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Thread: PS3 NeGcon - Can it be done???

  1. #1
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    Default PS3 NeGcon - Can it be done???

    See my photo album for the carnage - warning - explicit content!

    http://www.wipeoutzone.com/forum/album.php?albumid=33

    If I can make this thing work....

    Edit: A bit more info to chew on - any input or ideas? Feel free to contribute!

    Thought process currently - take the guts from a PS3 controller - and wire buttons to those inside the NeGcon. As for the NeGcon X, [] and L1 will have to be modified, as they're analogue - thinking of pulling the carbon pad out of the potentiometers and masking them so they respond as switches. (this, should be easier than rigging up a new switch to go into the existing locations) The Twist-Action of the NeGcon will remain intact, but the range of movement will be a lot tighter - 1/2 to 1/3 of original range for max-to-max - hoping to have the potentiometer replaced with one from a PS3 stick (swapping carbon pads between the bodies). As for the PS3 controller - stuffing the mainboard inside the NeGcon (this WILL BE one of my biggest challenges of this project, no doubt about it), installing 4 extra buttons (going to use mini switches for L2, R2, PS Button and Select).

    Phew - my brain are dead for naow!
    Last edited by IH8YOU; 28th April 2009 at 01:01 AM.

  2. #2
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    I am curious to see how or if you will manage to split the controller PCB in two halves... I can't for the life of me think of a way.

    Good luck on your project.

  3. #3
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    I think you might have an easier time if you used one of these Saitek PS2700 controllers as a donor.

    http://www.saitek.com/uk/prod/ps2700.htm

    The D-Pad and Analog stick section is interchangeable, "Cyborg" they call it,you just swivel the pads 180 degrees.

    It's would seem that part of the problem you face with separating the circuit board might have been solved for you?

    [No, Saitek are not going to do a NeGcon type controller,I've already asked in case you were wondering ]

    Couldn't you remap the controls in game so that you didn't have to swap the analogue controls on the NeGcon,the R2 L2 triggers on the sixaxais are analogue,and they work perfectly well having a digital function mapped to them.
    Last edited by blackwiggle; 28th April 2009 at 02:27 AM.

  4. #4
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    hey, 1/3 of the range would be good, if you cannot set the twist. Who the heck uses the negcon at 180 degrees anyway.

  5. #5
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    you might have to use a regular sixaxis instead of a dualshock 3, the DS3 has a higher-precision potentiometer for each axis on the control sticks, so I dont know if you would be able to rewire it properly.

    I could probably7 pull it off, along wiht a bunch of other obscure things Al has suggested to me other times, but I just never have the time available.

  6. #6
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    Fascinating Project ! keep up with the good work

  7. #7
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    Quote Originally Posted by JABBERJAW View Post
    hey, 1/3 of the range would be good, if you cannot set the twist. Who the heck uses the negcon at 180 degrees anyway.
    I used to hit 90 degrees pretty often. Too much?

  8. #8
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    I would say yes lance. Arnaud sets his at zero, BUT it is not really zero, I think the minimum is 30 or so on the actual controller, because there is still play in the controller. It's better to go left right really quick, but still be accurate. This is for xl of course. For wipeout1, jeez, I think I set mine between 50-80 depending on the ship I use, and in wo3 I set it between I think 51 -67, once again depending on the ship. What are your settings for those games?

  9. #9
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    Couple of quick questions: how would the control boards/chipsets built into modern controllers like the DualShock/SixAxis even respond to control input from older controllers like the NegCon? Would the on-board controller even be able to recognize/parse the controller data sent to it?

    Another thing, if you do get this going (which I would love to see happen since the Neggie's my best method for controlling Wipeout games): the game itself would need to be programmed to recognize that type of control input. I know HD registers D-Pad and analog stick control inputs, but does it recognize steering wheels or other similar NegCon style twisty controlling potentiometers?

  10. #10
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    Wasn't there somebody who got the NegCon working on PS3 trough a steering wheel or something? Or do I mix things up here?

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