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Thread: HD Fury Expansion Pack

  1. #261
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    Why do we need new weapons? The only weapons change we should have is making the mines/missiles/rockets LESS unfathomably hindering so they don't draw you to a 5 second stand-still.

  2. #262
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    You know the strange thing about that hindering effect? Sometimes, if I keep the accel button pressed when I get hit hard, I come to a full stop, but if I release it and then press it again, that full stop effect is gone. It only happenes sometimes though.

    Would like to get an answer about this, if possible

  3. #263
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    Quote Originally Posted by blackwiggle View Post
    But out of all the 40 odd tracks to choose from TALON ?

    By your comments I doubt it will be the TALON's we all yawn about.

    Oh GOD,Piraphiac & Leungbok are going to see this think they have died and gone to heaven.
    **** there, you wait til Tech Da Ra, that track is a bumpy bitch through the middle part. BR frenzy hot spot.

    Quote Originally Posted by Colin Berry View Post
    I think we started with a list of 7 or 8 and narrowed it down. We wanted a balance of tracks in terms of play style, visual style, difficulty, track features, which worked well in various modes, and ensure we picks ones we liked etc etc
    I had a strong feeling that The Amphusiem was going to be on the DLC, such a nicely combined track. And that Camber on that corner that took 2 days to create also.

    Tech Da Ra was a surprise, but still is a good one.

  4. #264
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    Quote Originally Posted by Colin Berry View Post
    I think we started with a list of 7 or 8 and narrowed it down. We wanted a balance of tracks in terms of play style, visual style, difficulty, track features, which worked well in various modes, and ensure we picks ones we liked etc etc
    It seems that way when you look at what is slated.
    Twisty V straights. and what is already available in HD.

    A NO BRAINER when you really look into it.

    A good compromise/ Balance IMHO.

    Cheers.

  5. #265
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    The Amphusiem, Tech Da Ra, Talons Junction, Metropia and Moa Therma are going to be the hot ones for Eliminator mode events. Vertica is prime for this mode. But most Pulse tracks work extremely well in Eliminator Mode.

  6. #266
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    *tsk tsk outpost 7*
    It'd be good if you could get points for knocking people off the track such as in tech de ra and sol 2. Such detection exists in unreal tournament, could this happen in wipeout hd?

  7. #267
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    Could GM take up production of TRIAKIS craft for FURY Eliminator mode and come out of bankruptcy?

  8. #268
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    ha. If it was Arc Prime then i knock people off the edge on Leungbok bend.

    Guess that'll be happening in the desert now on Tech Da Ra

  9. #269
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    Actually, considering Canada is acquiring a 12% stake in GM - I think Auricom will become a reality.

  10. #270
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    Quote Originally Posted by AG-wolf View Post
    Why do we need new weapons?
    We don't, but some of us certainly WANT new weapons. I'm always up for some more variety which leads to new strategies!

  11. #271
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    The feel of tracks has been quite different in HD compared to their PSP counterparts. I expect this to be the same for the expansion tracks. Therefore I'll reserve my opinion of the tracks for later.


    I hated Outpost 7 though. It'll be interesting to see how it pans out.

  12. #272
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  13. #273
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    Man there are like almost none of FEISAR besides the video. I really want to see the new beast up close.

  14. #274
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    yeldar2097 is offline WipEout HD Cup - Quarter Finalist Veteran Pilot
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    that release date had better be a default thing, I don't want to wait till then...

  15. #275
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    Haha yeah I know that would definitely be summer amirite? Lets hope SL didn't suddenly change their mind

  16. #276
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    Edit: Nevermind
    Last edited by RedScar; 3rd June 2009 at 07:50 PM.

  17. #277
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    Can someone please explain how Eliminator mode works, and what are it's options?

    The new Piranha is sick :
    Last edited by H3avyM3tal; 3rd June 2009 at 08:24 PM.

  18. #278
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    Kill as many people as possible with the weapons you acquire on the weapon pads.

    ----

    Just put in the Pure UMD to see what Modesto Heights was like again, ****ing hate that track bad, i hate that chicane bit through the tunnel, damn it!

    One of these others could of done one better;

    Sinucit
    Koltiwa
    Khara Descent
    Staten Park

    LOL @ Paris hair, love that track, looks like some sorta French sex pallor, with all those orgasmic sounds, and positions

  19. #279
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    Quote Originally Posted by Colin Berry View Post
    Another case of false memories !

    I never said that

    I like Staten park but its not my favourite, not by a long way
    oh, sorry colin i was conviced of that, i remenber you clearly have stated staten & 123 klan as your favourites and that you'd like to re-work on them...btw maybe i've misundertand, one thing i say that you like a thing , another is say that it is you favourite thing...

    anyway you have put 3 of my favourites tracks on, and many cool features this is far more than enough! THANK U

  20. #280
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    Thx Colin and Paul
    This really looks superb! I'm more and more fascinated by the HD-era of W'O''.
    And I'm so glad that I was totally wrong about the (possible) network issues playing online - as we already found out: playing with 8 stations at one internet access is no problem at all - no lag!!!!
    The pictures look so damn brilliant - and so does the video. Amazing craft designs, a very interesting 180°-turn, e-li-mi-na-tor is back, additional zones...
    Makes me so happy in advance that I'll play it very often this weekend

    THIS MUST BE CELEBRATED!!!

    Now where's my Loops Of Fury CD from the Chem Bros? Great coincidence!!!

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