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Thread: Naming the Turns

  1. #1
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    Default Naming the Turns

    In Formula 1, legendary turns on classic tracks (such as Monaco street course or Spa in Belgium) have their own names (for example Bus Stop on Spa).
    Did anyone think about giving names for some corners in Wipeout HD? The classic ones, like hairpin corner on Chenghou etc

    Maybe we can try to name some of these to make them even more legendary?

  2. #2
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    Default

    ace idea, i'll think about it
    i'll sum all propositions for you here:

    VinetaK
    First corner :
    -The Big Dipper
    caves:
    -the clutter caves
    last left before the final straight (and after the drop):
    -the bucket

    Anulpha pass
    narrow section after bump
    -bottleneck

    Moa therma
    small dent on the magstrip of Moa Therma:
    -Parking Lane

    Chenghou Project
    The long sloped corner at the end of the first straight on Chenghou Project:
    -Bollocks Bend
    Hairpin:
    -Chuck Norris (cause it kicks your ass with a roundhouse)
    -The Wallgrinder
    -Mono-Star

    -centrifuge

    Metropia
    corner that leads immediately onto the mag strip on Metropia :
    -pre/post magstrip
    -Bastards Bend

    Magstrip:
    -Roller coaster

    Sebenco climb
    first turn :
    -Steven Seagal (not chuck norris, but still kicks your ass if ur not ready for it)
    awful banked turn on Sebenco after the descend on forward
    -the cave grinder
    -Nosedive
    zigzag section:
    -Sea Sick

    Ubermall
    chicane which is usually cutted with turbo and BRs
    -pot of Petunias
    chicane on ubermall too, with the cat near it:
    -cat section


    sol2
    -double whirl
    Last chicane of Sol2:
    -Stin Way


    -----------------------------------------------

    VinetaK R
    First cave :
    -SaturnĀ“s Cave

    -the clutter caves

    Anulpha pass R

    Moa therma R
    The lefthand corner on Moa rev going into the loop:
    -loop skipper twill
    small dent on the magstrip of Moa Therma:
    -Parking Lane

    chenghou project R

    metropia R
    The blind chicane after the magstrip
    -Zatoichi

    Sebenco climb R
    awful banked turn on Sebenco before the ascend on reverse
    -the cave grinder

    ubermall R
    chicane which is usually cutted with turbo and BRs
    -pot of Petunias
    chicane on ubermall too, with the cat near it:
    -cat section


    sol2 R
    -double whirl


    QjonPL of course, you can take this and keep it updated in 1st post, maybe it'll be better
    Last edited by chboing; 22nd June 2009 at 03:19 PM.

  3. #3
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    Default

    i propose :
    -the "pre/post magstrip" in Metropia.
    -the "mall chicane" in ubermall which is usually cutted with turbo and BRs... and just cutted on reverse.
    -the "cat section" : chicane on ubermall too, with the cat near it.

    i could have many other ideas with time.

  4. #4
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    Agree on the cat chicane.
    The other one on Ubermall, I call the pot of Petunias

    The blind chicane after the magstrip on Metropia R I call Zatoichi - figure that one out by yourselves
    Then there is that awful banked turn on Sebenco (after the descend on forward, before the ascend on reverse) which I call the cave grinder.
    Then of course there is the bottleneck at Anulpha, the centrifuge at Chenghou, and the double whirl at Sol2.

    Other than that I have no distinct names for parts of track...

  5. #5
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    Bollocks Bend - The long sloped corner at the end of the first straight on Chenghou Project. So called because it's a miracle if I don't shout "BOLLOCKS!" at least once when tackling it.

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    I'm always wondering why SL haven't done this already. They gave names
    to buildings, etc., but not directly to any turn. Well, I think SL should officially
    label all the turns in the future. We may provide some good names over here.

