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Thread: New PlayStation blog post

  1. #1
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    Default New PlayStation blog post

    Hi guys,

    Just to let you know that Marcus, our Art Director has added a post to the PlayStation blog. In it we have also answered some other questions...

    http://blog.eu.playstation.com/2009/...onment-design/

    Thanks,

    Paul.

  2. #2
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    yeldar2097 is offline WipEout HD Cup - Quarter Finalist Veteran Pilot
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    SWEEEEEEEEEET

    thanks for the update paul

  3. #3
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    Very interesting.

    Thanks to you and your team for that info, Paul.

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    YEAH! Final testing!

    Thanks Paul. Can't wait!

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    Thanks! Interesting to read!

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    QA final testing : hmmmm that sounds sooo close to the release.
    Looking forward to play it !!
    Thx Paul and all the team for the infos

  7. #7
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    Will any of the concept art see the light of day outside of the game? They'd look really cool as a wallpaper.

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    Smile

    Talons Junction looks incredible - Thanks for the link!

  9. #9
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    NOICE!
    Thanks Paul, pure bliss these concept art screens!

  10. #10
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    The carnage is unbelievable especially now that players can turn their ship around and attack opponents head-on. You’re going to love it.
    *Takes one of those shocked deep breaths*

    Hey! Fellow pilots of the Wipeout Pure Xlink Kai era... It looks like someone was spying on our in game activities! Its the home made Wipeout Pure eliminator, brought back to life

  11. #11
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    What's the deal with the different color contrails? Saw red and green contrails in the pics. Playing with pictures, or new thruster technology? Team affiliation via exhaust color?

    I'm hugely bummed about lack of alternate HUD support in the new modes. Wipeout just isn't Wipeout for me unless I'm rockin the 2097 hud.

  12. #12
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    Thanks for the update, Paul. It's nice to know how you go about designing this stuff, from the little design work I've done WipEout has had a huge influence on it. The architectural design in the blog post would awesome to see as real buildings.

    The comments on the blog post mention a lot about Home, maybe it'll give me a proper reason to go back in there. I can't wait until Fury appears on the PlayStation store .

  13. #13
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    the WZ Home Clubhouse i bought a while ago will finally be of use if the game gets home launching support!

  14. #14
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    @Marcus Tanner: Really, really great work! I love the bold design because
    it allows for a wide dynamic range in modeling between what is supposed
    to be large and small, which is usually not that easy.

    Quote Originally Posted by Marcus Tanner
    ... Interlocking modular shapes & overlaid layered surfaces make best use
    of the lighting by allowing shadows to play over the structures, and sunlight
    to glint through the gaps. This gives the impression of a highly complex and
    richly populated environment which is enhanced by the use of hyper-real
    gleaming hi-tech surfaces.
    Kinda reminds me, in parts, of my own words and is exactly what I was
    looking for; scale & depth! It's so important that shadows from all the
    surroundings can now be cast onto the surface of a craft such that one can
    essentially perceive the necessary depth to actually feel being embedded
    into an environment.

    I have a question about what you call 'Dynamic Composition'. You wrote;
    Quote Originally Posted by Marcus Tanner
    ... This process involves sectioning the environment along the track to
    provide the fundamental flow of shapes that creates an interesting rhythm
    for the player. It includes strategically adding set pieces which provide
    focus for the player and then populates the track to create an enhanced
    game experience. ...
    Who does sectioning the environment? Is it done by a user or an algorithm?
    And how does one decide whether the strategically added set pieces really
    provide focus for the player or not, without testing each configuration by
    hand? Is there some mathematical (frequency) analysis involved, a-priori?

    Judging from all the Fury pictures currently released, I really hope
    everything works out for you guys and for us over here at WipeoutZone the
    day we finally can set Fury into motion.

    Btw; Who ever the color artist is, he (?) deserves a beer from me!
    The coloring of Talons Junction is so beautiful and sound! Love it!

    Some critics; So you don't have any sharp vector version of the WipEout HD
    Fury logo shown in the upper left corner? Hell, it looks horrible. Even I got
    a better version xD, grabbed from the 1080p Fury trailer. Last but not least,
    the text is a bit hard to read in the sense that it isn't, well, fluent? But
    perhaps that's just me! However, the pictures do look great, much better
    than last week. I rike it!

    @Paul: koolkid201 wrote; "Will there be any new HUDS coming with Fury?".

    Answer:
    Quote Originally Posted by {Paul, Tony}
    There are new HUDs for the new game modes. We had to design these
    from the ground up to ensure that the pertinent information is relayed to
    the player clearly. These HUDs are always used in the new modes regardless
    of which of the HUDs you have selected in the options. The reason for this is
    that it takes a lot of graphic design work, implementation and many, many
    iterations to get a HUD right. We simply didn’t have the time to make new
    game mode HUDs for the existing HUD themes nor did we have time to
    create any new cross-mode HUDs like those in the original release of HD.
    Ok, if there wasn't enough time, then there is virtually nothing to talk
    about. But I want to say that a HUD is the single most important quantity
    in the whole game, which isn't hardly any news. xD But a player may feel
    disconnected from a given gaming mode just because (s)he sees a different
    HUD style, esp. if (s)he doesn't like the given HUD.

    Just an observation; The boost / absorb bar is quite huge, don't you think?
    It covers quite a lot of screen space.


    Keep going!

  15. #15
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    There's some great extra information in the responses to the comments now on the blog including a full list of the tracks and the fact that there will be new music added to Fury

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    I think the idea to create the environment like a musical framework very innovative. I am imagining myself flying through these environments and feeling the rhythm of these tracks. The whole idea inspires me. Great to get to know what fantastic ways there are to create artwork.

    (I just realised this sounds a bit psychedelic. I haven't smoked or otherwisely consumed anything though )

    BTW, there is another blog about ship design:

    http://blog.eu.playstation.com/2009/...-design-ethos/

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    In the post's comments:

    Quote Originally Posted by aat08
    When you will put an end to the Zone mode exploits in Anulpha Pass? I was just browsing the leaderboard when i shockingly realized that the vast majority of the TOP 30 are glitchers.
    Quote Originally Posted by Paul Tweedle
    The Anulpha Pass exploit is now fixed and we will do what we can with the high score tables.
    Some people will be pleased.

  18. #18
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    What are the odds for this coming out today? They said summer right?

  19. #19
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    Quote Originally Posted by krioto View Post
    What are the odds for this coming out today? They said summer right?
    same odds as you commin home finding Summer Glau in a neglige on yer bed, still....there is a chance they will surprize us...... or you finding Summer Glau @ yer house...

  20. #20
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    I'm running home now to check!
    Last edited by Lance; 9th July 2009 at 04:04 PM. Reason: Redundant quotation removed. Please read the WipeoutZone guidelines in the announcements section.

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