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Thread: PS3 NeGcon - Can it be done???

  1. #71
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    Feb 2002
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    I don't mind my controller having different buttons. The digital buttons will work better anyway. Also, the gas break r2 l2 of the wheel I have is a combination digital/ analog. digital for the buttons, and analog for the peddles I think. Too much work I think I need to do here. When replacing them will be faster, and the digital buttons will be more responsive.

    If the twist works correctly, then the rest will be fine.

  2. #72
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    Suc-freaking-cess, for what I set out for anyway.

    With the extremely expert help of Manta (coding) and DojThis (some vital math) the Twist is now a done deal with 4 modes for a different max turning radius..

    Default - Which is around 110 degrees

    Mode 1 - 90 degrees

    Mode 2 - 75 degrees

    Mode 3 - 45 degrees

    For this mess we used a PIC 16F690 and an LTC1660 DAC. The DAC is an Octal, which means it has 8 Digital Analog Converters, but only one of them is used for this and the PIC is also sort of overkill, they were just leftovers that we put to some use.

    http://i50.photobucket.com/albums/f3...neG3con006.jpg

    It has a single push button to cycle thru the modes and a couple of LEDs for feedback so ya know what mode it's in. All that's really left now is to stuff the controller board and PIC/DAC into a project box and make up a decent cable for it, figure 3ft. or so is more than enough, so it's semi-wireless. Stuffing the entire PS3 controller into the neGcon isn't going to happen, and if it did it would look like crap, there just isn't enough room for it to fit in there and to even get into that would be such a chore.

    I'll try and get some vids up later for ya guys of the different modes and show how it all works, like to get it all in the project box first.

  3. #73
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    Mar 2002
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    I can`t wait to see the final product in action

  4. #74
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    I have mine just about ready to go. All buttons are in the negcon, and the base is mounted, so I just need to connect/soder wires to get it up and running. I got a little impatient, so it looks a little frankenstein on the button side, but it should work just fine. I figured out how to get the new dpad in, and have it hold correctly, but now I just need time to put these wires together, and I should be able to give it a nice test. The next one I make, I will probably use the red buttons and blue buttons, but I need to adjust the red buttons to press on a digital pad, which was going to take me too long. I am hoping to have some connections made tonight, and by next week sometime it will be done.

  5. #75
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    Feb 2002
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    NEED HELP HERE I am almost done, but hit a snag with my added dpad, and face button pad

    Both pads, have 5 wires, one wire for each button, and one for ground.

    On the base pad they are being plugged into they have slots for all wires on one piece. which is not a problem, BUT the buttons are being recognized as always on. Do all the wires need to be plugged in for this not to occur? The other sets of buttons I put in worked fine, even on the boards that had l1 and r1 on it, and the one with l2,r2, that worked fine as well. I was able to test each button individually.

    Anyone?

  6. #76
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    Without seeing what you've done it's hard to tell what's wrong, not to mention how ya have it all wired up, and as you've used that steering wheel without knowing how it's setup even if I did see it I couldn't swear as to what may need to be changed around to straighten it out.

    If you'd have used a PS3 controller I could give ya a load of things to try out, but with that wheel as your controller board yer kinda on yer own as I don't even know what it is, let alone had it all apart and traced out to see how it works.
    Last edited by Lance; 9th July 2009 at 10:35 PM. Reason: Redundant quotation removed. Please read the WipeeoutZone guidelines in the announcements section.

  7. #77
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    Feb 2002
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    I am not an electronics genius here. there is no way that I could use a regular ps3 board without knowing exactly where to solder, ect. This board is simple. It turns out that for some buttons/dpad boards, it simply sets itself to on, and you cannot get around it. I tried out a variety of buttons and some worked fine, so it's just going to take me longer than I wanted, thats all. I am going to need to take out the dpads that are in the negcon at the current time unfortunately, but before I do, I'm going to set it so I can play a tt at least (without brs)

  8. #78
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    Mar 2002
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    Asayyeah -OFW-
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    Al, did i ever told you you are a pure tech-genius?
    Can't wait for the final result ( will open cam this week to let me see your new Neggie Wonder

  9. #79
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    Quote Originally Posted by JABBERJAW View Post
    I am not an electronics genius here. there is no way that I could use a regular ps3 board without knowing exactly where to solder, ect. This board is simple. It turns out that for some buttons/dpad boards, it simply sets itself to on, and you cannot get around it. I tried out a variety of buttons and some worked fine, so it's just going to take me longer than I wanted, thats all. I am going to need to take out the dpads that are in the negcon at the current time unfortunately, but before I do, I'm going to set it so I can play a tt at least (without brs)
    Who said ya were? or that I was? The only kind of button that 'sets itself to on' and stays that way is a latching type of switch, and they don't use those for buttons in controllers. Also ya couldn't use that wheel there unless ya knew exactly where to solder, etc., and since it's not working correctly it seems that board's not so simple after all.

    If ya want a decent enough thread to take some of the confusion out of the PS3 controllers have a look here..

    http://forums.xbox-scene.com/index.php?showtopic=648322

  10. #80
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    Jan 2009
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    I actually have the weekend off from work - for the first time in...........



    ..............

    Yeah, a while. I'll try to complete the Neggie so I can ship it back!

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