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Thread: v1.30 update complaints

  1. #21
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    Lourio
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    Here's a few things I noticed ONCE I actually got to load up the game.. I didn't play too much last night but damn..

    - Everytime I would start up the game after updating, the game would freeze up after the Studio Loverpool logo screen - the only to actually get in was to sign out of PSN, load up the game and play normally. Am I going to have to do this everytime? Thank the heavens my save file is still intact.

    - Lag. So many points during an online race where it the game stops for a split second or two; once back to normal, I come out bouncing off every wall possible before I can get into a straight line. Happened WAY too many times.

    - Don't if this has anything to do with the update; but damn there are sooooo many people picking up mines!

    I know these have been posted earlier, but hopefully someone at SL sees all the complaints/on-going issues and releases another patch/fix.


  2. #22
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    Quote Originally Posted by Connavar View Post
    On top of that, the interface is a bit cluttered now (would have been better to
    use text lines: weapons: OFF, barrel rolls: ON ... rather than icons), but this
    is a very small detail.
    I think it's a rather big one, since all those variables are key aspects of every online race now. Half the time I spend sitting there trying to decipher what all the damn icons mean, and by the time I understand it, that race has started. The Grey and muted blue color scheme doesn't help one bit.

  3. #23
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    on top of that, I think the players should have the possibility to disable/enable themselves until they are ready !

    I went into the lobby of a tournament to see which tracks were used, and the tournament started before I could see that every tracks were in reverse. I quit the tournament after the second race, and lose 1 rank u_u

  4. #24
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    I felt sorry for everyone at first when I saw you'd started this thread, but I'm not going to start ranting again. To summarise:

    1. The game just feels/handles differently. Having played for over 300 hours now, that difference amounts to feeling just plain wrong.
    2. The overall experience of the game is just frustrating. It wasn't fun for me last night at all.

    My biggest annoyance is that this change comes at a time when there are more great competitions for online racing than ever. The World Cup, the Doubles Ladder - I can't even be bothered to play right now, which is a massive shame.

  5. #25
    yeldar2097's Avatar
    yeldar2097 is offline WipEout HD Cup - Quarter Finalist Veteran Pilot
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    I hate to say it but it makes me feel much better seeing this thread. I know that not playing for 5 days will of course affect my racing, but i wasn't expecting it to be quite the catastrophic shitfest that it was...
    can someone please hack the game so i can downgrade it? pleeeeease???

    don't take this the wrong way, but i'm pretty sure i'm good enough to get decent times. since v1.3 i have NOT started at the front in a single race and I haven't posted a time higher than 90th globally. I'm not being conceited or trying to insult anyone but its REALLY ****ING ANNOYING not being able to get good times anymore

    people have already mentioned most of what i was going to complain about so i don't really need to say it again, i'm just going to agree with them.

    i suppose it's early days yet and their are bound to be a few issues (yes it should have been tested but whatever).
    I'll just go with what a (stoned) soccermums said: let them iron out the kinks (they'd ****ing well better!!)
    Last edited by yeldar2097; 9th April 2009 at 06:41 PM.

  6. #26
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    I'm playing offline right now. One thing I've noticed is that you can't barrel roll at all if you're critical. Has that already been said? Probably, sorry if I missed it.
    That's definitely one good thing though. Maybe there are other things I didn't know about too.

    Also, offline is definitely better than online was. Barrel rolls in my opinion are still tougher to do but not as bad as online, so maybe the lag is messing it up. There's a good chance that the slow feeling to the game was caused by lag. There's also a chance that I found it uncontrollable because I expected to get boosts from BRs but then didn't so I was steering too early. I think that makes sense. So overall, even though my experience last night was ****, I'm thinking that most issues might be lag related and can be fixed somehow. Although I hope that doesn't mean I have to pay a million bucks a month for an uber fast connection. I don't know enough about this stuff to really know how they can fix it.

    Oh, but I still stand by what I've said before - essentially that they should have done less to add pointless features and more to improve the online racing experience while you're in the cockpit.

  7. #27
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    Honestly, I haven't noticed any changes in handling, at least not in my Auricom. (and I know pretty much exactly how it handles - seriously, no change at all)
    I think AG-Sys and Icaras have lost a little weight, but not handling-wise, they just get pushed more easily (which is fair, they are supposed to be light ships).

    About the BRs - I haven't had any trouble pulling them off so far, at least not more trouble than before the update I think they have to be executed a bit faster than before, but that's fine with me really.

    Also, I've just had over 20 races with 8+ laps each, an didn't experience any lag whatsoever - I blame yesterdays inconsistant online gameplay on the high number of players total.

  8. #28
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    Hmm, sounds like maybe I should give it another go then, especially now that I'm over my anger. Soon as I finish filling my belly I'll be on. I hope you're right eLhabib.

  9. #29
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    SaturnReturn: I hope you're definitely right about the no barrel rolls allowed when critical in energy. Been one too many times I've been pissed by the game being hyper sensitive on the controller when I'm at the hill jump on Ubermall or the last high jump on Chenghou and it decided to think I was trying to BR when I was really trying to align my ship for landing properly. Killed me more times than I can count. That alone would make my day.

    One thing that I do kinda miss (not sure if I do completely though) is the annoying non-stop beeping when you're critical in Zone. It kinda stressed you and made you more likely to die quicker, but at least I knew I was critical. I didn't know I was critical when I played Zone last night until I was almost dead. Would be nice if they can set an option for the low health warning off/on.

  10. #30
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    Just finished a 2-hour session and have this to say:

    It seems with the weapon tweaking they did (higher percentage of getting a weapon you need and weapons doing more damage to their victims & slowing them down more), as well as the seemingly sturdier physics/handling of the ships (that's my feeling anyway...I know some folks don't feel that way) and the more-difficult-to-execute BR's, they've really tried to even the playing field a bit. I find it much harder to gain sizable leads and maintain them. Tough to really separate from packs and then keep them off your back. I'm sure the players out there who are generally less competitive are rejoicing, but guess what? I DON'T LIKE IT. I don't mind having the elite pilots finishing 5-10 seconds ahead of me. In fact, I applaud them. That's their reward for being so damn good...they get to demolish the competition. I just feel like the ways SL has leveled the field are pretty much cheap and/or luck-based. What do you all think about this? Agree? Disagree?

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