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Thread: shipdesign analysis

  1. #21
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    GOTEKI-45:
    first impressions from looking at the goteki is “OMG look at those engines!!” it is basically two huge powerplants strapped to a cockpit and draped with some armour frosting, it looks menacing. Its also the only double hulled ship that looks like it is made from three independent pieces and then bolted together. It has a certain scrapyard look to it that reminds me a bit of the pod-racers. Goteki just simply look like the least professional team of them all. That aside certainly looks fast despite its incredibly boxshaped body.
    its long and angular and the external hulls are quite broad and flat, but the overall ship is surprisingly narrow. In fact despite its huge bulk its one of the narrower ships in the game. Body consists of two trapezoid shaped long dual-hulls fitted to a trapezoid cockpit. So the cross section looks pretty consistent. But the design is far from following just one direction, in fact the cockpit is shaped In a really, curvy egg shape in profile. This helps it look a bit more streamlined, and stop it from being the ultimate brick ( although it is close.).
    The two external hulls are slanted slightly downward towards the outside of the ship so that the slim wedge between them is even narrower. But because of the narrow gap between the hulls the cockpit sticks out quite high and look a bit corny. Luckily the external hulls are sticking down extra much in that section and make the high cockpit less noticeable.
    Although it looks like it welded together on a scrapyard it looks far from flimsy, on the contrary it makes up for exposed engines with cladding the entire top part of the main bodywork in thick armorplating. And the chassis looks almost as solid as it did on the triakis.
    when it comes to handling, the first note is. This ship has NO wings whatsoever, but it salvages some cornering ability due to some of the largest airbrakes in the game. Although beeing huge the airbrakes are fitted perfectly on the top panels on each external hull and fit in with the gotekis image of “make it huge or dont make it at all” nicely. So in design versus statistics the handling look ok.
    Now on to the main portion of the ship, the external boost engines, they are huge. The gotekis external hulls are the biggest in the game, but still there is no empty space on them the entire length from tip to rear is filled with the boost engines. The main engine isn`t small either but it does`nt look to effective considering the fact that it receives very little air, the only intake is a small one underneath the cockpit, and a tiny one in the nose. There is also a small airintake right under the window but thats probably to suply air to the pilot. On the booster engines on the other hand, the entire front end with its cooling ribs in the front of the intake, is a massive duct to supply air. And to top it off on top of the back end of the external hulls there is a ram air intake directly to the engine itself.
    Exhaust vents consists of two sections, the wedge shaped main exhaust on the center hull. And the four huge ovals on the two external hulls. So my conclusion on appearance compared to speed stats it looks pretty consistent, it has huge boosters and a medium sized main thruster, but because of its heavy bulk and poor aerodynamics, its impossible for this craft to reach a high top speed.
    The weapons on this craft is hidden on each side of the front airintake on the external hulls. The outer ones function as cannons but all four is of the same vertical rectangular shaped gun
    Livery:
    #1
    is a white and yellow design with pink detailing. It has a rather industrial look and has “GOTEKI 45” written in bigg letters diagonally across the front end, it features a big “GOTEKI 45” along with the “G” logo diagonally on top of the left ram-air intake, and a huge “G” logo on the right airbrake. All in all the design works like a glove with the design of this craft, and complements its boxy body with the diagonal lines and industrial feel. Its my favorite for this ship although I hated it when I first started out racing the goteki
    #2
    focus in colour shifted to white and pink. Its now white on the top, and pink on the bottom with yellow pinstriping. It now features logos and slogans in a way that goes naturally with the lines of the ship. It now says “future proof” on the left body, and “GOTEKI 45” in the right one perfectly fitted to the elevated boxes the huge goteki logos at the back are now gone and replaced with equal goteki “G”s and “GOTEKI 45” written on the ram air and airbrakes. Although this design follows the lines of the ship perfectly I prefer the standard skin, I think the white and pink focus isn`t suiting to this ship very well. still not bad though.
    #3
    this livery still has all the logos as the #2 livery in the same place and size, but now the main colour is a dirty, stale yellow and all writing is in black, it certanly looks more hardcore now than any other ship in the game. This design is truly suiting for the goteki, It would look horrible on any other ship but this livery brings out the essence of the industrial gritty goteki. I like it very much.

    This about sums up my views on the goteki.

    (sidenote: hmmm looks like these are getting longer each time, mabye I should do the first ones over again and publish it in a book )
    btw: the radioactive symbol is on the airintake right after the ribs in the front end of the external hull
    Last edited by Motorsagmannen; 19th April 2009 at 02:29 AM. Reason: typo fiesta

  2. #22
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    @darkfaerytale omg O.o you really have an eye for detail, mabye you should write something like this yourself? lol
    but for your input:
    -i have been noticing the different on board displays and cockpit layout, the grade of detail is stupefying on all ships, SL really did an amazing masterpiece with this game
    -yes some ships have headlights, i dunno either lol
    - actually the ag-s changes colour on the belly to, but only on the weaponguard. last skin makes it red.
    edit: i missed you point alltogether, yes ive seen that on the pirahna, and triakis, but not in the harimau
    -feisar is the european collaboration team, and the icaras is british so i would guess that they have some sort of r&d together, that might explain it, but im a little rusty with all background info, nice job noticing the subte similarities though.
    -and the warning signs, labels etc are awesome, but just to damn many to recite lol. but i have been seeing them and i love SL for putting them on and in that number.
    -the airducts on the triakis is probably airducts, the triakis have its guns mounted close to the cockpit. speaking of guns have you seen the armament on the auricom holy **** funny sidenote, when the ag-s fires its cannon, it glitches. because it only have one gatling cannon to the right side and none to the left, it generates a flash where the left cannon should be. aøso the icaras doesent fire from its weapons at all but form the air intakes on its wings
    ive taking photos of every ship firing cannon to see where its active weapons are btw xD

    and always nice to see there are more people around to marvel at the crafts close up, i knew i wasnt alone
    Last edited by Motorsagmannen; 19th April 2009 at 02:37 AM.

