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Thread: HD Fury Expansion Pack

  1. #161
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    OH MY GOOOOOOD

    I've watched this Trailer about 30 times today and I just can't get enough of it...

  2. #162
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    So summer start June 21st in the Northern Hemisphere.

    Playstation stores gets updated on Thursdays.
    Although on the odd occasion things have been put up ,out of sync so to speak,so it is possible we might get it sooner,but I think they want to see what buzz it creates.

    So by deduction possible release dates are June 25th [it would be 9 months to the day of HD's release ],July 2nd & 9th.
    Hopefully they won't make us wait any longer.

  3. #163
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    Quote Originally Posted by Mateo View Post
    I've watched this Trailer about 30 times today and I just can't get enough of it...
    Haha I know what you mean I've watched it countless times, and paused it at every possible millisecond just to try and see more details. ( damn ships are going by too fast )

    I can't wait!

  4. #164
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    Now I kinda have a quick question. Will the ship skins of Zone Battle be able to be used in other modes as well, or, like Zone, be only available in Zone Battle?

    Would be interesting to see clear paneled ships in regular races. Would there be plans on making them available later on if not?

    Just a thought.

  5. #165
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    Sorry if this has been covered but I dont want to dig through 16 pages of posts to find out.... Does this new expansion include a new soundtrack or at least any additional songs?

  6. #166
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    Yes, I believe it does. Paul was saying somewhere that licencing was being done, and other artists were being added.

  7. #167
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    Zone battle mode looks amazing...

  8. #168
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    Also, when they say "8 new tracks", does that mean 4 forward and 4 reverse or does that mean 8 whole environments, so 8 fwd and 8 rvs?

  9. #169
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    colin berry already said in this thread home dawg.
    its 4 forward 4 reverse....and the tracks are remakes

  10. #170
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    hell yeah! looking forward to trying out these new modes, see you on the track..

  11. #171
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    I played to (Wipeout) Pure again a few days ago, and Modesto Height was definity not the most appealing tracks of the game. But, at least it is a new track n_n (with a sharp turn like Chengou).

    The new ships design may make me switch back to goteki 45 since I didnt like its design at all from Pulse.


    PS : do you think anphiseum reverse will be like the "black" version, or just the white reverse one, with a big uphill and magstrips ?
    Last edited by Sch@dows; 2nd June 2009 at 08:45 AM.

  12. #172
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    WOW!!!

  13. #173
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    Of course Amphiseum will be the same track.

  14. #174
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    Modesto Heights reverse will be interesting. Mag strip after the first left up to the big jump maybe.

    I wonder if they have redesigned parts of the tracks like Metropia?

  15. #175
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    Unhappy No New Teams?

    From SCEA Blog...
    The WipEout HD Fury expansion pack will increase the content of your current game with 8 new tracks, 13 new ship models and 3 new game modes,...
    13?

    I think 12 of them are concept ships of current teams.
    And other 1 may be Detonator mode ship.

    Then, there're no Tigron and Van-Uver....?
    Because they have their own billboards in game...

  16. #176
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    I just saw the release announcement on a Finnish site and I had to see what's going on here. Already 18 pages, haha! Can't view the video just yet though. I'm at work and I bet I'd get so stoked it would interfere the working. (Ahhh, who am I kidding? I'm already surfing the net all the time.)

    I thought I'd get to see some other games during the summer too but we'll just see where this leads to! The new tracks are totally unknown to me since I haven't seen the PSP WipEouts so all the more excited about the release!

    I'll go try to do some of that working again.

  17. #177
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    Quote Originally Posted by Wip3ou7 View Post
    Also, when they say "8 new tracks", does that mean 4 forward and 4 reverse or does that mean 8 whole environments, so 8 fwd and 8 rvs?
    What FrostE said, plus the 4 Zone tracks from Pure for the new Zone modes!

  18. #178
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    Quote Originally Posted by Darkdrium777 View Post
    Of course Amphiseum will be the same track.
    LOL

    The Amphiseum White is very much different to the Black version. On white you fly straight off that bloody edge on the last stretch, on black you got that big dip in the circuit that you have to hold onto your balls to make it out in one piece.

  19. #179

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    This is a pretty cheeky request, but I can't do it myself as I'm at work: does anyone want to download the HD video and screen cap all the close-ups of ships? The new Auricom looks pretty immense (the hornet colour scheme Assegai in the screen-shots in OP looks ****ing badass. At least, I'm assuming it's Assegai. Please say that a Goteki can't look that good ).

  20. #180
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    Quote Originally Posted by KIGO View Post
    LOL
    you have to hold onto your balls to make it out in one piece.
    So not only will I have to press boost select boost, but I`ll have to somehow find the time do that too? This is an outrage. Sorry, I`m not French and don`t have that kind of skill/number of hands.

    Quote Originally Posted by KGB1971 View Post
    Modesto Heights reverse will be interesting. Mag strip after the first left up to the big jump maybe.

    I wonder if they have redesigned parts of the tracks like Metropia?
    Some mag lock technology is likely, though there could equally be a monster jump in the other direction. I`m curious to see what will happen coming up from the tunnel at what will be the end of the lap - possible big air. Maybe there will be some redesign to the reverse, it`s the second thing I`ll try in the DLC. First will be to see if the Modesto Forward shortcut still works and if we can still skim the top of the towerblock They don`t need to do anything to this track design.

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