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Thread: HD Fury Expansion Pack

  1. #561
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    These actually look like aerodynamic stuff, not flying bricks of metal (Fusion Auricom hint hint)

  2. #562
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    I downloaded the trailer and it looks markedly different to HD,especially in the black level.

    Those with a HD screen might want to try changing their "super white" settings on there PS3 from off to on,this will only effect things if you are running HDMI out of the PS3 into your set.
    If you do,you might want to check your brightness/contrast levels with a test disc.

    Or if you have any SONY Blueray disc [Casino Royale for instance],you can access the test pattens that not many know are on these discs to adjust your screen,look at the bottom right of the colour chat and you will see a black box with three faint Grey lines within it,you want to adjust your screens brightness so that you can only just see two of these bars.

    You can access the test pattens by pressing the Triangle button on your controller at the start of the disc,then enter the numbers 7669 quickly into the virtual keyboard,then enter on the V/K,the test patten will then appear.

  3. #563
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    Didn't know about this test thing, but I know my monitor is calibrated properly because I got a score of 0 on this test

  4. #564
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    Quote Originally Posted by KIGO View Post
    you know what ive just discovered on that link,

    you can choose your music soundtrack on ship selection screen like in Pulse now, awesome.
    Quote Originally Posted by Amorbis View Post
    Thanks for sharing that link Jambo . It appears that we'll be able to have a more advanced look at the ships in Fury based on the screenshots in David's PS Blog post.
    Screenshots? I don't think so. The pictures shown are simply some
    compositions to put Feisar into perspective. That's it. There are so
    many bugs in each picture that this cannot satisfy any quality
    standard for WipEout HD. For example, the picture shown here is
    completely off by any means.

  5. #565
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    I'll try that test later when I don't have the sun partially falling across the screen.

    That seems more of a test of degree of colour perception/ blindness of the viewer rather than actual colour correctness of the screen.
    You would need to make sure you were running your monitor at 6500k pro standard to have at least a decent shot at that test,mine is, but I would take an educated guess that the vast majority of peoples screens aren't

    You really need a probe and some computer run calibration program to get colour spot on.

    A test disc will only give you a very rough approximation of overall gamma correctness if judged by eye through test filters.

  6. #566
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    I know, but if your monitor is set up incorrectly there's no chance in hell you'll get a good score.

    PS: can you explain why the picture is "off"?

  7. #567
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    Are you talking about the "Super white" level on the PS3 or colour correction in general?

    I think you must mean colour temperature [it's measured in K's] ,it's like if you have your screen set to cool,normal, warm etc.
    The normal setting is what you should always use as this will be the closest to 6500k ,which is broadcast calibration level.

    EDIT:

    This site will explain everything you could ever want to know about colour correction and Grey scale, and how and why you should adjust it in a very easy to understand way.
    It was written especially for people who have no prior knowledge of such things.

    http://www.curtpalme.com/forum/viewtopic.php?t=10457
    Last edited by blackwiggle; 4th July 2009 at 01:13 AM.

  8. #568
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    About the test and if you have the colours set up incorrectly: you won't get a good score on the test.

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    That's what I thought ,so I edited my previous post.

    It's to do with what colour temperature your screen is outputting.

    Have a look at your monitors menu,it might have different colour temperatures.
    They might be labeled ,easy,expert,rgb etc or cool,warm normal etc or even 5600k,6500k,7500k.

    You would want either Expert,Normal or 6500k settings before you started calibrating your screen as these effect the overall colour cast,either low as in a blue cast or red in a higher one.

    All SONY set are a bit high [they push the red end of the colour spectrum even when set to normal,it's only with proper calibration that you can get everthing correct [which usually means getting into the service menu to adjust individual RED,GREEN,BLUE colour bias]

  10. #570
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    Mine's set up properly, but thanks anyways

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    @Sausehuhn: So bad? I like all the parts, plates, and stuff. They show
    that each craft is assembled by individual parts that can be replaced as
    needed. Granted, Fury look like the outcome of a show called 'pimp my
    craft', but I rike it. I like the new flair.


    About the aerodynamics of the new crafts.
    Initially, I wanted to write a much longer post on another thread about
    the aerodynamics of the new crafts, because some people over here said
    that the new crafts don't look very aerodynamically and didn't like them
    as a result.

