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Thread: New PlayStation blog post

  1. #61
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    ACE-FLO is offline Banned for using a sock account Zone Pilot
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    Quote Originally Posted by blackwiggle View Post
    interweblinesbroadbandialupfacebookstuff
    Hahahaha hee haw that's some funny wording! Good one!

  2. #62
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    Quote Originally Posted by Rapier Racer View Post
    *Takes one of those shocked deep breaths*

    Hey! Fellow pilots of the Wipeout Pure Xlink Kai era... It looks like someone was spying on our in game activities! Its the home made Wipeout Pure eliminator, brought back to life
    ....aaaaah!

    I read now your post! I'm totally in agreement with you

    I remember very well the self made eliminator mode from Pure....aah!

    I remember your plasmas and your tricky places, where you ambush yourself to fight me and others noob pilots like me!

    read you soon
    cdrom

  3. #63
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    Please don't tell me you are going to wait for a TOP GEAR review!

    Jamiroquai [Ja is **** at wipeout ]

    I've beaten him HEAPS of times [He's a Rapier pilot,well he attempts PA off with out much success ]

    Phantom class.....well that's like Clarkson being humble,it's just not going to happen

  4. #64
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    Quote Originally Posted by Paul Tweedle View Post
    If my mental you mean how frantic does it get, I would put it at about a 7 and Eliminator at about 11 ;-)

    Seriously, Detonator mode is terrific fun and very different to anything WipEout has had before. It almost makes it a shoot 'em-up. Each stage/lap gets faster and faster (like Zone mode) with more and more mines and bombs to take out or avoid. It's tough but fair.

    I think you'll love it. In fact you'll love both of the new modes once you understand them.

    Thanks,

    Paul.
    excellent. i am really excited about trying detonator and eliminator with 180 turns...that's insane! quake's flying past both ways...you know it's gonna happen, and it'll look beautiful!!!

  5. #65
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    The 180 turns are only possible in Eliminator mode.

  6. #66
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    Keep up the great work, SL!

    Please tell me you guys aren't going to hog all of those very beautiful concept artworks to yourselves now. Not that you have, but I'm sure many members here would love to see more of them.

    I can't stand the wait any longer though! Bring on the FURY!!!

  7. #67
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    hey paul, with the new trophies showing up and all may i ask a little more specific release date than "summer" ?

    In holland the summer generally is over before the games are released in "summer", wich means ill have to attend school when fury is out! Can you imagine the horror!

  8. #68
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    He if is NOT going to post on a weekend.

    Earliest will be Tuesday mid morning UK time or [GMT 1-2 pm] approx IMHO [That means sod all]

  9. #69
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    Quote Originally Posted by Paul Tweedle View Post
    Honestly I'd LOVE to tell you what the planned release date is but until Final QA approval there's really no point because it could move out if problems are found.

    I really can't say any more on it at the moment. As soon as I can you'll all the first to know.

    Paul.
    I guess the appearance of thropies means it got trough final QA?
    and we can expect it soon!?

  10. #70
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    Quote Originally Posted by qirex View Post
    I guess the appearance of thropies means it got trough final QA?
    and we can expect it soon!?
    Yeah, I have a burning chunk of store credit I'm itching to spend. Must... hold... out...

  11. #71
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    Quote Originally Posted by ACE-FLO View Post
    Pardon my bad English, typing this from my PSP - not funny ok.
    That'z noh eckscoose.

    Anyway, chill, guys. Constantly pining for it isn't going to hurry it up, you know. It's unfortunate, but it won't happen like that.

  12. #72
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    Quote Originally Posted by Paul Tweedle View Post
    ... Our art team is totally leet and does not make mistakes.
    Let me see if I get you guys on this one.



    The picture shown is taken from the WipEout HD Fury trailer (UK Store)
    23 seconds after start.

    How is it possible that we can fully see the craft's shadow projected onto the
    illuminated surface despite the craft itself is already partially covered in
    shadow? The craft's nose isn't illuminated but its projected shadow tells me
    that the sun can actually see it, which is obviously not the case.

  13. #73
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    I want that bionic eye Problemsolver

  14. #74
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    *LOL*

    Everybody knows the AG generators are generating those shadows. Micro black holes and event horizons remember?

  15. #75
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    That track is actually on Tatooine, not along time ago in a galaxy far, far away - just last
    week in fact (which explains the futuristic buildings) and everyone knows that Tatooine has
    two suns so..

    Maybe its something to do with the way they have the light sources setup and instead of
    having one big source for the whole map, like a sun, which would probably look stupid
    because some of the map would look really bright, and they wouldnt have much control
    over it, they have lots of little light sources to give a sun effect (this way they can fine
    tune the look and feel of the map better) and some are slightly out of kilter.

  16. #76
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    @Eloï: You won't coz you will never 'sleep' again.

    @mic-dk: xD

    @akirapill: Technically, I could list various reasons why the craft's shadow
    is out of place, np, but I didn't wanted to do so because describing a naive
    view will already yield the biggest result.

    The given situation might just be a worst-case scenario for their shadow
    implementation, something they know about, kinda of a trade-off. Who
    knows....
    Last edited by ProblemSolver; 14th July 2009 at 09:17 PM.

  17. #77
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    @ ProblemSolver: I totally missed that quote above your post - I think my brain
    has turned quote processing off.

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