  7. #7
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    Nice idea, I've seen a few giving casual names to sections around the threads but this is the real thing, almost

    The lefthand corner on Moa rev going into the loop: "loop skipper twill" because one can easily fall off the track through the right side if you fail to catch the magstrip, or thanks to AkFurtif: actually skipping the entire loop

    The lefthander on Metropia rev onto the 2nd last straight with the dip in the middle: "speedpadshifter." This because when shifting into it one can shift right onto the speedpad but especially because by shifting you can pass opponents easily as if there was another pad.

    The caves on both Vineta's: "the clutter caves." No matter what you're on, weapons or non-weapons races they always fill up and mess with a lot of ships

  8. #8
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    Chuck Norris - CP Hairpin (cause it kicks your ass with a roundhouse)
    Steven Seagal - SC first turn (not chuck norris, but still kicks your ass if ur not ready for it)
    Sea Sick - SC zig zag (trying to draw a straight line but was sea sick)
    Nosedive - SC right turn after long downhill (Since I always ****ing bang off the ground)
    Last edited by RedScar; 22nd June 2009 at 12:22 AM.

  9. #9
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    awesome idea

    I'm not a good candidate for naming the curves though, they would all be like...

    "shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiitttttttt dammitdammitdammit"

    and

    "arrrrrrghghhhhghghghghhggh"

  10. #10
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    Default I like this idea!

    Good thread, the difficulty is going to be getting everyone to agree on one specific name per corner..... I think some kind of poll will be needed for that.

    The hairpin on Chengou should be 'The Wallgrinder' or 'No Chance, Your Not Getting Through This Unschathed, Especially If There Is More Than One Of You' or 'No Chance' for short. On a more serious note, the first corner on Vineta forward could be 'The Big Dipper'...

  11. #11
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    Lol, already named a turn on a famous Pulse track.

    On Arc Prime White and Black, there is a corner just of the main straight where the are no shoulders on it, a ship can fly off the edge quite easily.

    Its called Leungbok Bend. As when racing on Arc Prime last year that was Leungbok kriptonite in the game.

  12. #12
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    "the bucket" for VK last left before the final straight (and after the drop). Dont know why, but always pictured that corner as dropping into a bucket

  13. #13
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    The corner that leads immediately onto the mag strip on Metropia forward I call Bastards Bend.
    Drives me nuts.

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    Play some ZONE on Metropia and you will laugh about that corner once you
    go back to normal racing. For sure, this corner is difficult in ZONE mode, but
    the insight you get will help you in normal racing. Ah you don't play ZONE ...
    bad dat is.

  15. #15
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    I don't play zone because of the size of my screen, 2.2m across,the screen flashing does my head in ,it can be like standing directly in front of a strobe light, and I really can't be bothered changing video cables to the smaller TV.

    Same reason I don't like driving in the real world,if the sun is strobing through a succession of trees I can have micro blackouts.
    Some people are more susceptible to this than others I suppose.

  16. #16
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    Bastard Bends on Metropia, lol. I called them that for a bit on Pulse.

  17. #17
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    You could call the hairpin on Chengou "Mono-Star", as probably only 1% of pilots can make it around that corner at least somewhat cleanly. It would fit with the mono-rail system right above it

  18. #18
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    @blackwiggle
    2.2m? Awesome!

    Quote Originally Posted by blackwiggle View Post
    ... Same reason I don't like driving in the real world, if the sun is strobing through a succession of trees I can have micro blackouts. ...
    You potentially suffer from photosensitive epilepsy.
    Right, better you don't touch the ZONE mode at all.

  19. #19
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    Going down? - Sol2 drop after that back to back rights, always feels like the ship just floats for a quick sec before falling straight down.
    Roller coaster - Metropia mag strip

    PS: Problemsolver, you amazing me. I just got zone zeus on AP with 76 zones, HOW can u do 127 (I think thats what u have done). Your tank dude

  20. #20
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    Last chicane of Sol2 I normally shouts at the players, This is stin way and you all **** off!

    stevie

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