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Thread: Pitching mechanics (?)

  1. #41
    yeldar2097's Avatar
    yeldar2097 is offline WipEout HD Cup - Quarter Finalist Veteran Pilot
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    that's a great idea actually, it would save my thumb a lot of pain and anguish

  2. #42
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    Considering acceleration is automatic in Zone mode, being able to use the right analog stick for pitch would certainly be beneficial, though it would be useless for all other modes, as you wouldn't be able to use it AND press the accelerate button at the same time.

  3. #43
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    If you had gas on a trigger you could, both brakes as well, and absorb. Put weapon on a face button, so there would only be one conflict, which would not be bad. or you could put absorb on the face button, so you could hit turbo and pitch at the same time

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    Good point...I was forgetting that you can re-map the buttons.

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    @Connavar: I haven't understood just yet why we can't (fully) change the
    controls to our likely.

    @H3avyM3tal: Grinding the floor isn't that much of a problem. But I have
    to tell you that the ZONE craft leaves the AG field on some tracks at certain
    speeds. Further, sometimes I force the craft (on certain tracks) to go off the
    track by grinding up a wall to do extra BRs. However, these things don't
    improve your racing line. The real deal for pitching in ZONE is for better
    cornering and stability control. Steering behaves differently upon pitching
    up or down, which is no secret. But also side-shifting behaves differently
    depending on how you pitch the craft. There are tracks where one has to
    steer, airbrake, pitch (sometimes side-shift as well) all at the same time
    with high precision to master a given turn at high speeds, which is quite
    pleasing if you get it right multiple times ... until it will ultimately break
    down on you.

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    Quote Originally Posted by ProblemSolver View Post
    Pitching is quite usefull. One can corner a lot better using it. But! It's rather
    difficult to maintain stability upon steering and pitching at the same time
    using the left analog stick, since one has to control an additional degree of
    freedom (pitching) which is directly coupled with steering in this case.
    Interestingly, it can be shown mathematically that such systems tend to
    be unstable. The same does not hold for the d-pad, because the two degrees
    of freedom are decoupled there.
    Now I am so afraid that I can only use the analog....

  7. #47
    yeldar2097's Avatar
    yeldar2097 is offline WipEout HD Cup - Quarter Finalist Veteran Pilot
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    Don't worry about it

    Stick = win

    It's hard to pitch + steer at the same time but for most places where you need to pitch it shouldn't be too much of a problem. Keep it up

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    Just curious, yeldar, what places do you think are the biggest problems pitching with the stick? These places might be useful in helping people decide whether they keep the stick or learn a decoupled method.

    Do you use the stick for all your BRs in Vineta K?

  9. #49
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    I'm a stick user all the way

    Most problematic for me are as follows: Moa Therma after the first mag, THE EVIL TURN ON CHENGHOU , metropia after the mag, last chicane on ubermall, first long right hander on sol2, after the first BR on metropia rev, the 3rd left hander onto the straight after the mag on metropia R, 1st left-hander and 2nd of the long left-handers on sol 2 rev, last corner on tech de ra, last corner on amphiseum reverse

    BRs can also be an issue too when you have to pitch up massively to get enough air in order to do LRL or RLR quickly enough to BR. There are loads of these but the hardest for me are: the BR in the 2nd tunnel on vin rev, all of leungbok's ridiculous BRs on the fury tracks oO (see his youtube videos)

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    Chenghou, also known as HELL.

    I think about decoupling every time I'm in the Piranha bowl. Puts my mind at ease to know you don't use it. I remember the first time I saw you take that turn on Phantom I thought, whoa (a la Keanu Reeves).
    Last edited by Koleax; 17th October 2009 at 10:11 PM.

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    You guys all use stick? I find D-Pad is more precise IMO.

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    Quote Originally Posted by yeldar2097 View Post
    Don't worry about it

    Stick = win

    It's hard to pitch + steer at the same time but for most places where you need to pitch it shouldn't be too much of a problem. Keep it up
    Thanks mate, knowing that a champ like you use the stick is sort of..... a relief!
    Yesterday I tried both the methods, and I found that maybe the d-pad is more responsive in some extreme turns (like the first one in sebenco fwd, if you pitch down-left) but I feel thet the stick is more sensitive when you have to adjust the trajectory.

  13. #53
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    If you want to know who uses what there are about 200 threads about it:
    Example 1
    Example 2
    Example 3
    Example 4
    Example 5


  14. #54
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    i was always told from day one...

    learn to play the track perfectly when you can do that then learn your side shifts to cut down your racing line..

    then when you cant get any faster learn your pitching for those extra br's and tight cornering.

    do all that and you will be a champ..

    edit..lol..and learn your weapon pads and weapons too...and how to deal with bumbing and colisions with other ships online..

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