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Thread: New Fury screenshots

  1. #61
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    They are there in WOHD as well, just not visible on your ship directly because of camera angle, but if you go in photo mode and fly around you will see it... It's nothing new.
    And they are not there because of framerate problems they cause.

  2. #62
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    Those images look stunning.
    I simply cant wait until this is released!

    Is there any rough idea of when this is going to be released atall?

  3. #63
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    Smile

    Sometime this summer mate - we will have to wait and see

    Quote Originally Posted by DividedXZero View Post
    But be cool if the contracted and shifted depending on how fast you were going to switch from being more aerodynamic to having more stable handling at lower speeds. I believe some fighter jets incorporate mechanics of such a nature.
    This is a very cool idea that is implemented in Cyber Formula - a kind of Anime Futuristic F1. The cars can change shape into 'Aero Mode', which is pretty cool

    You can see some of it in action here - http://www.youtube.com/watch?v=g-lYO...eature=related

    Very cool idea - would love to see it in a future wipeout
    Last edited by Mu5; 10th June 2009 at 11:45 PM. Reason: Changed link to better video :)

  4. #64
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    Quote Originally Posted by Darkdrium777 View Post
    They are there in WOHD as well, just not visible on your ship directly because of camera angle, but if you go in photo mode and fly around you will see it... It's nothing new.
    And they are not there because of framerate problems they cause.
    Nothing to do with frame rate, their brightness is purely a function of the camera angle. Try racing with the internal cam view and you'll see a lot more of them when you get close to the other ships.

  5. #65
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    Nope, actually they are not on your ship because of framerate problems, and show up only at close range on other ships because of that, it can't be drawn on screen all the time.

    I find the post(s)...

    #1
    #2

    There.

  6. #66
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    Looking at all these pictures makes my heart *boom, boom, boom*.
    And there are only a few games where I get that feeling from! Great
    work!

    Quote Originally Posted by Xavier View Post
    ...I have to say that in these uncertain times of unemployment, oil shocks, terrorism-obsessed governments, and general pessimism, I really like the bright, upbeat future that Wipeout seems to be showing us. ...
    I'm on your side.

    Quote Originally Posted by H3avyM3tal View Post
    Some of the crafts look like they can change forms and become bypedal robots. Imagine that in a race!
    Interesting idea. And imagine that the craft's mechanics change
    accordingly. So you fly around and see how all the crafts change
    their shape to better fit the next situation. Cool.

    Quote Originally Posted by DividedXZero View Post
    ... But be cool if the contracted and shifted depending on how fast you were going to switch from being more aerodynamic to having more stable handling at lower speeds. ...
    Ok, we have found a new DLC, next to WipEout HD Velocity, called
    WipEout HD Tranformers.

    Quote Originally Posted by Sausehuhn View Post
    ... EDIT:
    What I like about the track is the way it's illuminated. Because it's mainly illuminated by the ads and by rare track lamps. That makes it more realistic compared to tracks where light-lines and neon-lamps are everywhere (Anulpha Pass is a perfect example here).
    Fully signed. I stated something similar here.

    @Paul: We here at Feisar are considering to sue SL for showing our
    craft in such a bad environment!
    xD Please get the skybox right! :aargh



  7. #67
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    Quote Originally Posted by Darkdrium777 View Post
    Nope, actually they are not on your ship because of framerate problems, and show up only at close range on other ships because of that, it can't be drawn on screen all the time.

    I find the post(s)...

    #1
    #2

    There.
    Egg is right, fillrate is the main bottleneck in 1080p but the flares don't hurt too much actually. When we were adding them (I am the Richard that Egg refers to) I was quite prepared to clamp their size a lot more aggressively but we were surprised. The shader has very few fragments, just an additive blend with some UV transforms to split the RGB.

    The reason they don't show up on ships in the distance was purely an aesthetic decision, as they are meant to signify the flare as being the brightest thing on screen.

  8. #68
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    Quote Originally Posted by ProblemSolver View Post

    @Paul: We here at Feisar are considering to sue SL for showing our
    craft in such a bad environment!
    xD Please get the skybox right! :aargh
    Hi ProblemSolver,

    Good spot. I thought the same thing myself when I saw it but you need to retract your lawsuit because what you're seeing is NOT a skybox problem but the leading edge of a bomb shockwave.

    Our art team is totally leet and does not make mistakes.

    Paul.

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    LOL Paul - that'll show those euro-weenies. Now, about that backend on AG-SYS...

    Here's to all the boys and girls at SL

  10. #70
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    Quote Originally Posted by Paul Tweedle View Post
    Our art team is totally leet and does not make mistakes.

    Paul.
    i wish to invite you all at my home for a dinner party to let you taste some good italian food! for thank you all i love you you rock at SL!

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    I really love the illumination coming from all the explosions. Must be stunning
    in 1080p@60Hz.





    Brilliant!


    @RJH: I always thought that the RSX has fillrate problems. This chip isn't
    fitted for 1080p in general. What was Sony thinking? Has nobody done
    an a-priori analysis on how much fillrate is needed for 1080p@60Hz given
    some workloads? Hmm.... Anyways, I'm glad that you guys can pull the
    most out of it.