    You have to know, all those added plates don't necessarily contradict
    aerodynamic efficiency. Quite the contrary is true if done right! If you
    wanna control the airflow near the surface (the so-called boundary layer)
    of a body in motion under various flow conditions, then you have to add
    lots of plates to direct the flow more efficiently. Just take a look at
    today's formula 1 racing cars as well as touring cars, they do have lots
    of plates, flaps, etc. attached to control the airflow around their bodies,
    respectively, to control a phenomenon known as flow-separation which
    is currently not understood neither in theory nor in practice. Today, a
    streamlined body says nothing about its aerodynamic efficiency. Being
    streamlined is kinda of a first-order approximation to reduce drag (the
    so-called form-drag). The real deal comes from being able to control
    flow-separation, vortices, and things alike. And as such those plates do
    play a key role in building high-velocity vehicles. For example, a plate
    mounted onto the surface of a body in motion may create an additional
    vortex that will change the pressure distribution in its vicinity such that
    the separated flow may reattach to the surface which will lead to reduce
    the pressure-drag (the cw-value) and likewise increase aerodynamic
    efficiency. There are numerous engineering examples where plates (or
    other kinds of curvature discontinuities) have lead to great success.

    In my opinion, Fury's new crafts do look aerodynamically much more
    efficient then the old ones. And I'm really wandering whether Dave had
    some lessions in high-velocity aircraft design and / or a good engineer
    at his side that told him about some of those things.

    Yeah right, WipEout HD is a computer game and not a simulation. And
    as such one does not have to like the new designs whether they are
    aerodynamically more efficient or not.
    Last edited by ProblemSolver; 4th July 2009 at 07:21 PM. Reason: spell

  12. #572
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    very great post PrblemSolver, you're right, and you really explain it good to those who may not understand fluids mech (worked on it, and agree with you, reducing a Cx is a damn hard thing when you can't reduce the surface exposed)

    those new ships look very nice, and are really designed for racing! (the comparison with a F1 is what i thought first)

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    @Spece2goin:

    One final thought.
    At a given point aerodynamics / fluid dynamics becomes a very complex
    subject due to its strong non-linear nature. So it's quite understandable
    if people do question the aerodynamic efficiency of a body if it isn't as
    streamlined as hell. But don't worry, even all textbooks for aircraft pilots
    are wrong in explaining how an airfoil produces a lift force once set in
    motion. 99% of all aircraft pilots don't have any clue about how it really
    works. How it really works is a complex interaction of vortices created
    once the airfoil is set in motion. Interestingly, those textbooks don't even
    need a single vortex to explain how the lift force is produced. Bernoulli to
    the rescue! xD Anyways, that's a different story.

    Quote Originally Posted by Darkdrium777 View Post
    ... PS: can you explain why the picture is "off"?
    There you go....


    (do not reference)

  14. #574
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    Does someone know why the tracks are really narrow on HD? Some people say its not, but some tracks its quite obvious,

    like on Moa, there is a part of the track in Moa on Pulse that has 3 speed pads right next to each other, on HD, the same part of the track has only 2 speed pads,

    Look at the video on Talons Junction HD, that track is a one way street, an alleyway.

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    I will wait to see if the tracks really are small. All the videos we have of actual gameplay are by fools who can't stay off the wall in venom, so maybe its all just a bad camera angle with worse gameplay.

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    Quote Originally Posted by KIGO View Post
    Does someone know why the tracks are really narrow on HD? ...
    I can only speak for myself.... I like it tight! :)~

    I think a narrow track creates a better feeling of being in a race.
    Wide open tracks tend to be boring, see Anulpha Pass.

  17. #577
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    We all like tight Problemsolver Lance does too

    There is a part of a track on Pulse, the name of the track is Outpost7, just before the main straight there is a really really tight narrow virgin part of the track, im sure you'll like a track challenge like PB. This is a good track to master your skills on i gotta say. If youve mastered 07, you can do almost anything in Wipeout.

  18. #578
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    Quote Originally Posted by ProblemSolver View Post
    I can only speak for myself.... I like it tight! ~

    I think a narrow track creates a better feeling of being in a race.
    Wide open tracks tend to be boring, see Anulpha Pass.
    The bottleneck and bridge section beg to differ

  19. #579
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    @KIGO: LOL
    Quite odd, I never played Pulse nor Pure. But my private trophy list says;
    pwn at least one tough guy in any Wipeout game. xD

    @GreenPhazon: True. But in general, Anulpha Pass is a bit boring. Cutting
    its width in half (modulo bottleneck + bridge) would made that track a
    complete different experience.

  20. #580
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    looks like I was right about that trailer release...(pointing fingers @ Dark)

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