I'll try and get a model done by then.
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