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Thread: New Fury screenshots

  1. #101
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    Quote Originally Posted by Darkdrium777 View Post
    It's pronounced Kai-rex, not qui-rex as some of my French compatriots might be doing
    with an "u" that would become couaille-rex

    and yes, Tech de Ra seems to be both night and day, maybe forward and reverse?
    ah, no, the ships go the same direction on that turn...
    if it's the case, there would be an option when selecting the track.

  2. #102
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    Amphiseum

    Tech de Ra 1 2 3

    What you're seeing on the third Tech de Ra screen is the darker sky because of the sand storm that you can see in the first Tech de Ra screen. That's why it looks like "night", but it isn't really.

  3. #103
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    Ah okay, thanks for clearing that up. Never played the psp versions of wipeout. All the Amphiseum shots look incredible so far O.O

  4. #104
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    Quote Originally Posted by IDReaper View Post
    i think you have beat me in time, i have plans to open an argue about this subget, i have 2 in mind, that shot of tech set in supposed night-time, and the mysterious dissapereance of an entire city from the background of talon's junction within a year gap ( do you know what i mean, HD set in 2106 pulse set in 2107, take a look in the pulse talon's background then in the HD version just odd )


    Quote Originally Posted by Darkdrium777 View Post
    Amphiseum

    Tech de Ra 1 2 3

    What you're seeing on the third Tech de Ra screen is the darker sky because of the sand storm that you can see in the first Tech de Ra screen. That's why it looks like "night", but it isn't really.
    are you sure darkdrium? do you remenber in the pulse info about the tracks and in game presentation tech de ra was an ex hydrophonic farm?
    i suppose some of you know what is hydrophonics...
    do you see those honeycomb built glass domes with plants within?
    i hope to have hit the point...
    Last edited by darkfaerytales; 12th June 2009 at 12:30 PM.

  5. #105
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    I think that TBH, Tech De Ra is in evening as far as I could tell, so what looks like a sandstorm is actually dark rain clouds moving in from the mountains. And the clouds take on a sandy look due to the sunset. Just my thought on that.

    As for Talon's, I think the draw distance of the PS3 allows SL to put the cityscape farther away from the track. It was probably intended to be far away in pulse, but the PSP can only handle so much. Remember that the detail levels allow SL to do things to the track they couldn't on the handheld, including changing draw distance of background objects.(i.e. buildings, traffic, and other scenery)

  6. #106
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    Quote Originally Posted by darkfaerytales View Post
    are you sure darkdrium?
    Yes, I am certain. The first shot is Amphiseum, the three other are Tech de Ra, it's just the clouds/sandstorm/whatever that cause this mistake.
    If you need confirmation, look at the track borders. Amphiseum. Tech de Ra.
    And it should mean something that the first shot which you mistake for Tech de Ra is in line with successive shots from Amphiseum.

  7. #107
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    I will defer opinion till I actually get my hands on the finished product.

    I think SL might be deferring FURY release on comments posted here.
    Which is a nice thing [tweak to overall preference ]
    It's NOT going to effect game play at all,so why not [while the chance permits] change it.
    IMHO it looks a bit TRON like.
    Either the contrast has been ramped up.or a sort of black outlining has been added to everything.
    Just my 2 cents worth.

  8. #108
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    Quote Originally Posted by Spece2goin View Post
    with an "u" that would become couaille-rex
    zis iz so trou

  9. #109
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    Quote Originally Posted by Darkdrium777 View Post
    Yes, I am certain. The first shot is Amphiseum, the three other are Tech de Ra, it's just the clouds/sandstorm/whatever that cause this mistake.
    If you need confirmation, look at the track borders. Amphiseum. Tech de Ra.
    And it should mean something that the first shot which you mistake for Tech de Ra is in line with successive shots from Amphiseum.

    yes but is the track surface pattern , take a look, the surface in the supposed night-time tech de ra/amphiseum? shot looks made of same transparent grid and the pattern seems those from tech de, in all the case what the damn is doing that hydroponic dome in the amphiseum? i truly hope SL do not recycle parts out of context...

