Page 3 of 12 FirstFirst 1234567 ... LastLast
Results 41 to 60 of 236

Thread: Zone Zeus

  1. #41
    Join Date
    Nov 2008
    Location
    --.. --- -. .
    Timezone
    GMT + 1
    PSN ID
    ProblemSolver
    Posts
    1,335

    Default

    Don't know if looking at the HUD below Zeus is worth the effort on AP,
    but at higher zones it will. Anyways, did you know that one can turn off
    the HUD effect? I mean this effect is kick ass, but not for very high
    zone runs (depending on the track, as always).

  2. #42
    Join Date
    Apr 2009
    PSN ID
    Reezellthia
    Posts
    147

    Default

    Just broke the 200k barrier but not zone zeus yet! 203k and 73 zones. I think i'm nearly there

    Edit: Oh man, got to zone 70 with 44 health remaining. Then on zone 73/4 I was on around 25 health and hit a barrier going onto the bridge, then I fell off again, and then I crashed once more redoing the corner before the bridge. In the result screen the total time was 12:31.70. That should be 75 zones :O
    Last edited by Reezy; 18th June 2009 at 05:17 PM.

  3. #43
    Join Date
    Jun 2009
    Location
    Switzerland
    PSN ID
    novide
    Posts
    164

    Smile

    Unbelievable - done the zeus-trophy on anulpha pass reverse...

  4. #44
    Join Date
    Dec 2008
    Posts
    6

    Default

    *sigh* My eyes were almost bleeding by about 3am last night and the best I managed was 73, two flipping zones off!

    I'll get there yet.

  5. #45
    Join Date
    Nov 2008
    Location
    --.. --- -. .
    Timezone
    GMT + 1
    PSN ID
    ProblemSolver
    Posts
    1,335

    Default

    @Reezy: Yeah I know what you are talking about. xD
    12:31.70 > Zone 75? Not always. The zone-counter doesn't increase
    if the craft is standing still.

    @novide: For the first time (the zeus trophy)?

    @mcgra: Keep going! SUPERSONIC is awwwww!

  6. #46
    Join Date
    Jun 2009
    Location
    Switzerland
    PSN ID
    novide
    Posts
    164

    Default

    Quote Originally Posted by ProblemSolver View Post
    @novide: For the first time (the zeus trophy)?
    yes - often i tried to do the trophy at anulpha pass forward, i reached there
    only 70 zones... the overpass is very hard for me on highspeed...

  7. #47
    Join Date
    Jan 2009
    Location
    west midlands
    PSN ID
    silverfoxy
    Posts
    338

    Default

    I think that the reverse of AP is easier than forward. The little chicane before the pass is easier on reverse and as you said you don't need to worry about getting on the bridge. Plus I find the last corner (first on forward) easier.

  8. #48
    Join Date
    Nov 2008
    Location
    --.. --- -. .
    Timezone
    GMT + 1
    PSN ID
    ProblemSolver
    Posts
    1,335

    Default

    @novide: Nice in doing it on the reverse track.

    I'm going for Zone Zeus on Metropia....

  9. #49
    Join Date
    Jun 2009
    Timezone
    GMT + 1
    PSN ID
    sh1kamaru-
    Posts
    89

    Default

    @ProblemSolver : wow that would be awesome, just reached subsonic there a few minutes ago. What really makes me angry is that magnetic field in the middle of the track. Don't know why I keep doing pinball against the walls after super zen :-(

    Concerning the Hud I never noticed it, I prefer concentrate on my lines, especially after mach 1 where a single perfect lap can really help you get to supersonic. But I guess once you get used to supersonic it's worth the effort

  10. #50
    Join Date
    Jan 2009
    Location
    Ontario, Canada
    Timezone
    GMT -5
    PSN ID
    TehRedScar
    Posts
    632

    Default

    YA Just got that mofo trophy. AP forward with 76 zones. Took three try tonight, 69, 72 (almost cried cause I somehow pulled off a BR accidentally when I missed the bridge, I would have made 75 that try) and finally 76.

    Problem Solver is now an idol in my mind for reaching what he has reached. That said I am now liking Zone, since I seem to becoming worse and worse at MP races with all these good racers. I've got a target, now I just have to get better from 60-70.

  11. #51
    Join Date
    Nov 2008
    Location
    --.. --- -. .
    Timezone
    GMT + 1
    PSN ID
    ProblemSolver
    Posts
    1,335

    Default

    @RedScar: An idol?! You mean I can retire and you will silently
    take over my records? xD Now that you got to zone 76 your
    next target should be zone 100. Yeah, zone 100 separates the men
    from the boys!

