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Thread: SL: Please fix WO2097/XL HUD in Fury update [Large Images]

  1. #1
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    Default SL: Please fix WO2097/XL HUD in Fury update [Large Images]

    In the interest of not raping users' bandwidth, I've compressed these as much as aesthetically possible while still retaining decent image quality. if mods feel it necessary that images be smaller, be removed, replaced with direct links, whatever then please let me know beforehand because this took forEVer to sit and do.

    I understand there's a color scheme for powerups in HD:
    Red - offensive
    blue - defensive
    green - passive
    It doesn't translate well into the XL hud; after +ten years, those icons are burned into everyone's brain. The new colors and icon inaccuracies are so unfamiliar that i actually have to stop and think about what weapon I just picked up, at which point it interrupts my racing and I make a mistake or accidentally fire/absorb something I didn't mean to; for example, the quake and leech beam icons are almost indiscernible at a glance.

    icon comparison; extra icons on bottom:

    Aside from the colors to be changed, the little LCD-esq segments aren't correct on every icon either;

    Shield - missing the horizontal segment of the icon

    Bomb - bomb may operate differently between the two games but it makes no sense to change the icon

    Cannon - XL had a machine gun; albeit you needed a code. It was also Feisar's special weapon in WO64

    Homing Missile - Vertical segment is too long in HD.

    Energy drain/leech beam - e-pak is a good idea, but it's not really accurate since the e-pak doesn't fire anything in XL. At least fix the horizontal part of the "e." You could use AG-System's special weapon from WO64, since it actually fired a weapon. Maybe the Electro-Bolt icon since leech-beam now hinders the victim ship.

    Quake - the orange icon is from the Saturn version

    The four bottom icons are the WO64 special weapons for Auricom, Qirex, and Piranha II, and the Electro-Bolt from XL. Special weapon icons have no icon border, all unused segments are darkened so the icon is markedly different when you're racing.

    icon transparency in XL seems random... but that's not quite a big deal, one or the other doesn't matter. Whatever icon you have, though, always has a dull/transparent green border that is less saturated than the weapon icon itself. With no power-up, all segments are blank, except for a faint yellow/green outline of each segment.

    I know it's almost petty to complain about, but I was so excited to see an XL/2097 HUD option and then immediately disappointed when used it :/ I did like that someone actually put a red accelerator bar behind the regular speed bar, even if HD's physics aren't anywhere near XL's. Those icons are really a big part of the style of the game, and changing them so much kills the nostalgia effect This can't be a complicated fix, and I think anyone who actually uses the XL HUD would actually welcome the change anyway...

    XL hud in WOHD:


    XL on Playstation:


    XL on Saturn:


    In no particular order, I will point out the differences which I think disrupt the feel of the hud enough that it detracts from its usefulness and appearance.


    - "Position X of Y" Is too small in HD, too difficult to read peripherally when racing. Numbers seem apx the same size, but with the tiny "POS" and "OF," the numbers don't stand out like in the original HUD.

    - "Lap X of Y" suffers the same problem as the position counter, but it's also placed differently. In the original HUD, a brief glance at one corner of the screen will tell you both your position and lap, in HD, you have to look two totally different places.

    - Current lap counter is okay, but the display for previous laps 1 through 4 are way too small and crowded to even serve a purpose.

    - In HD, the color of the yellow text is a solid yellow which gets lost in the speed/movement of the track behind it. In the original HUD, the text is textured/shaded with a highlight and shadow so it looks embossed and is easier to read on top of the background.

    - the speed/shield graph wireframes in the HD version are a solid, highly-saturated yellow which drowns out the slider underneath them. In the original HUD, the wireframes of the graphs are "embossed" like the yellow text, but their color is duller in comparison and the shadows more pronounced so the slider of each graph stands out better at a quick glance.

    - While the speed/shield graphs differ slightly between the PSX and Saturn versions, BOTH have 11 segments where the HD version only has 9.
    --- The "ENERGY" and "THRUST" text in the original hud stands out better because the font is slightly larger.
    --- In the original hud, the "KPH" label is outlined in the same wireframe style as the speed/shield graphs
    --- In the original hud, the KPH label also pushes the speed counter to the left enough that your speed extends PAST the graph, and is easier to read.

    original PSX XL graph parts:


    - All large white numbers are "embossed" in the original HUD just like the original yellow text.