  10. #110
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    Quote Originally Posted by darkfaerytales View Post
    yes but is the track surface pattern , take a look, the surface in the supposed night-time tech de ra/amphiseum? shot looks made of same transparent grid and the pattern seems those from tech de, in all the case what the damn is doing that hydroponic dome in the amphiseum? i truly hope SL do not recycle parts out of context...
    i'll stop aguing if i were you, DD777 is a nice psp player, so he knows the tracks.

    and even if a Day-Night was a good idea, there is no reason SL could do that.

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    I invite you to watch this gameplay I recorded of Amphiseum, particularly Amphiseum Black which is the same direction of racing as in that picture. You will notice there is a similar turn than in the one in that problematic picture (With glass floor and everything).
    Also, look at the sky in the picture: notice the dark blue tint? Same sky as Amphiseum
    It looks like the same glass pattern but it isn't really, look at the shapes near the sides.

  12. #112
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    Beautiful screens! I don't really favor the new unconventional ship designs all that much but great job!

  13. #113
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    Quote Originally Posted by Darkdrium777 View Post
    I invite you to watch this gameplay I recorded of Amphiseum, particularly Amphiseum Black which is the same direction of racing as in that picture. You will notice there is a similar turn than in the one in that problematic picture (With glass floor and everything).
    Also, look at the sky in the picture: notice the dark blue tint? Same sky as Amphiseum
    It looks like the same glass pattern but it isn't really, look at the shapes near the sides.
    ok, touchè touchè friend

    now the only thing that still bother me is the presence of the same domes from tech de ra ( who are there for a reason, since they are sort of greenhouse for plants growt using the hydroponic metod ) in amphiseum, it's not good if they recycle parts...

    would have been to good to be true have a " fury " versions of the old tracks set in different moments of the day/night...just images sebenco, sol 2 or vineta by night...

  14. #114
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    Quote Originally Posted by Darkdrium777 View Post
    Also, look at the sky in the picture: notice the dark blue tint? Same sky as Amphiseum
    I barely noticed the sky. I was too busy watching you rip it up. Nice video. It really gave me an idea as to the tracks layout.

  15. #115
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    Beautiful screenies! Really love what you guys have seem to have done to the lighting. Looks incredible

  16. #116
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    Quote Originally Posted by ProblemSolver View Post
    But tell me, why does ZONE lag? The new transition effect (from v1.30)
    makes the game laggy. The game shutters if the effect kicks in. There is
    also tearing on almost all tracks. Why? ...
    I love the silence when it comes to the ZONE mode....

  17. #117
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    i saw it too.
    there is a drop of framerate during transition.
    don't know what is the min fps reached but the drop is disturbing, i agree.

    but it doesn't happen every times, seems to happen randomly, and kind of thing we can easily relate to streaming... loading too much textures @ the same time.

    The question is : why such a problem with that kind of unicolor textures? are they hi-res?

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    Ah Spece2goin, thx for answering. So I don't feel all alone here.

    A texture-streaming problem? I guess it's more related to the new
    added halo effect during transition, because it was a lot smoother
    before v1.30. It isn't optimized just yet. Simple as that.

    There are times were everything comes together in a very bad way like
    the shuttering of the transition effect and the '1 / awesome' tearing right
    over the middle of the whole screen. Just zone Moa Therma or Metropia
    and watch framerate drops and tearing in action at the turn before the
    start/finish line, respectively. In non-ZONE mode this isn't much of a
    problem, the game even switches to a lower resolution if necessary.
    However, in ZONE every frame counts.

  19. #119
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    AFAIK this problem on Metropia exists since the first patch (1.10?) was released.
    And I like to think that every frame counts, no matter the mode you play in.
    I also started getting lag again whenever a ship is destroyed, guess I was wrong about that being fixed...

  20. #120
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    re: lag on destruction

    That seems to happen whenever something New/Big/Shiny! happens in WOHD land. Right now every previously locked-out account is probably connecting to confirm that they're let back in.

    If it's not gone in a day I'll be... disappointed...

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