    @sh1kamaru-: "What really makes me angry is that magnetic field in
    the middle of the track. Don't know why I keep doing pinball against the
    walls after super zen ..."


    Let me describe two issues.
    With version 1.30 the ZONE craft is now a bit more agile, which has lead
    to a better control upon cornering. But unfortunately, it is now much
    more difficult to align the craft perfectly at a given "line". At very small
    steering angles the craft is unstable, meaning, a small steering input
    leads to a "large" (and abrupt) turning of the craft. The problem worsens
    as the speed goes up. There is even a small dead-zone on using the stick.
    In my mind, the steering is flawed for very small inputs.
    The second issue is that the craft sticks like chewing gum to a wall if you
    hit hard. It seems like that shortly after impact no input gets registered.
    Whether you want to steer, to airbrake, or to side-shift away, nothing
    happens! Half a second later every input gets registered again and you
    will smash straight into to the other side because you already pull the
    triggers like crazy to get away from the current impact. xD
    I thing that's worth a 'bug-report'....

    Back to Metropia. Controlling the craft down the mag stripe (i.e. keeping
    it straight) is a bit more difficult now due to the given steering issue.
    Lately I did a 61 / 42 on Metropia to put some pressure on Carro-Armato
    and / or silverfox073 (they battle each other over at Sebenco) in
    forcing them to race at Metropia again to see whether they can improve
    their amount of perfect zones or not. Quite interesting, Carro-Armato did
    69 zones a few days thereafter, but with only 42 perfect zones. Further,
    silverfox073 did a '61 / 40' and kingheim a '63 / 40'. If I put this in
    perspective to Wellington86 (66 / 47) and Ave_Fausto (67 / 46), who
    both did their records under version 1.2x, I get the feeling that
    Carro-Armato, silverfox073, and kingheim have experienced the same
    issue.

    So squeezing 47+ perfect zones out of Metropia will be quite a tough job
    to do. Btw: Metropia is also the last (forward) track where no new record
    was set since February.

    Here is what I'm going to do (high speed assumed); Slightly before the
    mag stripe I will align the craft tangentially with the right-hand (floor)
    color stripe during cornering, leading to a perfect entry (in theory xD).
    To alleviate the *above mentioned* steering problem I will try to steer
    and airbrake a bit more than usual. And to get rid of the laggy walls I
    usually do a rather counterintuitive thing; Upon impact I slightly touch
    the opposite airbrake for only a brief moment and simply wait half a
    second until the craft detaches from the wall and moves on without
    jumping like crazy to the other side. xD

    Here we go!

  12. #52
    Join Date
    Apr 2009
    PSN ID
    Reezellthia
    Posts
    147

    Default

    Very interesting and helpful analysis Problemsolver. I used to have a problem, on any course, with pinballing at high speeds. If I hit a right hand wall I'd be turning left from just before I hit it (not enough to prevent me hitting it), and shortly after hitting it, and then I'd find myself going way too far left and hitting the left hand wall, then back to right etc etc.
    Then I had the idea that the wall itself makes the craft rebound in the opposite direction, eg hit a right hand wall and it rebounds the craft left. So to counteract this, when hitting a right hand wall, I would turn right to make the craft go straight. This did seem to solve the problem.
    But now from your post it seems this isn't the case. When steering right, I am not doing it as frantically as my left steering, and am infact probably inputting the steering right command in the time frame of when "no input is registering". And so really it has the same effect of not doing anything at all
    As for steering being more sensitive now, what about airbrake steering? Is this also more sensitive, or could using the airbrakes for straightening out the craft be the solution?

  13. #53
    Join Date
    Jan 2009
    Location
    west midlands
    PSN ID
    silverfoxy
    Posts
    338

    Default

    I haven't zoned Metropia for some time seriously but I will make some time to have a go on it in the next few days. I do remember that the section before the mag strip at high speeds (super zen onwards) is very important to concentrate on your lines. Doing this makes it a lot easier to get straight on to the magstrip and not "pinball" off the sides.

    Somebody also said that 1 perfect lap at mach1 will help you to supersonic. It will help to a degree but I think its more important to do perfect zones. I use the HD hud but will try the one where it couints down to see if this helps me. You have to be aware of when you're entering a new zone and if you have messed up previously concentrate on doing that perfectly. Its hard as its nearly a lap on some tracks.

