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Thread: PS3 NeGcon - Can it be done???

  1. #111
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    If you're talking straight PS3 controller, the L1/R1 buttons are already Analog, they just don't have the 'travel' the L2/R2 buttons do. The D-pad, X, [ ], /\, O, L1/2 and R1/2 are all Analog. If you have a game that doesn't allow ya to setup those buttons how ya want then L1 can be swapped with L2, same for the R1 and R2 buttons, and depending on the version of PS3 controller ya have that could be anything from a right challenge to a real mess.

    If you're talking about making the L/R buttons on the neGcon Analog then that's already 50% done, as the L Button in the neGcon is Analog, so when ya wire it up to the PS3 controller it stays Analog. Making the R button in the neGcon Analog would be the 'fun' there, and it wouldn't have the same range/feel as the L button, unless you really got in there and messed around with both L/R buttons and set them up the same way, difficult, but doable.
    Last edited by Lance; 26th July 2009 at 10:36 PM. Reason: Useless quotation removed. Read the WZ guidelines in the announcements section.

  2. #112
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    blackwiggle
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    I'll wait till one of you comes out with a step by step "HOW TO' and needed parts before I NegConstien my only NegCon controller.

    I have quite a collection of "OLD" contollers.

    I had one of these working OK after modification.
    http://en.wikipedia.org/wiki/PlaySta...nalog_Joystick

    That was untill 45kg of tennis ball chasing Labrador came crashing into it while on a garage workbench.

  3. #113
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    Hey, you got that working on the ps3? I have one of those for that purpose, but haven't tackled it yet. How hard was it? you could use the hat switch for pitch, and still have analog movement

  4. #114
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    This one is about as done as it's gonna be for now. The buttons on the thing are Select, Home, L1/R1 and the Mode select for the Twist radius.

    http://i50.photobucket.com/albums/f3...neG3con010.jpg

    http://i50.photobucket.com/albums/f3...neG3con029.jpg

    Video of the LEDs for the Twist Mode select changing when the button is pressed..

    http://s50.photobucket.com/albums/f3...neG3con017.flv

    I would make up some vids of it in action, but holding that whole mess, trying to hit buttons and steering while looking at the camera to make sure the TV, neGcon and control box are all in screen and not have the CPU players mug me while I'm sitting there trying to get it all done just isn't gonna happen, I tried. The video of it working earlier is pretty much the same thing as now, just has 4 different max turn radius settings and is in a box instead of being a mess held together by the wiring.

    Extra special thanks to Manta and DoJthis for all the work they did on the PIC/Math side of things, I just wave the soldering iron around.

    If I ever mess with another one of these things I have a few more ideas to implement, with the main one being making the adapter so the neGcon isn't 'harmed' in any way and it can just be plugged up as-is (that's a HUGE undertaking there) customizable Twist settings and then BR+ (Barrel Rolls Plus) where ya only have to hit a direction once to do a BR, which is cheating in my book, like Rapid Fire, but figure it would be neat to try out since that type of adapter will have a lot more control over what's going on, but that's a whole other project to get into and has it's own set of challenges compared to this.
    Last edited by RDC; 23rd July 2009 at 05:27 PM.

  5. #115
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    sausehuhn
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    1. Good work there! Also love the LED indicators!
    2. Just another (design) thought: You could try a heat shrink sleeve for the cables

  6. #116
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    1. Thanks.
    2. There is heat shrink on the cables. The reason it's not 100% heat shrink is because if it was then it couldn't bend easily at all. I may put some type of wire loom on there later on, but I honestly have no plans to keep the thing. It was mostly just a challenge and this is by no means what I'd like to have as the 'final' product, this one is just the proof of concept really.

  7. #117
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    PHO-KU
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    well done indeed to all the people involved on this project.

    if anyone would be so inclined in building me one i'll pay for it -'specially if it's would be of a final build quality.

  8. #118
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    Quote Originally Posted by lovedr View Post
    well done indeed to all the people involved on this project.

    if anyone would be so inclined in building me one i'll pay for it -'specially if it's would be of a final build quality.
    Thanks, though my definition of 'final' build would take months to even get working, let alone finished up, this one here works, which is as final as it's gonna get.

    Also forgot to mention sine it can't be seen in the pics, but the miniUSB connector for charging the PS3 controller's battery up is on the side opposite of the cable.

  9. #119
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    WTFish
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    Oh I was just looking for this as I remembered that I have a EMS ps1 adapter for my PC and figured that I'd hook it in to the PS3 and plug my negCon into it. Unfortunatly I could only make 3 buttons work on the PS3 and figured that someone else might have thought of the same thing. Seems a little more complicated than just remapping the keys. I was really hoping it would have worked

  10. #120
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    Maybe Ih8you or RDC can help me here

    engadget.com/2006/10/10/how-to-analog-control-stick-for-your-sony-psp



    this site shows the pin layout of the psp vs a regular analog stick, and how to connect an analog stick to the psp. Since the negcon has only three pins for the turn, where would these three wires be connected to from the negcon potentiometer?


    On a side note, I have now finished two negcons. Second one is better because the dpad assembly is a little better, and the right side in intact completely with no different buttons. It is also better because the wires are smaller.

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