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Thread: v1.30 update complaints

  1. #11
    Join Date
    Jan 2009
    Location
    west midlands
    PSN ID
    silverfoxy
    Posts
    338

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    There certainly is a lot of information to take in before each race.

    They do need to fix the "race in progress". A bit of a pain having to cycle through every race to see which isn't already going.

    I am quite liking the badges and the podium. Got a photo finisher one earlier after winning a race by 1/100 of a second. GET IN !!!

  2. #12
    Join Date
    Apr 2002
    Location
    Leigh-on-Sea, Essex, UK
    PSN ID
    Hellfire_WZ
    Posts
    3,240

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    My comments -

    The positives:

    1 - Thank you for giving us the opportunity to disallow PA users on our races. never again will we have to put up with trying to lap a PA user only to get slammed into a wall and end up losing a race

    2 - Thank you for FINALLY fixing the bomb glitch, don't have to soil my pants anymore wondering which way to go to avoid one.

    3 - Like the idea of the badges, gives you and other an indicator of how you handled a race

    4 - I do like the fact you can see races that are in progress. Aside from makign the lobby look more busy, it allows you to easily target a game you want to join without having to wait around in wonder as to whether one will appear

    5 - Great idea allowing you to instantly join a friend's race, don't have to keep wondering where they all are now

    The negatives:

    1 - Why has the handling been made lighter? I've only just gotten used to using the Goteki and now I'm having to learn all over again!

    2 - Why have rockets been made into some kind of superweapon? Honestly, the mines were bad enough but rockets are now able to end a race with the amount of time it takes to recover.

    3 - The constant jumping during games is ridiculous, I'm not the only one here who has lost races because of the game jumping in a key spot.

    4 - I'm also not the only one who has lost a race because a routine barrel roll has decided not to work. I can only assume this is a lag issue. From now on all races I host will have barrel rolls turned off until this issue is dealt with.

    5 - Talking of lag, I've noticed a marked increase in lag in games. I'm encountering more and more games where weapon pads take at least a second to give you a weapon, and in some cases not working at all

    6 - As has already been said, it's all well and good being able to see games in progress, but why should we have to highlight them in order to see if it is in progress or not. It's really inconvenient and should be indicated straight away

  3. #13
    Join Date
    Dec 2008
    Location
    Sussex, UK
    PSN ID
    Greenix
    Posts
    219

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    Ok, so the clock roles on for at least an hour after the specified release time and the update appears late. Ok, i can deal with that, patience is a virtue.
    Downloading and installing it took about a minute tops. Just as it flicks onto the loading screen is when it all goes to . Freeze. I turn the ps3 on, off, on, off - constantly trying to deny the fact I know the update has corrupted my save data. Wonderful. After kissing my data goodbye I restart the game.

    Oh goody, its working now.

    I get online and decide to spectate a race. Spectate is urm, bearable. The ships jump about, doesn't turn properly and lags into walls. Anyone planning to observe a top player's lines would be better off being in the actual race.
    Ok, maybe I'm being harsh.. I'm just expecting too much perhaps.

    So the race finishes and now i'm in the lobby selecting my ship. Where's my 3rd AG-Sys skin.. oh yeah, silly me, forgot I don't have it anymore.

    Now for the race itself. Action. Cue huge glitches. Every now and then the screen would glitch and I'd find people suddenly infront of me which is impossile because
    1.) I never let go of x button and
    2.) Thanks to the weapon hinter I knew nobody behind me had turbo at that time. . Is this glitching down to someone spectating and switching to you? Well whatever it is, it's annoying.

    The controls feel less responsive and Barrel Rolls feel like pushing a door with pull written on it. I NEVER fail to do a barrel roll on the chenghou drop, so why does it now fail to do so for a majority of laps. (BR was enabled).

    The badges were, to my suprise, glitch free and overall a nice addition. Seeing some top players awarded badges such as relying on autopilot brought a smile to my disappointed face.

    The ranking system.. Hmm, feels like SL discovered they were losing players so put this in as a way to get old people playing again. Well im lazy and pissed off because I have, had rather, 250 hours of racing time. I don't want to have to do hordes of racing again just to get a rank I would have had 10 times over by now. But that's more my own problem then a problem with the update.

    As Luxoflux has said, there are some ridiculous times on the leaderboard now. One chap managed to do AP Rev in 15 seconds, wow.