    - the font in HD is radically different. I don't know if Designers Republic has a specific copyright on the original font used in the Playstation version or something, but even the Saturn version's modified font was still similar enough that it felt the same. Every number form in the HD version is completely wrong, and the text is awkward, too.

    aside from the differences above, these are just some of my own personal suggestions

    - Re-implement song and artist display at the beginning of each race. In the original game, the song info would raise up from the bottom of the screen for about 5 or 6 seconds and then lower back off-screen:


    - Display damage and absorb amount for each weapon to the right of the weapon icon... a simple XX and XX would probably be fine.

    - the +/- times that tell you how far ahead/behind another racer are distracting being at the bottom of the screen; you can't read them because the font is too small plus they're out of your immediate line of sight. Make the font a little larger and maybe place them below the weapon icon area or perhaps keep a constant counter in the empty upper-left corner of the screen.

    - the auto pilot timer in the HD version is way too small. It used to be much more obvious, and it would VISUALLY alert you when it was going to end as well as the audible "disengaging" voice:


    EDIT:
    WIPEOUT 3 HUD POST HERE
    Last edited by AG-wolf; 13th June 2009 at 06:04 PM.

  2. #2
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    wow eric. nice work. how long did it take you to do that?

  3. #3
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    couldn't agree more. It's a retro HUD put in for the fans, so it should be accurate.

    i use it whenever i play HD and agree it is confusing, me being used to 2097.

    SL tend to do a good job with things like this, like putting them in to begin with due to the general opinion of the HD standard HUD...so hopefully they may consider fixing it.

    great job on the comparisons.

  4. #4
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    Yeah great work mate. I would love to use the 2097 hud also, but as you say its not up to the task.

  5. #5
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    While I agree about the original XL icons - I've gotten used to the WOHD "XL-ish" icons.

    I still frequently mistake a shield for a boost, or vice versa (just using peripheral vision at times) Different colors (like old-school XL icons) would fix that.

    But most of all, I like the minimalist - yet visually identifiable HUD the XL variant offers. Been using that hud since.... Um. Sept of 08. (by the by, I do believe the WO3 hud IS more minimalist - but it's TOO much so, I have to devote extra visual attention to check my stati - whereas the XL HUD I don't have to.

    Only if XL HUD had a ticker or bar displaying current tunes - you know, just like it did back in XL.

  6. #6
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    Not all HUDs show the same information as well.
    I have gone back to HD's HUD because of that.

    If Wip3out's HUD would show song information, weapon damage and health restored, as well as a full proximity sensor, I would return to using that because it fits much better.

    And XL's HUD of course is missing song info, weapon damage, health restored and proximity sensor.

  7. #7
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    Dark's right
    I dislike the Wip3out hud because the important info of shield left is located in the bottom right corner where I rarly have time to focus. I like its look and the weapon pickup more but can't use it cause I either waste items on absorbing them not knowing my shield or use then and find out one rocket later that I needed absorb something.

  8. #8
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    I didn't realize there were so many inaccuracies in the icons, but never had a problem knowing which icon was which weapon so...

  9. #9
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    ^Yeah, I didn't notice them aswell, but I don't know, some of the reasoning for fixing the icons escapes me. What is wrong with the bomb icon? Or why is the homing missile icon 'just doesn't seem right'?

    I have no problems racing with this HUD, it is infact the HUD I use all the time, and I have no problems with it. Besides, it is a new game, so I can understand if some changes are made. I think you are just too used to the old XL HUD I can understand the need for naostalgia as these are, afterall, nostalgic HUDS.

    I don't mine if they fix it or not though, I use it mainly because its big and colorful (gives the game the added 'electronic' effect, I love it )

  10. #10
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    I realize some people are relatively indifferent, I don't expect it to be quite that big a deal to everyone else, but it's pretty frustrating to me. The HUD in every wipeout game has always been quickly recognizable, all the information was presented in a way that told you everything you needed to know in an instant while you were racing. HD's default HUD does this extremely well, i actually rather like it... The XL HUD used to be the same, but after the tweaks and changes, it just doesn't have the same effect in HD.

    It's not just the icons... The yellow borders around the speed and health bars are so bright that it's hard to actually see how much of the bars are filled... not that people actually pay so much attention to their speed, but health is pretty important.

    I like the idea of adding weapon energy attack and absorb points, and putting the song info back as well.

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