They are there in WOHD as well, just not visible on your ship directly because of camera angle, but if you go in photo mode and fly around you will see it... It's nothing new.
And they are not there because of framerate problems they cause.
They are there in WOHD as well, just not visible on your ship directly because of camera angle, but if you go in photo mode and fly around you will see it... It's nothing new.
And they are not there because of framerate problems they cause.
Those images look stunning.
I simply cant wait until this is released!
Is there any rough idea of when this is going to be released atall?
Sometime this summer mate - we will have to wait and see
This is a very cool idea that is implemented in Cyber Formula - a kind of Anime Futuristic F1. The cars can change shape into 'Aero Mode', which is pretty cool
You can see some of it in action here - http://www.youtube.com/watch?v=g-lYO...eature=related
Very cool idea - would love to see it in a future wipeout
Last edited by Mu5; 10th June 2009 at 11:45 PM. Reason: Changed link to better video :)
Looking at all these pictures makes my heart *boom, boom, boom*.
And there are only a few games where I get that feeling from! Great
work!
I'm on your side.
Interesting idea. And imagine that the craft's mechanics change
accordingly. So you fly around and see how all the crafts change
their shape to better fit the next situation. Cool.
Ok, we have found a new DLC, next to WipEout HD Velocity, called
WipEout HD Tranformers.
Fully signed. I stated something similar here.
@Paul: We here at Feisar are considering to sue SL for showing our
craft in such a bad environment! xD Please get the skybox right! :aargh
Egg is right, fillrate is the main bottleneck in 1080p but the flares don't hurt too much actually. When we were adding them (I am the Richard that Egg refers to) I was quite prepared to clamp their size a lot more aggressively but we were surprised. The shader has very few fragments, just an additive blend with some UV transforms to split the RGB.
The reason they don't show up on ships in the distance was purely an aesthetic decision, as they are meant to signify the flare as being the brightest thing on screen.
Hi ProblemSolver,
Good spot. I thought the same thing myself when I saw it but you need to retract your lawsuit because what you're seeing is NOT a skybox problem but the leading edge of a bomb shockwave.
Our art team is totally leet and does not make mistakes.
Paul.
LOL Paul - that'll show those euro-weenies. Now, about that backend on AG-SYS...
Here's to all the boys and girls at SL
I really love the illumination coming from all the explosions. Must be stunning
in 1080p@60Hz.
Brilliant!
@RJH: I always thought that the RSX has fillrate problems. This chip isn't
fitted for 1080p in general. What was Sony thinking? Has nobody done
an a-priori analysis on how much fillrate is needed for 1080p@60Hz given
some workloads? Hmm.... Anyways, I'm glad that you guys can pull the
most out of it.
Ã* propos fillrate; is the explosion seen in the follwing picture for real?
Looks kinda fantastic! I hope the swirling looks awesome as well.
Btw; Is this the new ship death-explosion?
Ahh okeeey.
Granted, a skybox issue would be laughable, at least in 2009. xD Sorry.
So the new Feisar can't even be impressed by a bomb shockwave?
Good work!
I can't give you the programmers opinions of the RSX (I'm an environment/fx artist these days), but fillrate changes dramatically from frame to frame. It's a game, not a film - you can't choose where the camera's going to be. All you can do is make sure the graphics are humming along at close to max 99% of the time and handle the spikes (such as two or three big effects going off simultaneously) when they inevitably occur.
As has been remarked upon elsewhere in Internetland, if the game threatens to frame out we throttle the resolution back for an instant. If we didn't do that we'd have to have the engine run at a fraction of it's potential 99% of the time just so that we could handle the 1 in 1000 edge cases at 1080p 60fps.
The explosion is real - it's the same explosion used for the rockets/ship deaths that's always been there. The game just got paused at a nice point during the effect
So very true - but say , does anyone from The Designers Republic still work with you on the company/racing team logo designs, or was that exclusively for Wipeout 3?
I heard they shut their doors back around January. Sad really, cause those guys were so awesome :/
All SL's stuff is all so aesthetically beautiful D: inspiring for lowly art students such as myself :]
Yeah right. For sure.
But tell me, why does ZONE lag? The new transition effect (from v1.30)
makes the game laggy. The game shutters if the effect kicks in. There is
also tearing on almost all tracks. Why? I mean, ZONE is almost a static
game (no rockets, no opponents whatsoever), why doesn't it run at 60fps
under guaranty? Don't get me wrong, most ppl won't understand why I
bring that issue up here, but those moments where the game (in ZONE
mode) lags and tears are very distracting. Try to remove some geometry
(buildings etc.) beforehand if the engine can't guaranty 60fps all the time.
And by any means, don't add any effects that decrease the framerate.
I have a large video of a pre-build version of ZONE (720p@60Hz, ANULPHA
PASS, 20 zones, different (original) color-scheme(s), etc.) that utilizes the
same transition effect as of version v1.30. However, the pre-build
transition effect is utterly smooth. What happend?
Sorry to bring that up here, but who at SL has decided to remove the
original sound (prior to version 1.30) one can hear when the ZONE craft
is low of shield? I can't believe it was taken out.
I've read about that technique in some posts over here at WZ.
Looks quite huge. Tricky!
Oh well in that case
You need to get that "WipEout Creator" title like all the others
I must say though I really wish the flares were showing all the time, they are part of all the previous WipEout games, except the first one. If it doesn't impact performance so much, can you make it an option defaulted to off?
HAHAHA
*shrug* I figured it was about the same group of people, more or less, for each entry after Fusion. Point being, one of the things I've held with almost personal regard since the moment I got my hands on XL over ten years ago has been continually raped ever since Fusion... Qirex was removed from the game at that point, when they came back in Pure they looked retarded and their stats were nerfed... Pulse fixed the ship model at least (and thank god I found XL and WO3 skins to use), but it was still slow as balls. HD made no difference, and with fury, not only is the ship still mediocre, it looks retarded again. I'm trying to hold off on my disappointment until I see the model in front of me in the game, but so far it just doesn't look like it has the same attitude that the team is supposed to have.
Wow, these are stunning pics. Looking forward to the expansion!