    Harimau also feels incredily heavier then before. Icarus is easier to steer around sebenco then harimau and AG-S feels lighter then feisar.

    However, some of the other options worked well and id love to see a race on Sebenco Climb with 20 laps, where everyone is in a triakis with no weapons and PA disabled. May the best tank driver win. Other additions such as showing what race is next whilst the game is loading or the tournament standing on the loading screen is a nice finishing touch to what could have been a very good update.

    Fortunately, since I wrote this yesterday and had to save it because my internet refused to post it, I have my old save data back. But really SL, get your act together.

  4. #14
    Join Date
    Jul 2008
    Location
    paris
    Timezone
    GMT + 1
    PSN ID
    leungbok - BADTEST
    Posts
    2,545

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    @Hellfire. Looking forward to your next videos comments, mate !
    Seriously, i agree with you and Greenix, good ideas (and bad ones : br on/off , persistent mines, uberpowered rockets = ok, the game is more accessible now, not sure however that new casual gamers will stay for real now ), but poor achievement, please SL, fix it for the fans that always followed your creations and will always do !

  5. #15
    Join Date
    Sep 2008
    Location
    Glasgow
    Posts
    459

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    Great post Greenix

    I am really disappointed with the update. How it got of of QA I will never know (it did go to QA, right?) From here it looked like it went no where near.

    Basically I feel that it has broken this great game. It feels different, acts different and now I really dont want to play it. Seeing the screen JERK / FREEZE like that in online races is making me sick. The spectator mode is a total joke. Totally useless.

    A number of things have highlighted that this was thrown out the door not tested - the fact that you cant even play it after downloading is the biggest .

    Is there anyway to revert back to the old game?

  6. #16
    Join Date
    Jul 2008
    Timezone
    GMT + 1
    PSN ID
    darkfaerytales
    Posts
    501

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    [QUOTE=Greenix;12060

    Harimau also feels incredily heavier then before. Icarus is easier to steer around sebenco then harimau and AG-S feels lighter then feisar.

    [/QUOTE]

    so...i'm not the only one...i've just finished a more deep session of trying of about one hour of OFF-LINE game, i've spot the exact same things as you

    feisar feels suspiciously and unnaturaly heavier than before, harimau was the first ship i've used yesterday and i feel there was something strange...seems that there aren't anymore the small different edge from feisar harimau and assegai
    also...triakis seems speedier and lighter

    need to do some light in the issues 'cause now the lighter ships seems heavier and heavier seems lighter

  7. #17
    Join Date
    Dec 2002
    Location
    Torrington, CT USA
    Timezone
    GMT -5
    PSN ID
    AG-Wolf
    Posts
    1,201

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    Wow, after reading what everyone posted, I want to go back and physically see this stuff for myself

    I'm especially concerned about the handling tweaks... I couldn't tell if something was changed on Qirex specifically, but it DID feel odd (could be attributed to it being after midnight and drinking).

  8. #18
    Join Date
    Jul 2008
    Location
    Canberra, Australia
    Timezone
    GMT + 10
    PSN ID
    ElSuperNova
    Posts
    71

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    Well i cant really complain about gameplay and online because the GAME WONT START AFTER THE PATCH!

    EDIT: Wait a minute, did my Save file get corrupted.........Im afraid to check
    Last edited by SuperNova; 9th April 2009 at 03:18 PM.

  9. #19
    Join Date
    Nov 2008
    Location
    Belgium
    Timezone
    GMT + 1
    PSN ID
    Connavar
    Posts
    664

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    I completely agree with Hellfire_WZ and Greenix, please SL fix those bugs...

    Wipeout HD was a fantastic game, with near perfect gameplay and visuals, but
    not many online features.

    Now we get the contrary: many online features, but the gameplay has suffered
    a bit (Barrel Rolls + slowdowns) and the visuals too (slowdowns).

    On top of that, the interface is a bit cluttered now (would have been better to
    use text lines: weapons: OFF, barrel rolls: ON ... rather than icons), but this
    is a very small detail.

    Please fix the slowdown and BR and we'lle get the perfect game!!

  10. #20
    Join Date
    Jul 2008
    Timezone
    GMT + 1
    PSN ID
    darkfaerytales
    Posts
    501

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    as for how the ON-LINE game can be fun as hell, with the lobbies full of people and many many options, the CORE game remains the OFF-LINE
    Last edited by darkfaerytales; 9th April 2009 at 03:46 PM.

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