that's a great idea actually, it would save my thumb a lot of pain and anguish
that's a great idea actually, it would save my thumb a lot of pain and anguish
Considering acceleration is automatic in Zone mode, being able to use the right analog stick for pitch would certainly be beneficial, though it would be useless for all other modes, as you wouldn't be able to use it AND press the accelerate button at the same time.
If you had gas on a trigger you could, both brakes as well, and absorb. Put weapon on a face button, so there would only be one conflict, which would not be bad. or you could put absorb on the face button, so you could hit turbo and pitch at the same time
Good point...I was forgetting that you can re-map the buttons.
@Connavar: I haven't understood just yet why we can't (fully) change the
controls to our likely.
@H3avyM3tal: Grinding the floor isn't that much of a problem. But I have
to tell you that the ZONE craft leaves the AG field on some tracks at certain
speeds. Further, sometimes I force the craft (on certain tracks) to go off the
track by grinding up a wall to do extra BRs. However, these things don't
improve your racing line. The real deal for pitching in ZONE is for better
cornering and stability control. Steering behaves differently upon pitching
up or down, which is no secret. But also side-shifting behaves differently
depending on how you pitch the craft. There are tracks where one has to
steer, airbrake, pitch (sometimes side-shift as well) all at the same time
with high precision to master a given turn at high speeds, which is quite
pleasing if you get it right multiple times ... until it will ultimately break
down on you.
Don't worry about it
Stick = win
It's hard to pitch + steer at the same time but for most places where you need to pitch it shouldn't be too much of a problem. Keep it up
Just curious, yeldar, what places do you think are the biggest problems pitching with the stick? These places might be useful in helping people decide whether they keep the stick or learn a decoupled method.
Do you use the stick for all your BRs in Vineta K?
I'm a stick user all the way
Most problematic for me are as follows: Moa Therma after the first mag, THE EVIL TURN ON CHENGHOU , metropia after the mag, last chicane on ubermall, first long right hander on sol2, after the first BR on metropia rev, the 3rd left hander onto the straight after the mag on metropia R, 1st left-hander and 2nd of the long left-handers on sol 2 rev, last corner on tech de ra, last corner on amphiseum reverse
BRs can also be an issue too when you have to pitch up massively to get enough air in order to do LRL or RLR quickly enough to BR. There are loads of these but the hardest for me are: the BR in the 2nd tunnel on vin rev, all of leungbok's ridiculous BRs on the fury tracks oO (see his youtube videos)
Chenghou, also known as HELL.
I think about decoupling every time I'm in the Piranha bowl. Puts my mind at ease to know you don't use it. I remember the first time I saw you take that turn on Phantom I thought, whoa (a la Keanu Reeves).
Last edited by Koleax; 17th October 2009 at 10:11 PM.
You guys all use stick? I find D-Pad is more precise IMO.
Thanks mate, knowing that a champ like you use the stick is sort of..... a relief!
Yesterday I tried both the methods, and I found that maybe the d-pad is more responsive in some extreme turns (like the first one in sebenco fwd, if you pitch down-left) but I feel thet the stick is more sensitive when you have to adjust the trajectory.
i was always told from day one...
learn to play the track perfectly when you can do that then learn your side shifts to cut down your racing line..
then when you cant get any faster learn your pitching for those extra br's and tight cornering.
do all that and you will be a champ..
edit..lol..and learn your weapon pads and weapons too...and how to deal with bumbing and colisions with other ships online..