    Ã* propos fillrate; is the explosion seen in the follwing picture for real?



    Looks kinda fantastic! I hope the swirling looks awesome as well.
    Btw; Is this the new ship death-explosion?

    Quote Originally Posted by Paul Tweedle View Post
    ... Good spot. I thought the same thing myself when I saw it but you need to retract your lawsuit because what you're seeing is NOT a skybox problem but the leading edge of a bomb shockwave.

    Our art team is totally leet and does not make mistakes. ...
    Ahh okeeey.
    Granted, a skybox issue would be laughable, at least in 2009. xD Sorry.

    So the new Feisar can't even be impressed by a bomb shockwave?
    Good work!

  12. #72
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    Quote Originally Posted by Paul Tweedle View Post
    Our art team is totally leet and does not make mistakes.
    Say, do they like Tron?

    It's so much cheaper to just not wear any pants while browsing for Fury

  13. #73
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    I can't give you the programmers opinions of the RSX (I'm an environment/fx artist these days), but fillrate changes dramatically from frame to frame. It's a game, not a film - you can't choose where the camera's going to be. All you can do is make sure the graphics are humming along at close to max 99% of the time and handle the spikes (such as two or three big effects going off simultaneously) when they inevitably occur.

    As has been remarked upon elsewhere in Internetland, if the game threatens to frame out we throttle the resolution back for an instant. If we didn't do that we'd have to have the engine run at a fraction of it's potential 99% of the time just so that we could handle the 1 in 1000 edge cases at 1080p 60fps.

    The explosion is real - it's the same explosion used for the rockets/ship deaths that's always been there. The game just got paused at a nice point during the effect

  14. #74
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    Quote Originally Posted by Paul Tweedle View Post
    Our art team is totally leet and does not make mistakes.

    Paul.
    So very true - but say , does anyone from The Designers Republic still work with you on the company/racing team logo designs, or was that exclusively for Wipeout 3?

    I heard they shut their doors back around January. Sad really, cause those guys were so awesome :/

    All SL's stuff is all so aesthetically beautiful D: inspiring for lowly art students such as myself :]

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    Quote Originally Posted by RJH View Post
    ... All you can do is make sure the graphics are humming along at close to max 99% of the time and handle the spikes (such as two or three big effects going off simultaneously) when they inevitably occur.
    Yeah right. For sure.

    But tell me, why does ZONE lag? The new transition effect (from v1.30)
    makes the game laggy. The game shutters if the effect kicks in. There is
    also tearing on almost all tracks. Why? I mean, ZONE is almost a static
    game (no rockets, no opponents whatsoever), why doesn't it run at 60fps
    under guaranty? Don't get me wrong, most ppl won't understand why I
    bring that issue up here, but those moments where the game (in ZONE
    mode) lags and tears are very distracting. Try to remove some geometry
    (buildings etc.) beforehand if the engine can't guaranty 60fps all the time.
    And by any means, don't add any effects that decrease the framerate.

    I have a large video of a pre-build version of ZONE (720p@60Hz, ANULPHA
    PASS, 20 zones, different (original) color-scheme(s), etc.) that utilizes the
    same transition effect as of version v1.30. However, the pre-build
    transition effect is utterly smooth. What happend?

    Sorry to bring that up here, but who at SL has decided to remove the
    original sound (prior to version 1.30) one can hear when the ZONE craft
    is low of shield? I can't believe it was taken out.

    Quote Originally Posted by RJH View Post
    As has been remarked upon elsewhere in Internetland, ...
    I've read about that technique in some posts over here at WZ.

    Quote Originally Posted by RJH View Post
    The explosion is real - it's the same explosion used for the rockets/ship deaths that's always been there. The game just got paused at a nice point [during the effect
    Looks quite huge. Tricky!

  16. #76
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    Quote Originally Posted by Paul Tweedle View Post
    Our art team is totally leet and does not make mistakes.

    beg to differ

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    Quote Originally Posted by RJH View Post
    I am the Richard that Egg refers to
    Oh well in that case
    You need to get that "WipEout Creator" title like all the others

    I must say though I really wish the flares were showing all the time, they are part of all the previous WipEout games, except the first one. If it doesn't impact performance so much, can you make it an option defaulted to off?

    Quote Originally Posted by zeeZ View Post
    It's so much cheaper to just not wear any pants while browsing for Fury
    HAHAHA

  18. #78
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    Quote Originally Posted by AG-wolf View Post

    beg to differ
    I think Paul was refering to the WOHD art team

  19. #79
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    *shrug* I figured it was about the same group of people, more or less, for each entry after Fusion. Point being, one of the things I've held with almost personal regard since the moment I got my hands on XL over ten years ago has been continually raped ever since Fusion... Qirex was removed from the game at that point, when they came back in Pure they looked retarded and their stats were nerfed... Pulse fixed the ship model at least (and thank god I found XL and WO3 skins to use), but it was still slow as balls. HD made no difference, and with fury, not only is the ship still mediocre, it looks retarded again. I'm trying to hold off on my disappointment until I see the model in front of me in the game, but so far it just doesn't look like it has the same attitude that the team is supposed to have.

  20. #80
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    Wow, these are stunning pics. Looking forward to the expansion!

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