Hi guys,
Just to let you know that Marcus, our Art Director has added a post to the PlayStation blog. In it we have also answered some other questions...
http://blog.eu.playstation.com/2009/...onment-design/
Thanks,
Paul.
Hi guys,
Just to let you know that Marcus, our Art Director has added a post to the PlayStation blog. In it we have also answered some other questions...
http://blog.eu.playstation.com/2009/...onment-design/
Thanks,
Paul.
SWEEEEEEEEEET
thanks for the update paul
Very interesting.
Thanks to you and your team for that info, Paul.
YEAH! Final testing!
Thanks Paul. Can't wait!
Thanks! Interesting to read!
QA final testing : hmmmm that sounds sooo close to the release.
Looking forward to play it !!
Thx Paul and all the team for the infos
Will any of the concept art see the light of day outside of the game? They'd look really cool as a wallpaper.
Talons Junction looks incredible - Thanks for the link!
NOICE!
Thanks Paul, pure bliss these concept art screens!
*Takes one of those shocked deep breaths*The carnage is unbelievable especially now that players can turn their ship around and attack opponents head-on. You’re going to love it.
Hey! Fellow pilots of the Wipeout Pure Xlink Kai era... It looks like someone was spying on our in game activities! Its the home made Wipeout Pure eliminator, brought back to life
What's the deal with the different color contrails? Saw red and green contrails in the pics. Playing with pictures, or new thruster technology? Team affiliation via exhaust color?
I'm hugely bummed about lack of alternate HUD support in the new modes. Wipeout just isn't Wipeout for me unless I'm rockin the 2097 hud.
Thanks for the update, Paul. It's nice to know how you go about designing this stuff, from the little design work I've done WipEout has had a huge influence on it. The architectural design in the blog post would awesome to see as real buildings.
The comments on the blog post mention a lot about Home, maybe it'll give me a proper reason to go back in there. I can't wait until Fury appears on the PlayStation store .
the WZ Home Clubhouse i bought a while ago will finally be of use if the game gets home launching support!
@Marcus Tanner: Really, really great work! I love the bold design because
it allows for a wide dynamic range in modeling between what is supposed
to be large and small, which is usually not that easy.
Kinda reminds me, in parts, of my own words and is exactly what I wasOriginally Posted by Marcus Tanner
looking for; scale & depth! It's so important that shadows from all the
surroundings can now be cast onto the surface of a craft such that one can
essentially perceive the necessary depth to actually feel being embedded
into an environment.
I have a question about what you call 'Dynamic Composition'. You wrote;
Who does sectioning the environment? Is it done by a user or an algorithm?Originally Posted by Marcus Tanner
And how does one decide whether the strategically added set pieces really
provide focus for the player or not, without testing each configuration by
hand? Is there some mathematical (frequency) analysis involved, a-priori?
Judging from all the Fury pictures currently released, I really hope
everything works out for you guys and for us over here at WipeoutZone the
day we finally can set Fury into motion.
Btw; Who ever the color artist is, he (?) deserves a beer from me!
The coloring of Talons Junction is so beautiful and sound! Love it!
Some critics; So you don't have any sharp vector version of the WipEout HD
Fury logo shown in the upper left corner? Hell, it looks horrible. Even I got
a better version xD, grabbed from the 1080p Fury trailer. Last but not least,
the text is a bit hard to read in the sense that it isn't, well, fluent? But
perhaps that's just me! However, the pictures do look great, much better
than last week. I rike it!
@Paul: koolkid201 wrote; "Will there be any new HUDS coming with Fury?".
Answer:
Ok, if there wasn't enough time, then there is virtually nothing to talkOriginally Posted by {Paul, Tony}
about. But I want to say that a HUD is the single most important quantity
in the whole game, which isn't hardly any news. xD But a player may feel
disconnected from a given gaming mode just because (s)he sees a different
HUD style, esp. if (s)he doesn't like the given HUD.
Just an observation; The boost / absorb bar is quite huge, don't you think?
It covers quite a lot of screen space.
Keep going!
There's some great extra information in the responses to the comments now on the blog including a full list of the tracks and the fact that there will be new music added to Fury
I think the idea to create the environment like a musical framework very innovative. I am imagining myself flying through these environments and feeling the rhythm of these tracks. The whole idea inspires me. Great to get to know what fantastic ways there are to create artwork.
(I just realised this sounds a bit psychedelic. I haven't smoked or otherwisely consumed anything though )
BTW, there is another blog about ship design:
http://blog.eu.playstation.com/2009/...-design-ethos/
In the post's comments:
Some people will be pleased.Originally Posted by aat08
What are the odds for this coming out today? They said summer right?
I'm running home now to check!
Last edited by Lance; 9th July 2009 at 04:04 PM. Reason: Redundant quotation removed. Please read the WipeoutZone guidelines in the announcements section.