  3. #23
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    Default how will the linked technology of EG-R and Xios work out?

    find out next november in the thrilling blockbuster, or check this site tomorrow.

  4. #24
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    heeheh the LCD on mirage is the best! sincerelly one strange thing is that they are on the 23 century and still uses monitors...anyway cool ones...

    for underside tone changes under piranha and harimau i mean the raw chassis exposed metals part, the conponent of mechanics etcera, actually that part of ag-sys you refering still part of the " up " livery, like in the case of triakis for another ex. the underpart of its BIG exhaust still coloured camo like all the " up " of the ship...
    ( on a side note, have U noticed how DAMNED BLACK is the underside of 3rd skin harimau! )

    yes i guess icaras was ever been such small and niche wise racing team, since its born, this was ever been very clear as premised in the bios, more like a whim of a wealthy magnate than a " serious " team run by a big corporate, so it's not unlikely that feisar pass some of its products/construction parts as a BIG supplier - i like how such things instill a sense of realism...

    i have noticed with a bit of delusion how the cannon shots do not coincide to the actual position of the gutling cannon on some ( actually few fortunately ) of the ships, but i can understand it is for obvious reasons.
    i've past an entire afternoon observing for each ship where the cannon shot fires and taking photoshots,
    this is a list:
    -FEISAR right, it shots from where it is supposed to be, the guns on the wings
    -QUIREX right , from the top of the hulls
    -PIRANHA same as feisar
    -AG-SYS one right one not
    -TRIAKIS right
    -GOTEKI right place
    -EG-X right place...but i think it have 2 in excess as it seems, the 2, one each side of the hull, aren't supposed to be gatling guns then...
    -ASSEGAI it fires from the sides " airducts like " holes one each side
    -MIRAGE right, it fires from right places
    -HARIMAU quite not, it fires from where are positioned the rockets/ missiles
    -AURICOM same as harimau
    -ICARAS it fires from within the front grating on the wings

    Quote Originally Posted by Motorsagmannen View Post
    GOTEKI-45:
    btw: the radioactive symbol is on the airintake right after the ribs in the front end of the external hull
    YOU WIN!!!!

    p.s.
    PLEASE CAN SOMEONE EXPLAIN ME THE BAR-CODES ???!!
    Last edited by darkfaerytales; 19th April 2009 at 02:49 AM.

  5. #25
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    Cool haha

    i wondered about the barcodes myself. and i cant beliveve someone else here cared enough to check the firing of every ship ( i have the pictures to prove it lol). and your list is nicely done

  6. #26
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    About bar-codes: I would think these barcodes are direct result of "ship delivery" for the teams. Due to the fact that they are NOT civic-minded in any sense. They'll never be driven to the next track, but delivered by the team for the next event.

    As to their placement, well that could be just integration into the designs of the skins. Since the teams of Wipeout seem to be bursting at the seams with style.

    Also a bit off-topic(sorry): Do you guys think that the pit areas for each team could be their containers for delivery? Lifted out after each race, and re-inserted into the next course in time for the next race? I don't really see it as being impossible, but I wouldn't know either way.

    @Motorsagmannen: Brilliantly done with the design analysis. Look forward to the rest!
    Last edited by Avenger2197; 19th April 2009 at 03:28 AM. Reason: added a bit

  7. #27
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    both your theory on the barcodes, and the possibility of the pit doors to also be the doors of the freight containers of the ships, seems plausible. never thought of the transportation to that extent, but it makes perfect sense that they wont travel by their own propultion.

    and thanks for the kind words

  8. #28
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    You know I was re-reading through and you guys mentioned headlights on ships. TBH, I don't think they are. If I'm not mistaken it was stated somewhere that EG-X uses some sort of friction-diffuser on the front of it's ship. I would think it would be the same with all ships these "lights" were visible. Especially since they "move contents" the same way that the AG generators do.(i.e. change in light patterns)

    Would definitely make sense since all ships that have them visible, would greatly benefit for their movement around the track. And, since the AG race commission hates night racing it seems.
    Last edited by Avenger2197; 19th April 2009 at 04:09 AM. Reason: grammer, clarity

  9. #29
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    As for the racing league management hating night races... isn't the FX350 racing league fast enough without racing in decreased-visibility conditions?

    Also, here's some more half-assed thinking about the barcodes...
    What if they're used by the track control computers for faster craft identification?
    Not all the craft have as big and visible barcodes as others though, do they?
    Perhaps... it's just Studio Liverpool liking the visuals of the barcode.
    I just know that I love the barcode down the nose of the Piranha!

    Aaaalso... isn't it possible that, if the Icaras team is the whim of a multi-billionaire, that FEISAR provides staff,
    R&D and components in exchange for (much needed?) funding? I'm not too well-versed with the backstory, but if it's anything like current EU projects?

  10. #30
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    Goteki's are headlights, no doubt.



    They're not shiny like on Harimau or EG-X

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