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Thread: Response time

  1. #21
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    Quote Originally Posted by AG-wolf View Post
    ... I still question this website's measure of "response time" in games, because they make no mention of whether or not they've optimized their displays before executing their tests... their TV could have 80ms input lag on top of whatever "frames" they're measuring with their cameras... or they could simply be measuring their own setup's input lag and nothing else lol
    You may perhaps read Digital Foundry's article again.

    Digital Foundry and Gamasutra do pretty good technical articles. Both of their
    articles about responsiveness in video games are the best available to the
    public. Digital Foundry has even put thoughts into eliminating the so-called
    "zero frame" to get more accurate results. Anyway. From their article you can
    read that the input lag of the TV in question (a DELL) is 50ms. And if you
    read a lil more closely, you will see that they have wrote a similar article
    before (referenced in the very same article); Console Gaming: The Lag Factor,
    09/2009. If you read through it, you will know how they've treated the TV's
    input lag with respect to the results given, i.e. they subtracted the TV's input
    lag from the result of each measurement. Trivial.

  2. #22
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    intersting stuff..

    i guess thats why fighter pilots dont use wireless ps3 controllers to fly and bomb in Irac

  3. #23
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    pretty close... xD

  4. #24
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    80ms, or 5/60ths, for Wipeout HD, is VERY good.
    No complaint here.

  5. #25
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    In old video games (VIC20 etc...) input lag
    was often restricted to 1 frame. (20ms with PAL).
    This is how they did it: get an input, compute,
    wait for vertical sync, show result.
    Easy, but port cabling wouldn't be accepted in this
    times anymore

  6. #26
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    Those were the days.

    84ms, even if better than many other games, is just too high in general terms.
    As I've pointed out, there is at least one frame missing. With respect to RR7,
    SF4, and CoD WW, WipEout HD could run with 66ms instead if 84ms, but it seems
    like that WipEout HD needs an additional frame to get things done. (16ms less
    may account for five more zones! )

  7. #27
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    Im sure a read an article early in the ps3 life that was saying they were getting lag on the sixaxis, sure its one of reasons wipeouthd was delayed in the first place.
    Even pc's have this delay, i have a nvidia tuner and can change the setting from 3 frames which is default, if i change to 2 frames, my laptop goes to 20fps from 56 on left 4 dead.
    5 is excessive to be fair, the game would of definitely had a easier learning curve, maybe the reason they put pilot assist in as an option. doesnt matter too much after couple hundred hrs though.

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