  14. #54
    Join Date
    Jun 2009
    Timezone
    GMT + 1
    PSN ID
    sh1kamaru-
    Posts
    89

    Default

    that's typically why I love zone mode, actually what makes me keep cool is singing the song which is played and the decoration helps a lot too

    still I don't understand how you and CarroArmato can do 35-40 perfect zones on sebenco
    Last edited by Lance; 22nd June 2009 at 09:35 PM. Reason: Redundandant quotation removed. Read the WZ guidelines in the announcements section.

  15. #55
    Join Date
    Nov 2008
    Location
    --.. --- -. .
    Timezone
    GMT + 1
    PSN ID
    ProblemSolver
    Posts
    1,335

    Default

    I want to add to my previous post that the subject considered is a very
    delicate one. There are many ways one can hit a wall in ZONE and each
    way may behave differently. The one I described is the one that you
    will encounter the most if your are rather good at zoning. It occurs most
    often upon hitting a wall in an acute angle at less than 20 degrees on
    speeds like for example SUBSONIC+. In this case the craft sticks to the
    wall without reacting to any steering input for a very short period of time.
    For example, try to hit the wall on Metropia's mag stripe as explained
    above (you will even see how the craft rotates a bit into the wall once
    you hit). Now try to steer, to airbrake, or to side-shift away from the
    wall the moment you hit. Not a chance. It takes awhile before the craft
    is done with the wall. xD

    @Reezy: Right, this solves the problem for hard impacts at 30+ degrees.
    Straightening out the craft using the airbrakes (out of a corner) is a
    common usage. What I have described is a bit more differently. Try the
    following; at high speeds (SUBSONIC+) align the craft on a color stripe,
    once aligned try to steer and / or airbrake as less as possible and then try
    to realign the craft. You need a lot of precision (in your thumb) to get that
    right. Problem is, when you give a *very* small steering input the craft often
    turns (suddenly) more than you would expect.

    @silverfox073: I lucked a perfect lap at MACH 1, but no SUPERSONIC yet. xD
    Zone 75 will gonna be very hard, as well as doing 50 perfect zone needed to
    get there.

    @sh1kamaru-: I do also watch billboards and things.
    Last edited by ProblemSolver; 22nd June 2009 at 11:35 PM.

  16. #56
    Join Date
    Apr 2009
    Location
    Paris, France
    Timezone
    GMT + 1
    PSN ID
    Spece2goin
    Posts
    263

    Default

    i think your problem is what i call a "nice rub"!

    you can't even hope hitting a wall and go without lose at least 5 shield on it.
    experienced it on subsonic/mach1 zones, and even if i hit the wall very smoothly, i mean the ship just give a kiss to it, i grind it all the way and can stop the love only a few seconds later... only 2, and you are good for a perfect zone for nothing...
    major problem to get zeus...

  17. #57
    Join Date
    Nov 2008
    Location
    --.. --- -. .
    Timezone
    GMT + 1
    PSN ID
    ProblemSolver
    Posts
    1,335

    Default

    @Spece2goin: Touching a wall as less as possible, and also as short as
    possible, will cost you only 1 shield.

  18. #58
    Join Date
    Apr 2009
    Location
    Paris, France
    Timezone
    GMT + 1
    PSN ID
    Spece2goin
    Posts
    263

    Default

    well i was sayong i just can't avoid my ship to stick the first turn on AP...
    taking speed pads sending me on the outter wall...

  19. #59
    Join Date
    Nov 2008
    Location
    --.. --- -. .
    Timezone
    GMT + 1
    PSN ID
    ProblemSolver
    Posts
    1,335

    Default

    Uhh ... that's odd. xD What are you doing under normal race
    conditions (non-ZONE)? You hit the wall as well?

  20. #60
    Join Date
    Apr 2009
    Location
    Paris, France
    Timezone
    GMT + 1
    PSN ID
    Spece2goin
    Posts
    263

    Default

    very bad ya?
    but that doesn't happen each time, i could make a perfect lap on zone 55, and i'm sure with more practice i will reach zeus. for the moment, it's one sessions per week (by one session i mean 4 or 5 attempts)
    i give just my last impression on failed attemps : too many hit on this turn (and the bottleneck), the greenline split is ok at this speed, left airbraking and eyes closed to the overpass.

    in normal races, it's ok, even if for the same reason i don't own the tracks very well.
    i could manage to get Elite campain Legend trophy, so i just need time.

    (wait after exam, and i get PS3)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •